Player Matchup

Sol
Sol
ArhezyYT
Sol
Level 106
God Stats
12W - 17L
1,386 SR
Queue Stats
128W - 139L
1,419 Elo+
Party 1
Cthulhu
Cthulhu
Chuy_V2
Cthulhu
Level 20
God Stats
1W - 3L
1,356 SR
Queue Stats
6W - 11L
1,313 Elo+
Party 1
The Morrigan
The Morrigan
Tomix990
The Morrigan
Level 108
God Stats
1W - 1L
1,509 SR
Queue Stats
182W - 155L
1,507 Elo+
Solo
Sun Wukong
Sun Wukong
Tragic_Rain10
Sun Wukong
Level 14
God Stats
3W - 3L
1,378 SR
Queue Stats
8W - 12L
1,187 Elo+
Party 1
Mulan
Mulan
chilloutsparkz
Mulan
Level 103
God Stats
4W - 6L
1,524 SR
Queue Stats
70W - 71L
1,435 Elo+
Party 1
Team Averages
Level 70
1,431 SR
1,372 Elo+

VS

Team Averages
Level 113
1,526 SR
1,463 Elo+
Tyr
Tyr
 
Tyr
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
DrunkenOldQrow
Charon
Level 157
God Stats
0W - 1L
1,701 SR
Queue Stats
80W - 72L
1,494 Elo+
Solo
Discordia
Discordia
GNS INMORTAL
Discordia
Level 29
God Stats
3W - 7L
1,195 SR
Queue Stats
105W - 105L
1,426 Elo+
Party 2
Ravana
Ravana
MillerMizer
Ravana
Level 147
God Stats
1W - 1L
1,722 SR
Queue Stats
126W - 131L
1,495 Elo+
Solo
Izanami
Izanami
Shmoofy
Izanami
Level 136
God Stats
13W - 14L
1,512 SR
Queue Stats
31W - 39L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,621
468
2,249
3,489
1,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Chuy_V2
Cthulhu
9
0 / 2 / 0
6,126
511
1,417
4,655
3,513
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

The Morrigan
Tomix990
The Morrigan
13
6 / 0 / 2
7,939
662
9,057
5,828
2,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Tragic_Rain10
Sun Wukong
10
0 / 0 / 1
5,845
487
934
7,540
3,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 1 / 3
7,432
619
7,856
12,389
8,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
1 / 2 / 1
7,083
590
9,691
12,954
10,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

8
0 / 1 / 2
5,826
486
1,553
5,718
4,850
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Discordia
GNS INMORTAL
Discordia
10
0 / 3 / 0
5,862
489
3,410
6,818
2,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
11
1 / 1 / 0
6,429
536
1,603
5,296
2,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Shmoofy
Izanami
1
0 / 1 / 0
3,768
314
0
725
234
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
8
Kills
2
3
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
2
1
0.75
W
0
0
1
0.5
W
Cthulhu
Chuy_V2
Cthulhu
0
2
0
0
L
0
1
2
1
L
Discordia
GNS INMORTAL
Discordia
0
3
0
0
L
Ravana
1
1
0
1
L
Izanami
Shmoofy
Izanami
0
1
0
0
W
The Morrigan
Tomix990
The Morrigan
6
0
2
7
W
Sun Wukong
Tragic_Rain10
Sun Wukong
0
0
1
0.5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,513
Damage
16,257
33,901
Taken
31,511
19,502
Mitigated
20,229
11,025
Healing
9,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
9,691
1,719
0
5,416
12,954
10,658
0
2,875
9,963
160
64,275
W
2,249
641
0
1,688
3,489
1,447
1,108
848
2,641
35,679
4,702
W
Cthulhu
Chuy_V2
Cthulhu
1,417
60
0
387
4,655
3,513
0
1,046
3,609
19,528
0
L
1,553
117
0
1,004
5,718
4,850
0
1,194
4,494
22,344
0
L
Discordia
GNS INMORTAL
Discordia
3,410
0
0
2,265
6,818
2,372
126
4,183
2,347
44,278
0
L
Ravana
1,603
598
0
1,076
5,296
2,115
504
2,287
2,821
0
49,666
L
Izanami
Shmoofy
Izanami
0
0
0
0
725
234
0
693
0
0
0
W
The Morrigan
Tomix990
The Morrigan
9,057
1,582
0
1,750
5,828
2,210
0
2,129
3,699
52,502
2,065
W
Sun Wukong
Tragic_Rain10
Sun Wukong
934
97
0
1,800
7,540
3,902
0
415
7,125
0
35,558
W
7,856
1,144
0
5,400
12,389
8,430
0
685
11,704
0
53,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,963
Gold Earned
28,968
358
Minions Killed
323
0
Camps Cleared
0
1,227,051
Distance Traveled
1,001,726
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,083
590
121
10
0
274,974
0
W
Sol
5,621
468
67
6
0
243,543
0
W
Cthulhu
6,126
511
35
3
0
273,864
0
L
Charon
5,826
486
25
2
0
191,757
0
L
Discordia
5,862
489
81
7
0
239,151
0
L
Ravana
6,429
536
96
8
0
279,783
0
L
Izanami
3,768
314
0
0
0
16,061
0
W
The Morrigan
7,939
662
99
8
0
224,722
2
W
Sun Wukong
5,845
487
47
4
0
249,277
0
W
Mulan
7,432
619
110
9
0
235,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role