Player Matchup

Agni
Agni
Gold V
G3Mv
Agni
Gold V
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 18L
1,539 MMR
Party 2
Neith
Neith
Gold IV
LaxDC
Neith
Gold IV
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 20L
1,584 MMR
Party 2
Tyr
Tyr
Gold V
okrs
Tyr
Gold V
Level 124
God Stats
3W - 4L
1,360 SR
Queue Stats
23W - 14L
1,642 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,453 SR
1,588 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 106
1,522 SR
1,534 MMR
Sobek
Sobek
Gold II
A_DadToRemember
Sobek
Gold II
Level 158
God Stats
25W - 17L
1,570 SR
Queue Stats
496W - 524L
1,511 MMR
Solo
Janus
Janus
Silver II
Lilrustproof
Janus
Silver II
Level 57
God Stats
2W - 4L
1,471 SR
Queue Stats
5W - 13L
1,451 MMR
Party 1
Rama
Rama
Gold II
xBasuto
Rama
Gold II
Level 103
God Stats
0W - 1L
1,524 SR
Queue Stats
10W - 7L
1,642 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
G3Mv
Agni
14
7 / 3 / 8
9,940
904
13,448
6,127
2,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
LaxDC
Neith
13
9 / 1 / 8
10,224
929
13,797
8,669
3,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
okrs
Tyr
12
3 / 1 / 13
9,452
859
7,230
12,919
9,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
AchillesBacchusScyllaHorusMartichoras

VS

Bans
Guan YuVulcanKuzenboThothAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
8,033
730
5,540
16,896
14,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
4 / 7 / 0
8,911
810
5,522
10,003
3,426
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
xBasuto
Rama
10
0 / 7 / 5
7,916
720
5,074
12,355
4,208
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
19
Kills
5
5
Deaths
19
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Agni
G3Mv
Agni
7
3
8
3.67
W
Neith
LaxDC
Neith
9
1
8
13
L
4
7
0
0.57
W
Tyr
okrs
Tyr
3
1
13
9.5
L
Rama
xBasuto
Rama
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,475
Damage
16,136
27,715
Taken
39,254
15,356
Mitigated
22,305
5,064
Healing
6,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,540
217
0
4,161
16,896
14,671
0
5,046
11,850
21,054
213
W
Agni
G3Mv
Agni
13,448
872
0
620
6,127
2,286
399
2,183
3,719
45,936
0
W
Neith
LaxDC
Neith
13,797
8,220
0
1,972
8,669
3,842
146
3,497
4,767
34
39,366
L
5,522
88
0
0
10,003
3,426
0
5,746
4,257
25,217
0
W
Tyr
okrs
Tyr
7,230
328
0
2,472
12,919
9,228
0
4,325
8,166
0
19,697
L
Rama
xBasuto
Rama
5,074
3,990
0
2,048
12,355
4,208
0
3,186
9,169
0
21,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,616
Gold Earned
24,860
129
Minions Killed
92
0
Camps Cleared
0
629,244
Distance Traveled
556,731
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,033
730
14
1
0
195,131
2
W
Agni
9,940
904
60
5
0
215,939
0
W
Neith
10,224
929
47
4
0
190,544
0
L
Janus
8,911
810
44
4
0
183,799
0
W
Tyr
9,452
859
22
2
0
222,761
0
L
Rama
7,916
720
34
3
0
177,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role