Player Matchup

Anhur
Anhur
Flesto
Anhur
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,697 Elo+
Party 3
Set
Set
Genshi
Set
Level 50
God Stats
1W - 1L
1,353 SR
Queue Stats
66W - 64L
1,494 Elo+
Solo
Nu Wa
Nu Wa
epicrhino
Nu Wa
Level 100
God Stats
8W - 5L
1,451 SR
Queue Stats
80W - 60L
1,507 Elo+
Party 2
Thor
Thor
xDivineAnger
Thor
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 11L
1,790 Elo+
Party 3
Geb
Geb
xs1n1st3rx
Geb
Level 21
God Stats
10W - 3L
1,938 SR
Queue Stats
25W - 22L
1,517 Elo+
Party 2
Team Averages
Level 71
1,548 SR
1,601 Elo+

VS

Team Averages
Level 71
1,470 SR
1,422 Elo+
Medusa
Medusa
GeraltofMexico
Medusa
Level 47
God Stats
20W - 23L
1,484 SR
Queue Stats
322W - 306L
1,471 Elo+
Party 1
Jormungandr
Jormungandr
Goatron--
Jormungandr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,205 Elo+
Party 4
Ganesha
Ganesha
Luffy24368
Ganesha
Level 44
God Stats
4W - 13L
1,227 SR
Queue Stats
184W - 195L
1,436 Elo+
Solo
Izanami
Izanami
bigpanda91
Izanami
Level 89
God Stats
15W - 11L
1,515 SR
Queue Stats
503W - 459L
1,517 Elo+
Party 1
Loki
Loki
pwndbyjaven1
Loki
Level 147
God Stats
0W - 1L
1,622 SR
Queue Stats
19W - 16L
1,482 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Flesto
Anhur
14
3 / 1 / 3
8,509
501
6,936
9,808
3,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
Genshi
Set
15
5 / 3 / 5
9,395
553
9,661
12,810
7,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
epicrhino
Nu Wa
16
5 / 1 / 8
9,873
581
14,169
8,823
3,258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
6 / 1 / 2
10,936
643
12,909
15,604
15,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
4 / 1 / 5
8,701
512
6,317
9,192
8,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 0
7,995
470
8,417
11,423
3,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Goatron--
Jormungandr
11
0 / 3 / 4
7,599
447
3,443
16,253
10,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ganesha
Luffy24368
Ganesha
3
0 / 6 / 1
5,462
321
631
6,347
1,963
Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Izanami
bigpanda91
Izanami
14
1 / 6 / 1
8,786
517
7,180
14,216
5,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 5 / 0
9,215
542
8,728
18,300
8,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
23
Kills
7
7
Deaths
24
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anhur
Flesto
Anhur
3
1
3
4.5
W
Set
Genshi
Set
5
3
5
2.5
L
3
4
0
0.75
L
Jormungandr
Goatron--
Jormungandr
0
3
4
0.67
L
Ganesha
Luffy24368
Ganesha
0
6
1
0.08
L
Izanami
bigpanda91
Izanami
1
6
1
0.25
W
Nu Wa
epicrhino
Nu Wa
5
1
8
9
L
3
5
0
0.6
W
6
1
2
7
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,992
Damage
28,399
56,237
Taken
66,539
37,887
Mitigated
31,161
13,447
Healing
14,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Flesto
Anhur
6,936
3,306
0
5,049
9,808
3,812
0
882
8,926
0
49,330
W
Set
Genshi
Set
9,661
4,791
0
773
12,810
7,306
360
900
11,905
0
81,197
L
8,417
2,571
157
2,425
11,423
3,894
1,449
4,554
6,869
0
56,412
L
Jormungandr
Goatron--
Jormungandr
3,443
569
129
3,424
16,253
10,978
120
5,400
10,853
29,188
0
L
Ganesha
Luffy24368
Ganesha
631
175
0
0
6,347
1,963
0
3,273
3,074
545
0
L
Izanami
bigpanda91
Izanami
7,180
4,139
0
1,080
14,216
5,995
870
3,321
10,895
0
66,679
W
Nu Wa
epicrhino
Nu Wa
14,169
1,817
0
2,766
8,823
3,258
847
298
8,525
100,563
0
L
8,728
2,655
0
6,894
18,300
8,331
0
4,357
13,943
0
80,207
W
12,909
1,991
0
3,254
15,604
15,037
590
279
15,325
419
87,049
W
6,317
1,593
0
1,605
9,192
8,474
374
1,575
7,360
26,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,414
Gold Earned
39,057
512
Minions Killed
372
0
Camps Cleared
0
1,555,465
Distance Traveled
1,281,457
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,509
501
75
4
0
270,475
0
W
Set
9,395
553
107
6
0
359,390
0
L
Medusa
7,995
470
82
5
0
293,520
0
L
Jormungandr
7,599
447
31
2
0
296,107
2
L
Ganesha
5,462
321
0
0
0
69,133
0
L
Izanami
8,786
517
117
7
0
271,791
0
W
Nu Wa
9,873
581
145
9
0
325,761
0
L
Loki
9,215
542
142
8
0
350,906
0
W
Thor
10,936
643
145
9
0
303,723
5
W
Geb
8,701
512
40
2
0
296,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role