Player Matchup

Ares
Ares
Arcangel 128
Ares
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,164 Elo+
Party 3
Yemoja
Yemoja
Judy20097273
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Hachiman
Hachiman
RSD_Kolos
Hachiman
Level 65
God Stats
210W - 207L
1,457 SR
Queue Stats
270W - 285L
1,400 Elo+
Party 2
Pele
Pele
drednoght
Pele
Level 18
God Stats
0W - 8L
1,442 SR
Queue Stats
4W - 14L
1,182 Elo+
Party 2
Hades
Hades
x1llusionzzx
Hades
Level 35
God Stats
1W - 1L
1,711 SR
Queue Stats
151W - 158L
1,500 Elo+
Solo
Team Averages
Level 35
1,522 SR
1,349 Elo+

VS

Team Averages
Level 44
1,620 SR
1,393 Elo+
Bastet
Bastet
BaNNNaSmooothie
Bastet
Level 20
God Stats
2W - 0L
1,700 SR
Queue Stats
19W - 29L
1,336 Elo+
Party 1
Yemoja
Yemoja
WayneSeason
Yemoja
Level 42
God Stats
2W - 2L
1,472 SR
Queue Stats
119W - 161L
1,353 Elo+
Solo
Mulan
Mulan
blowski3322
Mulan
Level 65
God Stats
47W - 37L
1,630 SR
Queue Stats
296W - 295L
1,479 Elo+
Party 1
Janus
Janus
coolcarl2211
Janus
Level 69
God Stats
27W - 28L
1,597 SR
Queue Stats
438W - 404L
1,457 Elo+
Party 1
Charybdis
Charybdis
ww2germanman
Charybdis
Level 23
God Stats
2W - 2L
1,700 SR
Queue Stats
135W - 147L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
5,580
349
331
10,301
3,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Yemoja
8
0 / 2 / 0
6,062
379
876
7,358
2,657
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
RSD_Kolos
Hachiman
13
1 / 3 / 3
7,838
490
12,437
12,359
4,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Pele
15
7 / 2 / 0
9,204
575
8,042
13,428
5,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 2 / 0
6,949
434
6,713
13,417
6,105
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 4
7,638
477
5,430
13,390
4,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yemoja
12
1 / 2 / 4
8,162
510
2,922
12,612
8,644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
6 / 1 / 2
9,962
623
6,803
11,199
10,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
4 / 0 / 3
9,428
589
15,518
5,513
2,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
ww2germanman
Charybdis
13
2 / 1 / 1
8,177
511
6,644
12,413
4,485
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
8
Kills
15
15
Deaths
8
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
2
4
4
1
L
Yemoja
0
2
0
0
L
Hachiman
RSD_Kolos
Hachiman
1
3
3
0.83
W
Yemoja
1
2
4
1.5
W
6
1
2
7
W
4
0
3
5.5
L
Pele
7
2
0
3.5
W
Charybdis
ww2germanman
Charybdis
2
1
1
2.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,399
Damage
37,317
56,863
Taken
55,127
22,224
Mitigated
30,609
17,510
Healing
19,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
331
131
0
26
10,301
3,944
0
1,927
8,284
7,484
0
W
5,430
2,404
0
2,876
13,390
4,305
263
1,779
11,611
0
39,217
L
Yemoja
876
441
2,409
1,058
7,358
2,657
6
2,217
5,054
9,850
0
L
Hachiman
RSD_Kolos
Hachiman
12,437
5,679
0
5,537
12,359
4,193
0
3,964
8,359
0
61,976
W
Yemoja
2,922
1,023
3,306
3,289
12,612
8,644
0
2,479
10,133
21,432
0
W
6,803
972
0
3,352
11,199
10,809
1,553
1,735
9,464
0
71,107
W
15,518
847
0
1,190
5,513
2,366
0
1,927
3,586
83,418
0
L
Pele
8,042
1,918
0
1,818
13,428
5,325
787
2,440
10,894
0
77,734
W
Charybdis
ww2germanman
Charybdis
6,644
5,126
0
5,133
12,413
4,485
795
0
12,413
0
71,629
L
6,713
488
155
6,507
13,417
6,105
0
7,248
5,832
52,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,633
Gold Earned
43,367
324
Minions Killed
448
0
Camps Cleared
0
1,375,345
Distance Traveled
1,511,971
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,580
349
14
1
0
263,065
0
W
Bastet
7,638
477
48
3
0
337,804
0
L
Yemoja
6,062
379
8
1
0
214,032
0
L
Hachiman
7,838
490
108
7
0
277,928
4
W
Yemoja
8,162
510
28
2
0
278,040
1
W
Mulan
9,962
623
116
7
0
261,902
0
W
Janus
9,428
589
141
9
0
348,379
6
L
Pele
9,204
575
124
8
0
338,908
0
W
Charybdis
8,177
511
115
7
0
285,846
1
L
Hades
6,949
434
70
4
0
281,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role