Player Matchup

Morgan Le Fay
Morgan Le Fay
davebskt
Morgan Le Fay
Level 28
God Stats
19W - 11L
1,539 SR
Queue Stats
59W - 53L
1,416 Elo+
Party 1
Bastet
Bastet
kamaleoon
Bastet
Level 147
God Stats
2W - 1L
1,612 SR
Queue Stats
67W - 75L
1,381 Elo+
Party 1
Hercules
Hercules
xPachasz
Hercules
Level 106
God Stats
3W - 5L
1,460 SR
Queue Stats
70W - 67L
1,469 Elo+
Party 1
Team Averages
Level 94
1,537 SR
1,422 Elo+

VS

Team Averages
Level 48
1,598 SR
1,468 Elo+
Kukulkan
Kukulkan
El_BedRoomBully2
Kukulkan
Level 58
God Stats
67W - 40L
1,596 SR
Queue Stats
71W - 50L
1,428 Elo+
Solo
Bacchus
Bacchus
TTV-iiSpookyy
Bacchus
Level 69
God Stats
51W - 41L
1,491 SR
Queue Stats
117W - 104L
1,420 Elo+
Party 2
Anubis
Anubis
TacoMeatLover69
Anubis
Level 17
God Stats
88W - 54L
1,708 SR
Queue Stats
182W - 171L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
davebskt
Morgan Le Fay
15
4 / 4 / 4
11,326
809
12,293
9,803
3,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
kamaleoon
Bastet
15
7 / 3 / 5
12,173
870
10,880
12,683
4,515
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
xPachasz
Hercules
14
1 / 1 / 10
10,747
768
6,204
12,230
15,525
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 4
10,626
759
8,618
9,800
3,215
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
11
2 / 1 / 5
9,969
712
6,503
12,482
16,135
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
4 / 7 / 3
10,380
741
11,137
11,017
4,632
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
12
Kills
8
8
Deaths
12
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
L
Bacchus
2
1
5
4.5
L
4
7
3
0.79
W
Morgan Le Fay
davebskt
Morgan Le Fay
4
4
4
1.5
W
Bastet
kamaleoon
Bastet
7
3
5
3.17
W
Hercules
xPachasz
Hercules
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,377
Damage
26,258
34,716
Taken
33,299
23,219
Mitigated
23,982
4,892
Healing
5,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,618
668
0
2,598
9,800
3,215
0
2,813
6,987
63,384
0
L
Bacchus
6,503
202
158
1,596
12,482
16,135
0
5,476
7,006
10,297
753
L
11,137
134
0
1,046
11,017
4,632
0
4,387
6,630
28,389
0
W
Morgan Le Fay
davebskt
Morgan Le Fay
12,293
879
0
746
9,803
3,179
582
7,825
1,978
57,506
0
W
Bastet
kamaleoon
Bastet
10,880
2,335
0
1,972
12,683
4,515
796
9,302
3,381
0
39,060
W
Hercules
xPachasz
Hercules
6,204
758
0
2,174
12,230
15,525
176
8,913
3,317
0
20,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,246
Gold Earned
30,975
153
Minions Killed
133
0
Camps Cleared
0
839,894
Distance Traveled
769,273
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,626
759
88
6
0
252,963
0
L
Bacchus
9,969
712
7
1
0
291,987
0
L
Anubis
10,380
741
38
3
0
224,323
0
W
Morgan Le Fay
11,326
809
76
5
0
282,948
0
W
Bastet
12,173
870
47
3
0
292,034
0
W
Hercules
10,747
768
30
2
0
264,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role