Player Matchup

Danzaburou
Danzaburou
C_Dangel
Danzaburou
Level 23
God Stats
6W - 6L
1,450 SR
Queue Stats
156W - 148L
1,547 Elo+
Party 1
Surtr
Surtr
CaptainLarge175
Surtr
Level 111
God Stats
15W - 10L
1,503 SR
Queue Stats
157W - 166L
1,400 Elo+
Party 3
Fafnir
Fafnir
PettyTexas12174
Fafnir
Level 124
God Stats
17W - 3L
1,740 SR
Queue Stats
189W - 191L
1,473 Elo+
Party 3
Pele
Pele
Rafafaleeee
Pele
Level 108
God Stats
22W - 18L
1,453 SR
Queue Stats
318W - 310L
1,487 Elo+
Solo
Vulcan
Vulcan
funnehbunneh16
Vulcan
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
166W - 159L
1,528 Elo+
Party 1
Team Averages
Level 102
1,529 SR
1,487 Elo+

VS

Team Averages
Level 105
1,511 SR
1,488 Elo+
Mercury
Mercury
 
Mercury
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
 
Bellona
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DDoSViaMicrowave
Ra
Level 129
God Stats
8W - 9L
1,512 SR
Queue Stats
87W - 88L
1,463 Elo+
Party 2
Maui
Maui
NainOKitsune
Maui
Level 45
God Stats
14W - 11L
1,544 SR
Queue Stats
29W - 33L
1,469 Elo+
Party 2
Heimdallr
Heimdallr
NzDealer
Heimdallr
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 141L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
C_Dangel
Danzaburou
11
5 / 1 / 1
6,957
632
10,009
7,045
2,648
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 0 / 0
6,831
621
5,378
7,963
4,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

10
2 / 1 / 3
6,732
612
3,070
5,290
4,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 0
6,163
560
1,065
8,801
3,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
0 / 0 / 0
6,244
568
4,141
2,796
1,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
4 / 1 / 0
6,604
600
4,613
7,427
2,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
 
Bellona
11
0 / 0 / 0
5,497
500
2,641
8,860
9,319
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 0 / 1
6,330
575
1,581
3,774
1,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 1 / 1
4,894
445
2,916
7,880
5,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
NzDealer
Heimdallr
9
0 / 5 / 1
5,233
476
3,434
10,431
4,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
7
Kills
4
4
Deaths
7
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
1
0
4
L
Bellona
 
Bellona
0
0
0
0
W
Danzaburou
C_Dangel
Danzaburou
5
1
1
5.5
W
0
0
0
0
L
0
0
1
0.5
L
0
1
1
0.5
L
Heimdallr
NzDealer
Heimdallr
0
5
1
0.1
W
2
1
3
3.5
W
0
2
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,663
Damage
15,185
31,895
Taken
38,372
16,367
Mitigated
23,176
15,269
Healing
9,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,613
3,159
0
515
7,427
2,874
0
754
6,639
0
54,790
L
Bellona
 
Bellona
2,641
833
0
3,023
8,860
9,319
0
307
8,553
0
40,439
W
Danzaburou
C_Dangel
Danzaburou
10,009
5,511
0
3,226
7,045
2,648
1,073
1,206
5,839
0
52,048
W
5,378
2,118
0
3,173
7,963
4,719
18
0
7,963
1,234
50,695
L
1,581
256
348
882
3,774
1,262
156
2,476
1,166
56,087
0
L
2,916
1,108
0
2,560
7,880
5,287
0
2,778
5,042
13,992
0
L
Heimdallr
NzDealer
Heimdallr
3,434
1,168
0
2,438
10,431
4,434
118
850
9,581
0
30,664
W
3,070
646
0
2,805
5,290
4,937
0
1,719
3,571
12,855
0
W
1,065
378
0
5,450
8,801
3,046
0
740
8,061
0
51,838
W
4,141
2,474
0
615
2,796
1,017
0
832
1,964
47,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,927
Gold Earned
28,558
374
Minions Killed
333
0
Camps Cleared
0
1,107,190
Distance Traveled
1,161,940
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,604
600
80
7
0
294,967
0
L
Bellona
5,497
500
69
6
0
197,451
0
W
Danzaburou
6,957
632
78
7
0
201,387
2
W
Surtr
6,831
621
90
8
0
214,498
2
L
Ra
6,330
575
115
10
0
228,098
4
L
Maui
4,894
445
13
1
0
235,971
2
L
Heimdallr
5,233
476
56
5
0
205,453
2
W
Fafnir
6,732
612
23
2
0
230,804
1
W
Pele
6,163
560
91
8
0
231,532
0
W
Vulcan
6,244
568
92
8
0
228,969
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role