Player Matchup

Morgan Le Fay
Morgan Le Fay
Alejandri_to12
Morgan Le Fay
Level 147
God Stats
47W - 46L
1,562 SR
Queue Stats
429W - 407L
1,520 Elo+
Solo
Cupid
Cupid
Azkikur
Cupid
Level 152
God Stats
1W - 6L
1,445 SR
Queue Stats
59W - 51L
1,594 Elo+
Party 1
Ix Chel
Ix Chel
Kuz3nb0
Ix Chel
Level 27
God Stats
0W - 1L
1,392 SR
Queue Stats
34W - 32L
1,594 Elo+
Party 1
Team Averages
Level 109
1,467 SR
1,569 Elo+

VS

Team Averages
Level 80
1,547 SR
1,421 Elo+
Scylla
Scylla
DivineWhiteWolf
Scylla
Level 102
God Stats
8W - 5L
1,687 SR
Queue Stats
190W - 152L
1,559 Elo+
Solo
Cthulhu
Cthulhu
Explodus1830
Cthulhu
Level 31
God Stats
1W - 2L
1,297 SR
Queue Stats
4W - 14L
1,174 Elo+
Party 2
Chaac
Chaac
LethalSmoke9308
Chaac
Level 108
God Stats
4W - 0L
1,655 SR
Queue Stats
151W - 157L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Alejandri_to12
Morgan Le Fay
9
0 / 3 / 0
6,856
686
7,150
7,291
2,817
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cupid
Azkikur
Cupid
10
2 / 5 / 0
7,254
725
4,560
10,948
3,952
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
Kuz3nb0
Ix Chel
9
0 / 6 / 2
6,926
693
7,329
9,728
3,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 8
8,426
843
8,266
6,081
2,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Explodus1830
Cthulhu
12
6 / 0 / 8
9,175
918
8,168
9,984
9,548
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
6 / 0 / 7
8,965
897
9,836
11,672
12,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
2
Kills
14
14
Deaths
2
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Alejandri_to12
Morgan Le Fay
0
3
0
0
L
Cupid
Azkikur
Cupid
2
5
0
0.4
W
2
2
8
3
W
Cthulhu
Explodus1830
Cthulhu
6
0
8
10
L
Ix Chel
Kuz3nb0
Ix Chel
0
6
2
0.17
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,039
Damage
26,270
27,967
Taken
27,737
10,302
Mitigated
23,827
3,600
Healing
7,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Alejandri_to12
Morgan Le Fay
7,150
1,348
0
692
7,291
2,817
0
4,414
2,877
25,185
0
L
Cupid
Azkikur
Cupid
4,560
1,836
132
1,923
10,948
3,952
0
6,209
4,739
0
20,539
W
8,266
420
0
215
6,081
2,274
877
3,376
2,665
40,390
0
W
Cthulhu
Explodus1830
Cthulhu
8,168
380
382
4,096
9,984
9,548
494
5,717
4,055
27,866
0
L
Ix Chel
Kuz3nb0
Ix Chel
7,329
777
199
654
9,728
3,533
0
6,039
3,689
21,477
0
W
9,836
357
0
2,825
11,672
12,005
381
5,301
6,184
0
26,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,036
Gold Earned
26,566
89
Minions Killed
116
0
Camps Cleared
0
517,492
Distance Traveled
648,532
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,856
686
35
4
0
179,089
2
L
Cupid
7,254
725
23
2
0
165,858
0
W
Scylla
8,426
843
56
6
0
193,235
0
W
Cthulhu
9,175
918
29
3
0
225,054
0
L
Ix Chel
6,926
693
31
3
0
172,545
0
W
Chaac
8,965
897
31
3
0
230,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role