Player Matchup

Ravana
Ravana
DonBabyDaddy
Ravana
Level 69
God Stats
2W - 1L
1,910 SR
Queue Stats
229W - 189L
1,575 Elo+
Solo
Hercules
Hercules
Kenurd
Hercules
Level 157
God Stats
7W - 9L
1,756 SR
Queue Stats
600W - 534L
1,579 Elo+
Solo
Artemis
Artemis
MihoBtw
Artemis
Level 93
God Stats
4W - 2L
1,914 SR
Queue Stats
276W - 201L
1,588 Elo+
Solo
Nu Wa
Nu Wa
Pierce2340
Nu Wa
Level 66
God Stats
7W - 5L
1,710 SR
Queue Stats
408W - 393L
1,523 Elo+
Party 1
Horus
Horus
bruhreece
Horus
Level 88
God Stats
15W - 11L
1,672 SR
Queue Stats
352W - 343L
1,541 Elo+
Party 1
Team Averages
Level 95
1,793 SR
1,561 Elo+

VS

Team Averages
Level 162
1,555 SR
1,499 Elo+
Chiron
Chiron
 
Chiron
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
Cross x Eye
He Bo
Level 222
God Stats
6W - 7L
1,541 SR
Queue Stats
146W - 161L
1,534 Elo+
Party 2
Ullr
Ullr
HeimduIIr
Ullr
Level 124
God Stats
16W - 15L
1,596 SR
Queue Stats
440W - 373L
1,490 Elo+
Solo
Bacchus
Bacchus
Keitoko
Bacchus
Level 143
God Stats
3W - 1L
1,608 SR
Queue Stats
26W - 27L
1,487 Elo+
Solo
Mulan
Mulan
Robertblue37
Mulan
Level 161
God Stats
9W - 9L
1,528 SR
Queue Stats
390W - 447L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
9
0 / 3 / 0
5,173
517
2,683
6,492
2,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
Kenurd
Hercules
10
1 / 3 / 0
5,915
592
5,810
11,426
4,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Artemis
MihoBtw
Artemis
8
2 / 4 / 0
5,265
527
3,862
7,994
2,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
10
0 / 4 / 1
5,521
552
3,792
6,264
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
bruhreece
Horus
8
0 / 4 / 2
4,875
488
4,326
9,932
6,450
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
2 / 1 / 6
6,006
601
6,149
5,603
1,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
8 / 0 / 1
6,871
687
6,546
5,762
1,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
11
4 / 0 / 3
6,503
650
5,739
6,469
2,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
Keitoko
Bacchus
8
3 / 1 / 4
5,403
540
4,189
7,169
6,302
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 1 / 4
5,612
561
7,938
8,533
6,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
18
18
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
2
1
6
5
W
8
0
1
8.5
L
Ravana
0
3
0
0
W
Ullr
4
0
3
5.5
W
Bacchus
Keitoko
Bacchus
3
1
4
5
L
Hercules
Kenurd
Hercules
1
3
0
0.33
L
Artemis
MihoBtw
Artemis
2
4
0
0.5
L
Nu Wa
0
4
1
0.13
W
1
1
4
3
L
Horus
bruhreece
Horus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,473
Damage
30,561
42,108
Taken
33,536
18,706
Mitigated
18,275
9,860
Healing
11,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
6,149
2,422
298
1,723
5,603
1,744
0
373
5,177
0
43,286
W
6,546
450
0
3,498
5,762
1,787
0
592
5,080
51,537
0
L
Ravana
2,683
869
0
989
6,492
2,737
0
2,086
4,324
0
35,141
W
Ullr
5,739
1,824
0
1,595
6,469
2,235
0
1,822
4,461
0
50,237
W
Bacchus
Keitoko
Bacchus
4,189
930
0
1,206
7,169
6,302
0
315
6,822
12,954
0
L
Hercules
Kenurd
Hercules
5,810
2,823
0
3,638
11,426
4,654
0
1,352
9,538
0
38,147
L
Artemis
MihoBtw
Artemis
3,862
2,292
0
1,692
7,994
2,920
0
2,730
5,264
0
30,791
L
Nu Wa
3,792
368
0
640
6,264
1,945
0
1,823
4,441
40,934
0
W
7,938
1,661
0
3,413
8,533
6,207
0
330
8,177
0
37,153
L
Horus
bruhreece
Horus
4,326
1,909
989
1,912
9,932
6,450
0
2,744
7,143
0
11,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,749
Gold Earned
30,395
290
Minions Killed
324
0
Camps Cleared
0
962,297
Distance Traveled
997,387
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,006
601
74
7
0
187,992
3
W
He Bo
6,871
687
76
8
0
246,796
2
L
Ravana
5,173
517
62
6
0
220,857
0
W
Ullr
6,503
650
92
9
0
175,424
0
W
Bacchus
5,403
540
20
2
0
195,175
1
L
Hercules
5,915
592
72
7
0
188,487
4
L
Artemis
5,265
527
59
6
0
172,215
2
L
Nu Wa
5,521
552
85
9
0
176,055
0
W
Mulan
5,612
561
62
6
0
192,000
0
L
Horus
4,875
488
12
1
0
204,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role