Player Matchup

Horus
Horus
Dymend_Nova
Horus
Level 155
God Stats
6W - 5L
1,460 SR
Queue Stats
116W - 113L
1,476 Elo+
Party 1
Zeus
Zeus
Khoramshahr19
Zeus
Level 106
God Stats
23W - 15L
1,309 SR
Queue Stats
95W - 86L
1,463 Elo+
Party 1
Bacchus
Bacchus
pothedude
Bacchus
Level 85
God Stats
1W - 0L
1,077 SR
Queue Stats
40W - 35L
1,472 Elo+
Party 1
Team Averages
Level 115
1,282 SR
1,470 Elo+

VS

Team Averages
Level 80
1,519 SR
1,497 Elo+
Izanami
Izanami
LSGM
Izanami
Level 26
God Stats
7W - 9L
1,580 SR
Queue Stats
22W - 21L
1,514 Elo+
Party 2
Chaac
Chaac
aguyinatie
Chaac
Level 147
God Stats
3W - 5L
1,477 SR
Queue Stats
112W - 130L
1,447 Elo+
Solo
Discordia
Discordia
nikepartboy
Discordia
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 10
8,799
880
8,718
12,540
11,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
6 / 3 / 8
9,070
907
10,894
7,099
2,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
pothedude
Bacchus
13
7 / 2 / 6
9,199
920
8,673
10,383
9,910
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LSGM
Izanami
9
1 / 6 / 4
7,498
750
5,779
10,607
4,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
10
1 / 4 / 5
8,168
817
5,994
13,062
11,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
nikepartboy
Discordia
11
5 / 7 / 1
8,596
860
8,812
9,497
4,249
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
17
Kills
7
7
Deaths
17
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
2
10
4.5
W
6
3
8
3.33
L
Izanami
LSGM
Izanami
1
6
4
0.5
L
Chaac
1
4
5
0.88
L
Discordia
nikepartboy
Discordia
5
7
1
0.79
W
Bacchus
pothedude
Bacchus
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,285
Damage
20,585
30,022
Taken
33,166
24,873
Mitigated
19,313
6,008
Healing
4,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,718
2,791
960
3,979
12,540
11,988
296
3,988
8,552
1,414
18,551
W
10,894
936
0
400
7,099
2,975
164
2,529
4,570
39,830
0
L
Izanami
LSGM
Izanami
5,779
3,966
0
797
10,607
4,031
0
6,738
3,581
0
16,924
L
Chaac
5,994
926
0
2,877
13,062
11,033
0
6,907
5,722
0
28,343
L
Discordia
nikepartboy
Discordia
8,812
810
0
624
9,497
4,249
0
7,122
2,197
21,869
0
W
Bacchus
pothedude
Bacchus
8,673
567
0
669
10,383
9,910
141
2,647
7,736
26,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,068
Gold Earned
24,262
111
Minions Killed
89
0
Camps Cleared
0
597,467
Distance Traveled
466,109
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,799
880
21
2
0
204,566
0
W
Zeus
9,070
907
54
5
0
181,999
0
L
Izanami
7,498
750
22
2
0
123,931
0
L
Chaac
8,168
817
43
4
0
185,499
2
L
Discordia
8,596
860
24
2
0
156,679
2
W
Bacchus
9,199
920
36
4
0
210,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role