Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DmB_BEAST
Medusa
Level 118
God Stats
13W - 15L
1,434 SR
Queue Stats
109W - 109L
1,471 Elo+
Party 2
Horus
Horus
FlipperYapper04
Horus
Level 54
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 55L
1,530 Elo+
Solo
Ra
Ra
stoneytony97
Ra
Level 116
God Stats
16W - 30L
1,438 SR
Queue Stats
319W - 328L
1,429 Elo+
Solo
Poseidon
Poseidon
wakebake24_7_365
Poseidon
Level 137
God Stats
35W - 34L
1,455 SR
Queue Stats
683W - 626L
1,546 Elo+
Party 2
Team Averages
Level 94
1,465 SR
1,495 Elo+

VS

Team Averages
Level 56
1,484 SR
1,374 Elo+
Izanami
Izanami
LadyBonar
Izanami
Level 38
God Stats
4W - 8L
1,368 SR
Queue Stats
38W - 45L
1,273 Elo+
Party 1
Jormungandr
Jormungandr
OmgItsPeaches
Jormungandr
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,448 Elo+
Solo
Scylla
Scylla
Quilden
Scylla
Level 39
God Stats
2W - 4L
1,317 SR
Queue Stats
45W - 65L
1,278 Elo+
Party 1
Thor
Thor
Trenxal
Thor
Level 58
God Stats
4W - 0L
1,737 SR
Queue Stats
15W - 15L
1,439 Elo+
Solo
Anubis
Anubis
xTosterStrudelzx
Anubis
Level 65
God Stats
11W - 8L
1,500 SR
Queue Stats
322W - 275L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
2 / 3 / 3
6,892
492
5,565
10,679
4,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
DmB_BEAST
Medusa
10
1 / 5 / 1
6,469
462
3,719
9,147
3,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 2 / 1
6,581
470
2,084
12,788
9,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 7 / 0
7,134
510
5,452
14,032
6,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
2 / 2 / 0
7,324
523
10,322
8,335
2,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LadyBonar
Izanami
11
3 / 1 / 5
6,973
498
6,380
8,398
2,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
OmgItsPeaches
Jormungandr
15
6 / 0 / 2
9,725
695
10,215
10,482
7,246
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Scylla
Quilden
Scylla
12
3 / 4 / 4
7,014
501
8,510
8,157
2,681
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
Trenxal
Thor
13
3 / 2 / 7
7,621
544
5,424
10,003
3,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
4 / 0 / 3
8,441
603
9,722
9,370
4,056
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
7
Kills
19
19
Deaths
7
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
3
3
1.17
L
Medusa
DmB_BEAST
Medusa
1
5
1
0.3
L
1
2
1
0.75
W
Izanami
LadyBonar
Izanami
3
1
5
5.5
W
Jormungandr
OmgItsPeaches
Jormungandr
6
0
2
7
W
Scylla
Quilden
Scylla
3
4
4
1.25
W
Thor
Trenxal
Thor
3
2
7
3.25
L
1
7
0
0.14
L
2
2
0
1
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,142
Damage
40,251
54,981
Taken
46,410
25,165
Mitigated
20,200
9,489
Healing
13,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,565
2,310
0
500
10,679
4,016
0
3,300
7,379
0
49,160
L
Medusa
DmB_BEAST
Medusa
3,719
1,021
0
750
9,147
3,199
0
3,923
5,224
0
38,402
L
2,084
1,093
820
2,732
12,788
9,209
0
7,560
5,228
0
15,760
W
Izanami
LadyBonar
Izanami
6,380
3,393
0
1,951
8,398
2,451
125
1,457
6,941
0
38,443
W
Jormungandr
OmgItsPeaches
Jormungandr
10,215
3,113
0
5,155
10,482
7,246
80
3,375
6,809
88,715
0
W
Scylla
Quilden
Scylla
8,510
1,730
0
506
8,157
2,681
838
884
7,273
35,735
0
W
Thor
Trenxal
Thor
5,424
1,453
0
836
10,003
3,766
0
3,105
6,823
0
42,780
L
5,452
581
48
3,461
14,032
6,178
571
9,055
4,977
58,730
0
L
10,322
963
0
1,178
8,335
2,563
0
4,609
3,726
70,765
0
W
9,722
645
0
5,355
9,370
4,056
0
6,580
2,790
58,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,400
Gold Earned
39,774
392
Minions Killed
400
0
Camps Cleared
0
1,384,617
Distance Traveled
1,332,426
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,892
492
75
5
0
330,305
0
L
Medusa
6,469
462
66
5
0
233,018
3
L
Horus
6,581
470
34
2
0
287,897
0
W
Izanami
6,973
498
50
4
0
270,234
0
W
Jormungandr
9,725
695
134
10
0
250,365
0
W
Scylla
7,014
501
44
3
0
264,859
2
W
Thor
7,621
544
62
4
0
282,396
0
L
Ra
7,134
510
98
7
0
243,265
0
L
Poseidon
7,324
523
119
9
0
290,132
0
W
Anubis
8,441
603
110
8
0
264,572
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role