Player Matchup

Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Platinum II
 
Ra
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Diamond III
DiceHG
Xbalanque
Diamond III
Level 152
God Stats
19W - 8L
1,911 SR
Queue Stats
191W - 170L
2,270 MMR
Solo
Geb
Geb
Gold I
GOKU356
Geb
Gold I
Level 182
God Stats
32W - 24L
1,556 SR
Queue Stats
208W - 207L
1,752 MMR
Party 1
Anubis
Anubis
Platinum V
LaggerKíng
Anubis
Platinum V
Level 101
God Stats
3W - 1L
1,868 SR
Queue Stats
132W - 134L
1,764 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,667 SR
1,757 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 152
1,570 SR
1,638 MMR
Janus
Janus
Masters
 
Janus
Masters
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
 
Kuzenbo
Gold I
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond V
Gastóne
Medusa
Diamond V
Level 172
God Stats
2W - 5L
1,409 SR
Queue Stats
169W - 166L
2,040 MMR
Solo
Ne Zha
Ne Zha
Gold II
Offensif
Ne Zha
Gold II
Level 79
God Stats
3W - 3L
1,860 SR
Queue Stats
54W - 60L
1,558 MMR
Solo
Mercury
Mercury
Gold II
llNoSensell
Mercury
Gold II
Level 267
God Stats
11W - 10L
1,581 SR
Queue Stats
528W - 534L
1,591 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 1 / 2
6,336
634
4,580
9,317
3,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ra
 
Ra
10
2 / 3 / 1
5,908
591
3,885
5,028
1,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
DiceHG
Xbalanque
11
1 / 1 / 1
6,130
613
4,931
7,255
2,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Geb
9
0 / 1 / 2
5,335
534
2,100
7,887
4,139
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
12
3 / 0 / 0
7,383
738
6,453
4,228
2,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
AphroditeThanatosThorRavana

VS

Bans
He BoAthenaAo KuangCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 0 / 1
6,118
612
4,315
2,280
817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
 
Kuzenbo
10
0 / 3 / 1
5,133
513
3,252
8,764
4,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
Gastóne
Medusa
9
3 / 2 / 0
5,916
592
4,386
6,000
1,816
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ne Zha
Offensif
Ne Zha
8
0 / 2 / 6
5,369
537
4,163
8,245
5,499
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
llNoSensell
Mercury
10
1 / 2 / 4
5,744
574
3,040
9,203
3,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
9
Kills
6
6
Deaths
9
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
1
2
4
W
Ra
 
Ra
2
3
1
0.83
L
Janus
 
Janus
2
0
1
2.5
L
Kuzenbo
 
Kuzenbo
0
3
1
0.17
W
Xbalanque
DiceHG
Xbalanque
1
1
1
1.5
W
Geb
0
1
2
1
L
Medusa
Gastóne
Medusa
3
2
0
1.5
W
Anubis
3
0
0
3
L
Ne Zha
Offensif
Ne Zha
0
2
6
1.5
L
Mercury
llNoSensell
Mercury
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,949
Damage
19,156
33,715
Taken
34,492
13,908
Mitigated
15,948
15,712
Healing
7,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,580
1,216
0
5,842
9,317
3,495
0
356
8,937
0
43,732
W
Ra
 
Ra
3,885
152
300
1,028
5,028
1,942
0
2,353
2,522
45,936
0
L
Janus
 
Janus
4,315
505
0
1,183
2,280
817
0
1,217
1,063
51,393
0
L
Kuzenbo
 
Kuzenbo
3,252
894
0
2,110
8,764
4,774
0
5,789
2,901
28,441
0
W
Xbalanque
DiceHG
Xbalanque
4,931
2,275
0
3,897
7,255
2,267
0
0
7,255
0
49,053
W
Geb
2,100
127
926
2,062
7,887
4,139
0
1,811
5,897
9,500
0
L
Medusa
Gastóne
Medusa
4,386
1,817
0
1,270
6,000
1,816
230
492
5,468
0
36,870
W
Anubis
6,453
373
0
1,657
4,228
2,065
465
2,489
1,537
64,684
0
L
Ne Zha
Offensif
Ne Zha
4,163
680
0
1,725
8,245
5,499
20
2,226
6,019
0
22,424
L
Mercury
llNoSensell
Mercury
3,040
1,619
0
1,112
9,203
3,042
0
2,600
6,603
0
41,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,092
Gold Earned
28,280
380
Minions Killed
296
0
Camps Cleared
0
1,095,020
Distance Traveled
1,097,049
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,336
634
72
7
0
260,927
3
W
Ra
5,908
591
81
8
0
195,753
0
L
Janus
6,118
612
97
10
0
212,055
0
L
Kuzenbo
5,133
513
49
5
0
201,280
2
W
Xbalanque
6,130
613
87
9
0
199,948
0
W
Geb
5,335
534
8
1
0
245,132
3
L
Medusa
5,916
592
62
6
0
201,881
5
W
Anubis
7,383
738
132
13
0
193,260
1
L
Ne Zha
5,369
537
25
3
0
238,960
2
L
Mercury
5,744
574
63
6
0
242,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role