Player Matchup

Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Gold I
Gsomlol
Ix Chel
Gold I
Level 157
God Stats
1W - 8L
1,283 SR
Queue Stats
50W - 44L
1,766 MMR
Solo
Ymir
Ymir
Platinum V
Merake
Ymir
Platinum V
Level 147
God Stats
10W - 6L
1,755 SR
Queue Stats
254W - 255L
1,723 MMR
Solo
King Arthur
King Arthur
Platinum III
Terminatorams
King Arthur
Platinum III
Level 154
God Stats
1W - 2L
1,266 SR
Queue Stats
238W - 233L
1,735 MMR
Solo
Sol
Sol
Platinum V
alih1997
Sol
Platinum V
Level 163
God Stats
9W - 4L
1,729 SR
Queue Stats
325W - 322L
1,711 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 155
1,507 SR
1,687 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,617 SR
1,673 MMR
Freya
Freya
Gold I
 
Freya
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
He Bo
He Bo
Platinum IV
Fansome
He Bo
Platinum IV
Level 129
God Stats
16W - 17L
1,602 SR
Queue Stats
427W - 418L
1,721 MMR
Solo
Charon
Charon
Platinum V
LegendaryKoCh
Charon
Platinum V
Level 64
God Stats
21W - 11L
1,624 SR
Queue Stats
130W - 124L
1,655 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
Mlnxz
Gilgamesh
Gold III
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 62L
1,749 MMR
Solo
Ullr
Ullr
Platinum III
Skaechka
Ullr
Platinum III
Level 268
God Stats
5W - 3L
1,860 SR
Queue Stats
51W - 52L
1,742 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
5 / 1 / 0
5,121
732
3,006
6,912
2,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
Gsomlol
Ix Chel
8
0 / 2 / 3
4,467
638
2,751
4,135
1,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
Merake
Ymir
7
0 / 0 / 2
4,509
644
1,536
4,647
2,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
Terminatorams
King Arthur
9
3 / 2 / 1
5,209
744
4,576
6,673
3,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

5
0 / 0 / 0
3,693
528
3,390
1,796
493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
SusanoSun WukongKuzenboThor

VS

Bans
Ao KuangKaliRavanaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
9
1 / 2 / 2
4,579
654
2,936
4,768
1,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

He Bo
Fansome
He Bo
8
2 / 1 / 1
4,707
672
2,298
2,856
699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
1 / 1 / 0
4,232
605
1,865
4,110
2,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Mlnxz
Gilgamesh
8
1 / 3 / 1
4,550
650
3,591
7,249
5,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ullr
7
0 / 1 / 0
3,635
519
1,993
4,997
1,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
8
Kills
5
5
Deaths
8
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
1
0
5
W
Freya
 
Freya
1
2
2
1
W
He Bo
Fansome
He Bo
2
1
1
2.5
L
Ix Chel
Gsomlol
Ix Chel
0
2
3
0.75
W
1
1
0
1
L
Ymir
Merake
Ymir
0
0
2
1
W
Gilgamesh
Mlnxz
Gilgamesh
1
3
1
0.5
W
Ullr
0
1
0
0
L
King Arthur
Terminatorams
King Arthur
3
2
1
1.75
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,259
Damage
12,683
24,163
Taken
23,980
9,946
Mitigated
11,155
7,440
Healing
7,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,006
844
0
1,379
6,912
2,553
0
2,153
4,671
0
24,135
W
Freya
 
Freya
2,936
801
0
1,327
4,768
1,665
0
1,886
2,882
20,186
0
W
He Bo
Fansome
He Bo
2,298
146
0
1,630
2,856
699
0
437
2,419
28,035
0
L
Ix Chel
Gsomlol
Ix Chel
2,751
0
102
1,497
4,135
1,415
0
2,481
1,542
26,776
0
W
1,865
307
0
1,362
4,110
2,060
0
1,770
2,340
10,290
0
L
Ymir
Merake
Ymir
1,536
672
741
1,458
4,647
2,087
0
945
3,702
16,315
0
W
Gilgamesh
Mlnxz
Gilgamesh
3,591
936
0
1,658
7,249
5,120
0
428
6,821
706
24,541
W
Ullr
1,993
899
0
1,682
4,997
1,611
0
3,156
1,841
0
22,575
L
King Arthur
Terminatorams
King Arthur
4,576
968
0
1,614
6,673
3,398
0
824
5,849
0
31,364
L
3,390
1,663
0
649
1,796
493
0
817
979
21,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,999
Gold Earned
21,703
199
Minions Killed
193
0
Camps Cleared
0
674,820
Distance Traveled
725,362
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,121
732
41
6
0
167,734
2
W
Freya
4,579
654
45
6
0
145,357
0
W
He Bo
4,707
672
56
8
0
168,004
0
L
Ix Chel
4,467
638
53
8
0
151,192
4
W
Charon
4,232
605
16
2
0
127,512
1
L
Ymir
4,509
644
24
3
0
133,814
0
W
Gilgamesh
4,550
650
39
6
0
147,045
0
W
Ullr
3,635
519
37
5
0
137,444
0
L
King Arthur
5,209
744
42
6
0
144,019
0
L
Sol
3,693
528
39
6
0
78,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role