Player Matchup

Ymir
Ymir
Perfect丶判官
Ymir
Level 155
God Stats
5W - 8L
1,370 SR
Queue Stats
285W - 285L
1,464 Elo+
Solo
Awilix
Awilix
PotatoNiinja
Awilix
Level 149
God Stats
21W - 18L
1,538 SR
Queue Stats
262W - 256L
1,510 Elo+
Solo
Yu Huang
Yu Huang
gRu3n27
Yu Huang
Level 148
God Stats
1W - 6L
1,613 SR
Queue Stats
183W - 199L
1,485 Elo+
Party 1
He Bo
He Bo
jinny8312
He Bo
Level 32
God Stats
1W - 3L
1,284 SR
Queue Stats
78W - 74L
1,475 Elo+
Solo
Achilles
Achilles
jonasthe17
Achilles
Level 154
God Stats
8W - 14L
1,396 SR
Queue Stats
387W - 378L
1,553 Elo+
Party 1
Team Averages
Level 128
1,440 SR
1,497 Elo+

VS

Team Averages
Level 103
1,560 SR
1,515 Elo+
Bakasura
Bakasura
NAB0T
Bakasura
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Janus
Janus
ReVelDy
Janus
Level 44
God Stats
3W - 3L
1,530 SR
Queue Stats
33W - 33L
1,549 Elo+
Solo
Sun Wukong
Sun Wukong
Th3Whal3
Sun Wukong
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 132L
1,500 Elo+
Solo
Bacchus
Bacchus
bouldink
Bacchus
Level 36
God Stats
3W - 0L
1,511 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
xXCrazyDartXx
Medusa
Level 148
God Stats
8W - 5L
1,757 SR
Queue Stats
366W - 351L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,490
464
4,487
13,566
10,145
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Awilix
10
0 / 3 / 0
6,270
448
2,725
9,509
3,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yu Huang
gRu3n27
Yu Huang
13
1 / 0 / 1
7,503
536
6,417
7,838
2,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

He Bo
jinny8312
He Bo
13
4 / 4 / 1
7,639
546
10,213
9,713
3,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
jonasthe17
Achilles
12
0 / 2 / 0
6,666
476
5,498
12,591
11,767
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
NAB0T
Bakasura
14
6 / 1 / 1
8,168
583
9,195
12,251
5,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
ReVelDy
Janus
13
1 / 0 / 2
7,593
542
8,865
7,226
2,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Th3Whal3
Sun Wukong
14
2 / 1 / 3
8,598
614
6,962
10,561
8,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
bouldink
Bacchus
11
2 / 1 / 6
7,676
548
4,595
9,768
10,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 2 / 3
7,653
547
8,197
9,429
3,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
12
12
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bakasura
NAB0T
Bakasura
6
1
1
6.5
L
0
3
2
0.33
L
Awilix
0
3
0
0
W
Janus
ReVelDy
Janus
1
0
2
2
W
Sun Wukong
Th3Whal3
Sun Wukong
2
1
3
3.5
W
Bacchus
bouldink
Bacchus
2
1
6
5
L
Yu Huang
gRu3n27
Yu Huang
1
0
1
1.5
L
He Bo
jinny8312
He Bo
4
4
1
1.13
L
Achilles
jonasthe17
Achilles
0
2
0
0
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,340
Damage
37,814
53,217
Taken
49,235
31,265
Mitigated
30,938
10,360
Healing
11,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
NAB0T
Bakasura
9,195
6,296
0
2,075
12,251
5,383
1,225
2,705
9,546
0
46,891
L
4,487
1,208
167
1,489
13,566
10,145
0
3,189
9,394
20,451
0
L
Awilix
2,725
1,362
0
853
9,509
3,447
0
593
8,697
0
50,157
W
Janus
ReVelDy
Janus
8,865
1,043
0
1,401
7,226
2,939
354
4,959
2,267
62,249
0
W
Sun Wukong
Th3Whal3
Sun Wukong
6,962
1,177
0
2,985
10,561
8,713
297
1,371
9,190
0
64,486
W
Bacchus
bouldink
Bacchus
4,595
958
0
1,894
9,768
10,042
185
6,876
2,892
15,131
0
L
Yu Huang
gRu3n27
Yu Huang
6,417
1,288
0
2,076
7,838
2,732
0
5,787
1,580
58,143
0
L
He Bo
jinny8312
He Bo
10,213
625
0
1,968
9,713
3,174
0
1,937
7,760
47,679
0
L
Achilles
jonasthe17
Achilles
5,498
811
0
3,807
12,591
11,767
0
1,429
10,362
0
49,992
W
8,197
4,178
0
3,200
9,429
3,861
0
5,206
4,223
0
64,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,568
Gold Earned
39,688
404
Minions Killed
409
0
Camps Cleared
0
1,317,565
Distance Traveled
1,441,071
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,168
583
83
6
0
324,449
0
L
Ymir
6,490
464
37
3
0
263,150
4
L
Awilix
6,270
448
77
6
0
252,442
0
W
Janus
7,593
542
116
8
0
290,491
0
W
Sun Wukong
8,598
614
100
7
0
280,106
0
W
Bacchus
7,676
548
17
1
0
287,136
0
L
Yu Huang
7,503
536
111
8
0
280,505
2
L
He Bo
7,639
546
88
6
0
249,594
0
L
Achilles
6,666
476
91
7
0
271,874
0
W
Medusa
7,653
547
93
7
0
258,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role