Player Matchup

Discordia
Discordia
Diamond V
 
Discordia
Diamond V
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Diamond V
 
Danzaburou
Diamond V
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Diamond III
BigBlackCroc408
Thor
Diamond III
Level 158
God Stats
11W - 10L
1,526 SR
Queue Stats
104W - 87L
2,196 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
Enķidu
Sun Wukong
Diamond IV
Level 154
God Stats
4W - 1L
1,633 SR
Queue Stats
135W - 105L
2,100 MMR
Solo
Bacchus
Bacchus
Platinum III
Moonbreon
Bacchus
Platinum III
Level 43
God Stats
2W - 1L
1,427 SR
Queue Stats
65W - 44L
2,104 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 131
1,517 SR
1,880 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 144
1,657 SR
2,157 MMR
King Arthur
King Arthur
Diamond V
Beadiess
King Arthur
Diamond V
Level 183
God Stats
32W - 21L
1,753 SR
Queue Stats
227W - 222L
2,093 MMR
Solo
Agni
Agni
Masters
FerreRlz
Agni
Masters
Level 203
God Stats
27W - 20L
1,761 SR
Queue Stats
304W - 274L
2,202 MMR
Party 2
Thanatos
Thanatos
Diamond III
M0wlester
Thanatos
Diamond III
Level 89
God Stats
17W - 17L
1,667 SR
Queue Stats
318W - 307L
2,261 MMR
Party 1
Atlas
Atlas
Diamond V
Naturritas
Atlas
Diamond V
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 19L
1,953 MMR
Party 2
Anhur
Anhur
Diamond II
WαgWαn
Anhur
Diamond II
Level 158
God Stats
35W - 33L
1,606 SR
Queue Stats
273W - 231L
2,276 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
6
0 / 1 / 2
3,756
751
2,161
2,333
710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
 
Danzaburou
6
0 / 2 / 1
3,572
714
1,636
3,397
839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
2 / 1 / 1
4,009
802
2,355
4,570
1,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
Enķidu
Sun Wukong
7
2 / 0 / 0
4,210
842
2,694
3,020
1,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
Moonbreon
Bacchus
5
1 / 2 / 1
3,666
733
1,955
4,728
2,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
SusanoFreyaLoki

VS

Bans
MartichorasKaliRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Beadiess
King Arthur
4
0 / 2 / 0
2,899
580
935
3,350
1,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Agni
7
0 / 2 / 2
3,389
678
1,196
2,874
801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
M0wlester
Thanatos
6
1 / 0 / 2
3,686
737
2,479
4,259
1,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
6
2 / 0 / 3
3,910
782
2,829
4,738
2,402
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
WαgWαn
Anhur
7
3 / 1 / 1
4,085
817
2,771
3,751
1,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
5
Kills
6
6
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
0
1
2
1
W
Danzaburou
 
Danzaburou
0
2
1
0.25
L
King Arthur
Beadiess
King Arthur
0
2
0
0
W
2
1
1
2.5
W
Sun Wukong
Enķidu
Sun Wukong
2
0
0
2
L
Agni
0
2
2
0.5
L
Thanatos
M0wlester
Thanatos
1
0
2
2
W
Bacchus
Moonbreon
Bacchus
1
2
1
0.75
L
Atlas
2
0
3
3.5
L
Anhur
WαgWαn
Anhur
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,801
Damage
10,210
18,048
Taken
18,972
6,870
Mitigated
6,649
4,535
Healing
9,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
2,161
74
0
614
2,333
710
0
1,342
991
21,491
0
W
Danzaburou
 
Danzaburou
1,636
1,167
0
1,038
3,397
839
0
509
2,888
0
19,590
L
King Arthur
Beadiess
King Arthur
935
177
0
986
3,350
1,116
0
0
3,350
0
8,249
W
2,355
841
0
532
4,570
1,168
0
830
3,740
0
19,671
W
Sun Wukong
Enķidu
Sun Wukong
2,694
740
0
1,312
3,020
1,403
301
0
3,020
0
25,960
L
Agni
1,196
50
0
410
2,874
801
0
1,309
1,445
19,961
0
L
Thanatos
M0wlester
Thanatos
2,479
379
0
4,387
4,259
1,262
0
275
3,942
0
17,386
W
Bacchus
Moonbreon
Bacchus
1,955
477
0
1,039
4,728
2,750
0
1,344
3,384
8,291
0
L
Atlas
2,829
1,490
0
1,342
4,738
2,402
0
1,340
3,352
9,170
0
L
Anhur
WαgWαn
Anhur
2,771
1,764
0
2,142
3,751
1,068
0
984
2,767
0
21,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,213
Gold Earned
17,969
146
Minions Killed
135
0
Camps Cleared
0
531,387
Distance Traveled
515,328
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
3,756
751
41
8
0
103,738
0
W
Danzaburou
3,572
714
29
6
0
88,423
0
L
King Arthur
2,899
580
11
2
0
64,543
0
W
Thor
4,009
802
31
6
0
109,747
0
W
Sun Wukong
4,210
842
34
7
0
128,633
0
L
Agni
3,389
678
40
8
0
106,720
0
L
Thanatos
3,686
737
34
7
0
117,433
0
W
Bacchus
3,666
733
11
2
0
100,846
0
L
Atlas
3,910
782
7
1
0
121,434
1
L
Anhur
4,085
817
43
9
0
105,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role