Player Matchup

Achilles
Achilles
Platinum I
 
Achilles
Platinum I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Platinum III
Guntane
Zhong Kui
Platinum III
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 47L
1,879 MMR
Solo
Jing Wei
Jing Wei
Platinum III
SusanoWreckedYou
Jing Wei
Platinum III
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
619W - 635L
1,866 MMR
Solo
King Arthur
King Arthur
Platinum II
Wachicolero
King Arthur
Platinum II
Level 157
God Stats
9W - 13L
1,444 SR
Queue Stats
96W - 81L
1,956 MMR
Solo
Janus
Janus
Platinum II
seshful
Janus
Platinum II
Level 156
God Stats
87W - 85L
1,619 SR
Queue Stats
560W - 553L
1,947 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 131
1,513 SR
1,830 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 136
1,653 SR
1,916 MMR
Ymir
Ymir
Platinum V
Afrii
Ymir
Platinum V
Level 159
God Stats
2W - 0L
1,564 SR
Queue Stats
42W - 26L
1,877 MMR
Party 2
Thanatos
Thanatos
Gold I
DimiPup
Thanatos
Gold I
Level 57
God Stats
5W - 1L
1,822 SR
Queue Stats
27W - 14L
1,858 MMR
Solo
Merlin
Merlin
Platinum III
HTADAKATSU
Merlin
Platinum III
Level 164
God Stats
1W - 1L
1,332 SR
Queue Stats
98W - 81L
1,827 MMR
Party 2
Martichoras
Martichoras
Platinum I
Mαly
Martichoras
Platinum I
Level 152
God Stats
10W - 3L
1,660 SR
Queue Stats
59W - 44L
1,990 MMR
Party 1
Hades
Hades
Platinum I
Shefadefa
Hades
Platinum I
Level 148
God Stats
3W - 1L
1,890 SR
Queue Stats
40W - 26L
2,030 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
4 / 1 / 1
8,185
585
8,056
10,499
4,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Guntane
Zhong Kui
12
0 / 2 / 2
6,714
480
4,829
8,429
6,710
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

1
0 / 0 / 0
4,144
296
0
0
0
King Arthur
Wachicolero
King Arthur
13
0 / 3 / 2
7,719
551
10,148
14,065
12,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
seshful
Janus
15
3 / 3 / 1
8,436
603
5,413
8,898
3,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
RavanaSusanoAo Kuang

VS

Bans
FreyaCharonGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Afrii
Ymir
11
1 / 2 / 2
6,695
478
3,898
11,343
8,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
DimiPup
Thanatos
14
3 / 2 / 4
8,211
587
5,888
10,375
4,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
HTADAKATSU
Merlin
14
1 / 2 / 3
7,726
552
4,595
6,425
2,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate

Breastplate

+20
Physical Protection

Martichoras
Mαly
Martichoras
14
2 / 0 / 0
8,481
606
3,849
6,510
2,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hades
Shefadefa
Hades
14
2 / 1 / 1
8,325
595
7,882
13,518
8,671
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
7
Kills
9
9
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
4
1
1
4.5
W
Ymir
Afrii
Ymir
1
2
2
1
W
Thanatos
DimiPup
Thanatos
3
2
4
2.5
L
Zhong Kui
Guntane
Zhong Kui
0
2
2
0.5
W
Merlin
HTADAKATSU
Merlin
1
2
3
1.25
W
Martichoras
Mαly
Martichoras
2
0
0
2
W
Hades
Shefadefa
Hades
2
1
1
2.5
L
0
0
0
0
L
King Arthur
Wachicolero
King Arthur
0
3
2
0.33
L
Janus
seshful
Janus
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,446
Damage
26,112
41,891
Taken
48,171
26,742
Mitigated
27,065
7,253
Healing
22,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,056
3,428
0
1,483
10,499
4,759
0
2,598
7,782
0
75,990
W
Ymir
Afrii
Ymir
3,898
1,247
0
1,219
11,343
8,779
0
2,765
8,423
17,418
0
W
Thanatos
DimiPup
Thanatos
5,888
1,927
0
8,396
10,375
4,411
0
1,992
8,285
0
68,010
L
Zhong Kui
Guntane
Zhong Kui
4,829
741
0
2,148
8,429
6,710
0
829
7,487
50,887
0
W
Merlin
HTADAKATSU
Merlin
4,595
411
0
500
6,425
2,340
0
2,496
3,771
68,976
0
W
Martichoras
Mαly
Martichoras
3,849
2,059
0
2,502
6,510
2,864
0
3,060
3,450
0
78,333
W
Hades
Shefadefa
Hades
7,882
1,225
112
9,327
13,518
8,671
0
1,031
12,487
66,358
0
L
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
Wachicolero
King Arthur
10,148
838
0
1,888
14,065
12,009
0
7,602
6,329
3,491
66,117
L
Janus
seshful
Janus
5,413
414
0
1,734
8,898
3,264
0
4,755
3,918
65,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,198
Gold Earned
39,438
447
Minions Killed
533
0
Camps Cleared
0
1,150,073
Distance Traveled
1,428,926
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,185
585
99
7
0
315,899
0
W
Ymir
6,695
478
22
2
0
298,443
2
W
Thanatos
8,211
587
109
8
0
318,452
0
L
Zhong Kui
6,714
480
93
7
0
256,215
0
W
Merlin
7,726
552
133
10
0
273,770
2
W
Martichoras
8,481
606
138
10
0
281,355
2
W
Hades
8,325
595
131
9
0
256,906
4
L
Jing Wei
4,144
296
1
0
0
2,949
0
L
King Arthur
7,719
551
114
8
0
283,037
4
L
Janus
8,436
603
140
10
0
291,973
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role