Player Matchup

Hades
Hades
 
Hades
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
DragonThief9
Horus
Level 120
God Stats
9W - 5L
1,778 SR
Queue Stats
105W - 123L
1,506 Elo+
Party 1
Tiamat
Tiamat
DuskDarkRift
Tiamat
Level 137
God Stats
4W - 1L
1,413 SR
Queue Stats
17W - 13L
1,279 Elo+
Party 1
Susano
Susano
LoneUncle
Susano
Level 164
God Stats
8W - 19L
1,534 SR
Queue Stats
555W - 621L
1,482 Elo+
Party 1
Chronos
Chronos
ThatGuyChain
Chronos
Level 117
God Stats
5W - 4L
1,558 SR
Queue Stats
191W - 218L
1,483 Elo+
Party 1
Team Averages
Level 142
1,557 SR
1,450 Elo+

VS

Team Averages
Level 105
1,518 SR
1,550 Elo+
Mercury
Mercury
 
Mercury
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
KipKev
Arachne
Level 68
God Stats
0W - 2L
1,210 SR
Queue Stats
93W - 93L
1,471 Elo+
Solo
Nu Wa
Nu Wa
RemoteVision
Nu Wa
Level 125
God Stats
17W - 11L
1,760 SR
Queue Stats
77W - 64L
1,570 Elo+
Solo
Kuzenbo
Kuzenbo
k2le
Kuzenbo
Level 153
God Stats
0W - 4L
1,383 SR
Queue Stats
173W - 149L
1,544 Elo+
Party 2
Anhur
Anhur
pulzs
Anhur
Level 29
God Stats
1W - 2L
1,736 SR
Queue Stats
21W - 13L
1,665 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
15
7 / 2 / 4
9,437
726
13,240
16,610
8,063
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
3 / 2 / 8
7,536
580
4,581
12,702
9,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
13
1 / 2 / 6
8,248
634
5,091
7,311
5,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
LoneUncle
Susano
14
10 / 3 / 2
8,770
675
10,075
12,866
5,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
ThatGuyChain
Chronos
11
3 / 4 / 6
7,783
599
8,885
10,078
3,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
2 / 4 / 1
8,359
643
4,510
11,179
5,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
KipKev
Arachne
13
3 / 6 / 5
7,663
589
7,691
15,016
5,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 3 / 6
7,428
571
10,719
8,477
3,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
k2le
Kuzenbo
10
4 / 5 / 4
7,186
553
7,906
15,025
14,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
pulzs
Anhur
12
1 / 6 / 4
6,893
530
4,594
11,643
3,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
33
24
Kills
13
13
Deaths
24
26
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
7
2
4
4.5
L
Mercury
 
Mercury
2
4
1
0.63
W
3
2
8
3.5
W
Tiamat
1
2
6
2
L
Arachne
KipKev
Arachne
3
6
5
0.92
W
Susano
LoneUncle
Susano
10
3
2
3.67
L
3
3
6
2
W
Chronos
ThatGuyChain
Chronos
3
4
6
1.5
L
Kuzenbo
k2le
Kuzenbo
4
5
4
1.2
L
Anhur
pulzs
Anhur
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,872
Damage
35,420
59,567
Taken
61,340
32,580
Mitigated
32,225
21,160
Healing
11,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
13,240
1,372
939
10,152
16,610
8,063
717
7,825
8,360
88,465
0
L
Mercury
 
Mercury
4,510
1,985
0
1,586
11,179
5,165
699
2,558
8,301
0
68,974
W
4,581
2,372
910
4,023
12,702
9,648
120
2,784
9,866
0
17,596
W
Tiamat
5,091
674
0
1,997
7,311
5,968
0
592
6,660
47,322
0
L
Arachne
KipKev
Arachne
7,691
5,320
0
2,512
15,016
5,764
0
6,680
8,119
0
58,314
W
Susano
LoneUncle
Susano
10,075
3,679
0
1,238
12,866
5,152
0
2,807
9,915
0
57,986
L
10,719
3,250
0
1,738
8,477
3,306
0
5,592
2,845
56,839
0
W
Chronos
ThatGuyChain
Chronos
8,885
2,268
0
1,901
10,078
3,749
2,096
3,809
6,141
46,364
0
L
Kuzenbo
k2le
Kuzenbo
7,906
3,575
0
3,666
15,025
14,133
0
6,861
7,713
20,231
0
L
Anhur
pulzs
Anhur
4,594
2,441
0
2,417
11,643
3,857
0
4,393
7,032
0
43,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,774
Gold Earned
37,529
440
Minions Killed
389
0
Camps Cleared
0
1,362,708
Distance Traveled
1,381,170
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,437
726
154
12
0
244,716
2
L
Mercury
8,359
643
115
9
0
313,206
1
W
Horus
7,536
580
18
1
0
269,543
0
W
Tiamat
8,248
634
95
7
0
248,660
2
L
Arachne
7,663
589
92
7
0
285,940
0
W
Susano
8,770
675
88
7
0
318,259
0
L
Nu Wa
7,428
571
89
7
0
244,085
0
W
Chronos
7,783
599
85
7
0
281,530
0
L
Kuzenbo
7,186
553
22
2
0
272,002
1
L
Anhur
6,893
530
71
5
0
265,937
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role