Player Matchup

Thoth
Thoth
BiggCountry22
Thoth
Level 105
God Stats
2W - 2L
1,643 SR
Queue Stats
238W - 220L
1,469 Elo+
Solo
Kukulkan
Kukulkan
Fairabane
Kukulkan
Level 90
God Stats
1W - 1L
1,678 SR
Queue Stats
72W - 81L
1,472 Elo+
Party 1
Scylla
Scylla
YungFunkDoc
Scylla
Level 123
God Stats
1W - 1L
1,742 SR
Queue Stats
52W - 55L
1,503 Elo+
Party 1
Kumbhakarna
Kumbhakarna
raspuman
Kumbhakarna
Level 149
God Stats
2W - 7L
1,212 SR
Queue Stats
242W - 232L
1,387 Elo+
Solo
Hel
Hel
わたしはにぼし
Hel
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 65L
1,454 Elo+
Solo
Team Averages
Level 107
1,555 SR
1,457 Elo+

VS

Team Averages
Level 131
1,544 SR
1,457 Elo+
Set
Set
 
Set
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
FalconnPawwnch
Hel
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 83L
1,373 Elo+
Party 2
Cthulhu
Cthulhu
ReducedSmile
Cthulhu
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 106L
1,439 Elo+
Solo
Yu Huang
Yu Huang
SoLV EDDY
Yu Huang
Level 147
God Stats
2W - 2L
1,722 SR
Queue Stats
118W - 123L
1,452 Elo+
Solo
Kukulkan
Kukulkan
Stevism
Kukulkan
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 49L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 2
8,952
639
6,317
11,628
4,758
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Fairabane
Kukulkan
17
2 / 3 / 2
9,712
694
11,416
8,753
4,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
17
3 / 3 / 1
9,427
673
12,036
8,881
3,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
raspuman
Kumbhakarna
10
0 / 3 / 4
7,872
562
2,692
10,600
10,440
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
3 / 5 / 4
9,735
695
8,430
15,572
7,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
15
5 / 3 / 5
9,893
707
9,294
10,608
5,399
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
1 / 1 / 3
9,237
660
4,538
8,670
3,998
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
ReducedSmile
Cthulhu
17
2 / 2 / 10
10,032
717
10,975
13,413
7,181
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Yu Huang
SoLV EDDY
Yu Huang
19
6 / 1 / 9
11,058
790
14,590
9,641
4,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
Stevism
Kukulkan
19
4 / 4 / 5
11,305
808
13,053
10,730
4,978
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
9
Kills
18
18
Deaths
11
13
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
5
3
5
2.5
L
1
4
2
0.5
L
Kukulkan
Fairabane
Kukulkan
2
3
2
1
W
1
1
3
2.5
W
Cthulhu
ReducedSmile
Cthulhu
2
2
10
3.5
W
Yu Huang
SoLV EDDY
Yu Huang
6
1
9
10.5
W
Kukulkan
Stevism
Kukulkan
4
4
5
1.63
L
Scylla
3
3
1
1.17
L
Kumbhakarna
raspuman
Kumbhakarna
0
3
4
0.67
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,891
Damage
52,450
55,434
Taken
53,062
30,415
Mitigated
26,233
20,391
Healing
27,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
9,294
4,344
1,297
1,867
10,608
5,399
681
7,615
2,731
0
14,439
L
6,317
167
1,316
2,196
11,628
4,758
0
9,538
1,996
24,079
0
L
Kukulkan
Fairabane
Kukulkan
11,416
130
571
412
8,753
4,004
0
6,687
1,996
26,227
0
W
4,538
2
7,901
4,949
8,670
3,998
944
6,871
1,691
15,034
0
W
Cthulhu
ReducedSmile
Cthulhu
10,975
235
2,750
2,999
13,413
7,181
456
10,097
3,166
27,613
0
W
Yu Huang
SoLV EDDY
Yu Huang
14,590
115
1,496
2,675
9,641
4,677
1,526
6,747
2,736
29,522
0
W
Kukulkan
Stevism
Kukulkan
13,053
722
737
734
10,730
4,978
327
8,657
1,847
34,634
0
L
Scylla
12,036
72
1,116
1,036
8,881
3,862
0
6,905
1,930
23,406
0
L
Kumbhakarna
raspuman
Kumbhakarna
2,692
119
1,555
1,379
10,600
10,440
0
6,517
4,083
4,641
0
L
8,430
609
4,765
6,045
15,572
7,351
0
13,279
2,273
23,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,698
Gold Earned
51,525
143
Minions Killed
156
0
Camps Cleared
0
1,168,179
Distance Traveled
1,364,790
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,893
707
15
1
0
261,536
0
L
Thoth
8,952
639
18
1
0
248,548
0
L
Kukulkan
9,712
694
57
4
0
277,769
0
W
Hel
9,237
660
21
2
0
301,509
0
W
Cthulhu
10,032
717
24
2
0
265,089
0
W
Yu Huang
11,058
790
39
3
0
276,231
0
W
Kukulkan
11,305
808
57
4
0
260,425
0
L
Scylla
9,427
673
42
3
0
252,545
0
L
Kumbhakarna
7,872
562
3
0
0
133,826
0
L
Hel
9,735
695
23
2
0
255,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role