Player Matchup

Hun Batz
Hun Batz
AnimeTlDDlES
Hun Batz
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
181W - 167L
1,572 Elo+
Party 1
Aphrodite
Aphrodite
MathiboyUwU
Aphrodite
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 172L
1,591 Elo+
Party 1
Ravana
Ravana
SPLTyr
Ravana
Level 82
God Stats
8W - 7L
1,981 SR
Queue Stats
302W - 269L
1,636 Elo+
Solo
Skadi
Skadi
SetariaUwU
Skadi
Level 124
God Stats
31W - 19L
1,734 SR
Queue Stats
160W - 142L
1,593 Elo+
Party 1
Janus
Janus
Vv_zNinjaz_vV
Janus
Level 155
God Stats
16W - 19L
1,576 SR
Queue Stats
157W - 161L
1,528 Elo+
Solo
Team Averages
Level 122
1,658 SR
1,584 Elo+

VS

Team Averages
Level 148
1,600 SR
1,584 Elo+
Vamana
Vamana
Antxkh
Vamana
Level 97
God Stats
1W - 2L
1,779 SR
Queue Stats
2W - 2L
1,715 Elo+
Solo
Ymir
Ymir
HareeON
Ymir
Level 157
God Stats
5W - 5L
1,646 SR
Queue Stats
384W - 341L
1,590 Elo+
Solo
Chronos
Chronos
ThevalX
Chronos
Level 141
God Stats
3W - 3L
1,411 SR
Queue Stats
339W - 328L
1,528 Elo+
Solo
Scylla
Scylla
epicstar1901
Scylla
Level 197
God Stats
1W - 1L
1,595 SR
Queue Stats
719W - 441L
1,523 Elo+
Solo
Arachne
Arachne
niklasfasterling
Arachne
Level 149
God Stats
34W - 22L
1,569 SR
Queue Stats
291W - 289L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AnimeTlDDlES
Hun Batz
12
0 / 3 / 3
7,339
565
6,818
11,161
4,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Aphrodite
MathiboyUwU
Aphrodite
13
1 / 2 / 3
7,466
574
5,755
8,715
3,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ravana
SPLTyr
Ravana
12
3 / 0 / 5
7,053
543
6,864
6,100
3,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
13
4 / 0 / 3
8,028
618
9,356
4,397
1,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
4 / 0 / 2
7,609
585
4,171
3,619
1,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Antxkh
Vamana
12
3 / 2 / 0
7,392
569
6,340
10,930
8,263
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Ymir
HareeON
Ymir
9
0 / 1 / 1
6,359
489
3,302
11,543
10,236
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos
ThevalX
Chronos
12
1 / 3 / 0
7,118
548
2,554
8,891
3,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Scylla
11
0 / 4 / 1
6,655
512
4,383
7,598
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
0 / 2 / 2
6,327
487
2,249
9,966
3,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
12
Kills
4
5
Deaths
12
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AnimeTlDDlES
Hun Batz
0
3
3
0.5
L
Vamana
Antxkh
Vamana
3
2
0
1.5
L
Ymir
HareeON
Ymir
0
1
1
0.5
W
Aphrodite
MathiboyUwU
Aphrodite
1
2
3
1.25
W
Ravana
SPLTyr
Ravana
3
0
5
5.5
W
Skadi
4
0
3
5.5
L
Chronos
ThevalX
Chronos
1
3
0
0.33
W
4
0
2
5
L
Scylla
0
4
1
0.13
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,964
Damage
18,828
33,992
Taken
48,928
14,799
Mitigated
28,136
11,415
Healing
10,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AnimeTlDDlES
Hun Batz
6,818
1,503
0
2,112
11,161
4,805
58
756
10,405
0
46,460
L
Vamana
Antxkh
Vamana
6,340
3,655
0
2,900
10,930
8,263
34
462
10,468
0
45,728
L
Ymir
HareeON
Ymir
3,302
789
0
3,709
11,543
10,236
0
3,340
8,201
24,451
0
W
Aphrodite
MathiboyUwU
Aphrodite
5,755
585
20
4,607
8,715
3,969
0
4,599
4,056
59,991
0
W
Ravana
SPLTyr
Ravana
6,864
1,348
0
966
6,100
3,327
570
1,814
4,140
0
46,176
W
Skadi
9,356
3,543
0
1,000
4,397
1,546
1,389
2,079
2,060
0
57,262
L
Chronos
ThevalX
Chronos
2,554
1,514
0
1,705
8,891
3,772
0
3,679
5,208
52,549
0
W
4,171
652
0
2,710
3,619
1,152
182
527
3,092
52,761
0
L
Scylla
4,383
672
0
888
7,598
2,505
0
1,346
6,252
45,906
0
L
2,249
1,752
0
1,453
9,966
3,360
0
1,373
8,593
0
41,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,495
Gold Earned
33,851
447
Minions Killed
378
0
Camps Cleared
0
1,344,455
Distance Traveled
1,310,113
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,339
565
82
6
0
259,671
0
L
Vamana
7,392
569
73
6
0
247,755
0
L
Ymir
6,359
489
27
2
0
260,069
1
W
Aphrodite
7,466
574
108
8
0
249,305
0
W
Ravana
7,053
543
67
5
0
288,696
0
W
Skadi
8,028
618
95
7
0
260,590
0
L
Chronos
7,118
548
103
8
0
256,328
3
W
Janus
7,609
585
95
7
0
286,193
0
L
Scylla
6,655
512
105
8
0
246,890
2
L
Arachne
6,327
487
70
5
0
299,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role