Player Matchup

Charon
Charon
Gold V
 
Charon
Gold V
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Bronze III
Mynine11
Pele
Bronze III
Level 82
God Stats
3W - 2L
1,449 SR
Queue Stats
40W - 65L
1,498 MMR
Solo
Mulan
Mulan
Gold IV
No_Face_n_n
Mulan
Gold IV
Level 157
God Stats
12W - 11L
1,593 SR
Queue Stats
301W - 302L
1,416 MMR
Solo
Ra
Ra
Silver V
OverseerOfSalt
Ra
Silver V
Level 139
God Stats
4W - 3L
1,668 SR
Queue Stats
9W - 12L
1,461 MMR
Party 1
Danzaburou
Danzaburou
Silver II
Sir Braker
Danzaburou
Silver II
Level 229
God Stats
3W - 4L
1,581 SR
Queue Stats
11W - 11L
1,546 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 165
1,558 SR
1,484 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,637 SR
1,477 MMR
Ravana
Ravana
Silver I
 
Ravana
Silver I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Bronze III
DigBickMax
Kali
Bronze III
Level 55
God Stats
2W - 1L
1,946 SR
Queue Stats
6W - 5L
1,500 MMR
Solo
Shiva
Shiva
Gold IV
I-StormU
Shiva
Gold IV
Level 105
God Stats
8W - 7L
1,563 SR
Queue Stats
391W - 406L
1,393 MMR
Solo
Charybdis
Charybdis
Silver II
Neto50051
Charybdis
Silver II
Level 127
God Stats
1W - 0L
1,440 SR
Queue Stats
7W - 6L
1,492 MMR
Solo
Ix Chel
Ix Chel
Bronze III
Vetrigo
Ix Chel
Bronze III
Level 47
God Stats
2W - 0L
1,735 SR
Queue Stats
12W - 3L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
8
0 / 1 / 0
5,110
511
2,735
8,535
5,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Pele
9
0 / 2 / 0
4,847
485
3,278
7,808
2,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 4 / 0
4,938
494
5,226
12,264
6,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 5 / 0
5,267
527
1,431
6,819
2,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Sir Braker
Danzaburou
11
1 / 0 / 0
5,735
574
5,078
5,873
2,288
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
BastetKuzenboSun Wukong

VS

Bans
MartichorasThanatosSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
9
0 / 0 / 3
5,501
550
2,196
5,091
2,504
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
4 / 0 / 2
6,228
623
3,259
8,627
3,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shiva
I-StormU
Shiva
11
2 / 0 / 2
6,700
670
8,063
9,465
6,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charybdis
Neto50051
Charybdis
10
0 / 1 / 0
5,710
571
4,006
5,940
2,093
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ix Chel
Vetrigo
Ix Chel
11
6 / 1 / 2
6,617
662
8,931
4,483
1,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
2
Kills
12
12
Deaths
2
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
1
0
0
W
Ravana
 
Ravana
0
0
3
1.5
W
4
0
2
5
W
Shiva
I-StormU
Shiva
2
0
2
3
L
Pele
0
2
0
0
W
Charybdis
Neto50051
Charybdis
0
1
0
0
L
0
4
0
0
L
1
5
0
0.2
L
Danzaburou
Sir Braker
Danzaburou
1
0
0
1
W
Ix Chel
Vetrigo
Ix Chel
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,748
Damage
26,455
41,299
Taken
33,606
18,955
Mitigated
15,657
10,213
Healing
11,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
2,735
651
0
2,016
8,535
5,718
0
2,800
5,735
16,256
0
W
Ravana
 
Ravana
2,196
455
0
1,431
5,091
2,504
0
1,545
3,466
0
16,280
W
3,259
1,548
0
2,423
8,627
3,051
0
327
8,244
0
31,165
W
Shiva
I-StormU
Shiva
8,063
1,796
500
2,834
9,465
6,451
614
162
9,303
0
46,710
L
Pele
3,278
541
0
537
7,808
2,570
0
1,633
6,175
0
29,968
W
Charybdis
Neto50051
Charybdis
4,006
2,607
0
1,877
5,940
2,093
0
164
5,776
0
45,378
L
5,226
482
0
3,161
12,264
6,057
0
0
12,264
0
32,757
L
1,431
135
407
1,445
6,819
2,322
0
4,498
2,321
28,556
0
L
Danzaburou
Sir Braker
Danzaburou
5,078
3,087
0
2,647
5,873
2,288
0
0
5,873
0
45,786
W
Ix Chel
Vetrigo
Ix Chel
8,931
1,574
352
1,620
4,483
1,558
29
1,686
2,651
50,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,897
Gold Earned
30,756
273
Minions Killed
312
0
Camps Cleared
0
948,248
Distance Traveled
1,028,237
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,110
511
15
2
0
187,485
3
W
Ravana
5,501
550
30
3
0
205,623
2
W
Kali
6,228
623
52
5
0
226,984
2
W
Shiva
6,700
670
62
6
0
204,432
2
L
Pele
4,847
485
63
6
0
221,070
0
W
Charybdis
5,710
571
82
8
0
185,690
1
L
Mulan
4,938
494
40
4
0
170,533
1
L
Ra
5,267
527
73
7
0
181,770
0
L
Danzaburou
5,735
574
82
8
0
187,390
3
W
Ix Chel
6,617
662
86
9
0
205,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role