Player Matchup

Ra
Ra
GebsGenocide
Ra
Level 159
God Stats
10W - 5L
1,750 SR
Queue Stats
564W - 290L
1,809 Elo+
Solo
Fenrir
Fenrir
SageSaga
Fenrir
Level 196
God Stats
11W - 9L
1,263 SR
Queue Stats
85W - 84L
1,500 Elo+
Solo
Vulcan
Vulcan
realGgoku
Vulcan
Level 113
God Stats
37W - 32L
1,592 SR
Queue Stats
550W - 554L
1,544 Elo+
Solo
Team Averages
Level 156
1,535 SR
1,617 Elo+

VS

Team Averages
Level 95
1,580 SR
1,692 Elo+
Charon
Charon
DaemoniumLXVI
Charon
Level 154
God Stats
10W - 2L
1,545 SR
Queue Stats
39W - 37L
1,705 Elo+
Party 1
Zeus
Zeus
Drepxuxx
Zeus
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
188W - 180L
1,667 Elo+
Solo
Arachne
Arachne
WhyTRY3502
Arachne
Level 5
God Stats
3W - 2L
1,693 SR
Queue Stats
35W - 27L
1,705 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
7,640
764
6,205
4,834
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Fenrir
SageSaga
Fenrir
9
2 / 2 / 3
7,223
722
5,708
10,553
6,742
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
realGgoku
Vulcan
10
2 / 0 / 2
7,510
751
9,343
5,163
2,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
7,307
731
6,514
8,917
4,888
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
11
2 / 3 / 2
7,293
729
4,983
6,676
2,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
WhyTRY3502
Arachne
10
0 / 2 / 4
6,669
667
5,346
10,805
5,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
6
Kills
4
4
Deaths
6
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
W
Zeus
2
3
2
1
L
2
2
3
1.75
L
Fenrir
SageSaga
Fenrir
2
2
3
1.75
W
Arachne
WhyTRY3502
Arachne
0
2
4
1
L
Vulcan
realGgoku
Vulcan
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,256
Damage
16,843
20,550
Taken
26,398
10,467
Mitigated
12,902
4,139
Healing
7,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,514
756
0
3,126
8,917
4,888
0
5,478
3,439
26,732
0
W
Zeus
4,983
991
0
0
6,676
2,134
0
3,636
2,987
35,320
0
L
6,205
772
608
1,340
4,834
1,711
0
3,101
1,733
37,828
0
L
Fenrir
SageSaga
Fenrir
5,708
518
0
770
10,553
6,742
0
5,906
4,647
0
15,084
W
Arachne
WhyTRY3502
Arachne
5,346
3,579
0
3,921
10,805
5,880
0
6,599
4,140
0
17,124
L
Vulcan
realGgoku
Vulcan
9,343
4,841
0
1,421
5,163
2,014
0
2,903
2,260
27,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,373
Gold Earned
21,269
116
Minions Killed
96
0
Camps Cleared
0
588,533
Distance Traveled
566,597
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,307
731
23
2
0
188,998
0
W
Zeus
7,293
729
51
5
0
167,157
0
L
Ra
7,640
764
58
6
0
192,431
1
L
Fenrir
7,223
722
20
2
0
192,722
0
W
Arachne
6,669
667
22
2
0
210,442
0
L
Vulcan
7,510
751
38
4
0
203,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role