Player Matchup

Horus
Horus
Absoluty_ener
Horus
Level 117
God Stats
63W - 52L
1,568 SR
Queue Stats
357W - 358L
1,505 Elo+
Party 1
Medusa
Medusa
JulienSuper84
Medusa
Level 110
God Stats
80W - 67L
1,569 SR
Queue Stats
382W - 398L
1,471 Elo+
Party 1
Charon
Charon
PepskYO69O2001
Charon
Level 59
God Stats
6W - 5L
1,483 SR
Queue Stats
26W - 25L
1,459 Elo+
Party 1
Nu Wa
Nu Wa
Trapeur_
Nu Wa
Level 147
God Stats
28W - 21L
1,635 SR
Queue Stats
326W - 310L
1,528 Elo+
Party 1
Jormungandr
Jormungandr
ZEROOOFOX
Jormungandr
Level 148
God Stats
4W - 2L
1,369 SR
Queue Stats
141W - 127L
1,501 Elo+
Solo
Team Averages
Level 116
1,525 SR
1,493 Elo+

VS

Team Averages
Level 111
1,623 SR
1,485 Elo+
Cu Chulainn
Cu Chulainn
Bigfeet1234
Cu Chulainn
Level 85
God Stats
1W - 2L
1,533 SR
Queue Stats
42W - 40L
1,451 Elo+
Party 2
Rama
Rama
EddenToDut
Rama
Level 102
God Stats
3W - 2L
1,821 SR
Queue Stats
43W - 40L
1,451 Elo+
Party 2
Sol
Sol
FaranFlash
Sol
Level 115
God Stats
38W - 32L
1,759 SR
Queue Stats
39W - 41L
1,516 Elo+
Solo
Mercury
Mercury
IdoKingOfWomen
Mercury
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 102L
1,505 Elo+
Solo
Pele
Pele
TheCloudy
Pele
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
271W - 265L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 2 / 5
9,818
614
11,273
12,645
8,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 0 / 7
9,411
588
13,781
10,856
4,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 3 / 10
8,668
542
5,052
12,710
13,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
Trapeur_
Nu Wa
14
7 / 4 / 6
9,424
589
14,243
11,285
5,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
ZEROOOFOX
Jormungandr
16
7 / 0 / 4
10,481
655
14,219
11,887
12,716
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Bigfeet1234
Cu Chulainn
13
1 / 4 / 4
7,379
461
11,687
15,387
9,505
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

13
2 / 5 / 0
7,657
479
4,716
14,684
5,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 8 / 4
8,256
516
6,662
16,020
4,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 7 / 3
8,407
525
10,062
15,627
6,332
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Pele
15
4 / 5 / 3
9,076
567
7,978
17,378
6,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
23
29
Kills
9
9
Deaths
29
32
Assists
14
Player
Kills
Deaths
Assists
KDA
W
10
2
5
6.25
L
Cu Chulainn
Bigfeet1234
Cu Chulainn
1
4
4
0.75
L
2
5
0
0.4
L
1
8
4
0.38
L
1
7
3
0.36
W
4
0
7
7.5
W
1
3
10
2
L
Pele
4
5
3
1.1
W
Nu Wa
Trapeur_
Nu Wa
7
4
6
2.5
W
Jormungandr
ZEROOOFOX
Jormungandr
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,568
Damage
41,105
59,383
Taken
79,096
44,995
Mitigated
32,163
10,272
Healing
15,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,273
4,638
604
1,446
12,645
8,642
456
972
11,673
0
72,143
L
Cu Chulainn
Bigfeet1234
Cu Chulainn
11,687
1,634
128
4,247
15,387
9,505
0
7,159
8,136
0
39,173
L
4,716
4,075
0
4,256
14,684
5,404
0
2,796
11,888
0
52,874
L
6,662
1,736
0
3,165
16,020
4,687
2,611
7,462
8,558
60,213
0
L
10,062
5,479
0
1,025
15,627
6,332
0
9,639
5,867
0
61,350
W
13,781
3,524
0
1,622
10,856
4,756
464
430
10,426
0
84,325
W
5,052
718
0
2,375
12,710
13,563
315
1,481
11,229
20,589
0
L
Pele
7,978
1,981
0
2,421
17,378
6,235
0
5,603
11,775
0
67,960
W
Nu Wa
Trapeur_
Nu Wa
14,243
2,748
0
500
11,285
5,318
709
2,903
8,382
68,828
0
W
Jormungandr
ZEROOOFOX
Jormungandr
14,219
4,519
0
3,725
11,887
12,716
0
876
11,011
75,785
642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,802
Gold Earned
40,775
480
Minions Killed
464
0
Camps Cleared
0
1,616,452
Distance Traveled
1,589,589
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,818
614
103
6
0
353,818
0
L
Cu Chulainn
7,379
461
61
4
0
335,884
5
L
Rama
7,657
479
103
6
0
282,897
2
L
Sol
8,256
516
102
6
0
274,733
0
L
Mercury
8,407
525
103
6
0
347,191
0
W
Medusa
9,411
588
118
7
0
335,047
4
W
Charon
8,668
542
32
2
0
318,461
2
L
Pele
9,076
567
95
6
0
348,884
2
W
Nu Wa
9,424
589
96
6
0
311,268
2
W
Jormungandr
10,481
655
131
8
0
297,858
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role