Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
AboveThemAll
Hachiman
Level 68
God Stats
1W - 1L
1,573 SR
Queue Stats
11W - 28L
1,159 Elo+
Solo
Bellona
Bellona
NathanBanggz30
Bellona
Level 136
God Stats
5W - 5L
1,671 SR
Queue Stats
252W - 265L
1,438 Elo+
Party 1
He Bo
He Bo
XxPunisherxX907
He Bo
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,359 Elo+
Party 1
Raijin
Raijin
xDaddyOdysseusx
Raijin
Level 135
God Stats
3W - 1L
1,705 SR
Queue Stats
239W - 227L
1,513 Elo+
Party 1
Team Averages
Level 129
1,590 SR
1,394 Elo+

VS

Team Averages
Level 147
1,430 SR
1,450 Elo+
Zeus
Zeus
BROGUY1093
Zeus
Level 159
God Stats
15W - 16L
1,229 SR
Queue Stats
749W - 778L
1,434 Elo+
Solo
Ao Kuang
Ao Kuang
BadwolfRuNzPS
Ao Kuang
Level 121
God Stats
7W - 5L
1,565 SR
Queue Stats
1,501W - 1,470L
1,388 Elo+
Solo
Sylvanus
Sylvanus
HeibanBellBeefer
Sylvanus
Level 174
God Stats
8W - 6L
1,568 SR
Queue Stats
1,194W - 1,227L
1,512 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RTV Crow
Ah Muzen Cab
Level 158
God Stats
7W - 5L
1,368 SR
Queue Stats
264W - 264L
1,473 Elo+
Solo
Xing Tian
Xing Tian
yhacker486
Xing Tian
Level 123
God Stats
4W - 3L
1,419 SR
Queue Stats
309W - 312L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 5 / 4
7,297
663
7,466
14,882
16,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
AboveThemAll
Hachiman
14
0 / 6 / 3
7,529
684
5,115
11,175
5,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
1 / 5 / 4
7,476
680
8,194
15,264
17,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 5 / 1
7,397
672
4,749
10,572
4,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 4 / 4
8,274
752
13,626
11,770
5,667
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 11
9,757
887
20,061
10,050
4,273
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
BadwolfRuNzPS
Ao Kuang
15
6 / 4 / 11
9,447
859
7,975
14,358
13,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 1 / 15
8,465
770
6,388
8,753
4,666
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
RTV Crow
Ah Muzen Cab
18
10 / 0 / 13
10,337
940
15,665
9,535
4,626
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Xing Tian
yhacker486
Xing Tian
15
1 / 1 / 20
9,110
828
8,375
12,790
8,684
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
95
8
Kills
25
25
Deaths
8
16
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
5
4
0.6
L
Hachiman
AboveThemAll
Hachiman
0
6
3
0.25
W
7
2
11
6.25
W
Ao Kuang
BadwolfRuNzPS
Ao Kuang
6
4
11
2.88
W
1
1
15
8.5
L
1
5
4
0.6
W
Ah Muzen Cab
RTV Crow
Ah Muzen Cab
10
0
13
16.5
L
3
5
1
0.7
L
3
4
4
1.25
W
Xing Tian
yhacker486
Xing Tian
1
1
20
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,150
Damage
58,464
63,663
Taken
55,486
50,171
Mitigated
35,665
14,011
Healing
27,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
7,466
1,096
1,904
1,807
14,882
16,723
0
10,486
4,177
9,352
0
L
Hachiman
AboveThemAll
Hachiman
5,115
2,378
417
194
11,175
5,274
0
8,012
3,073
0
22,918
W
20,061
2,300
678
2,234
10,050
4,273
730
2,992
6,917
36,297
0
W
Ao Kuang
BadwolfRuNzPS
Ao Kuang
7,975
1,524
461
3,421
14,358
13,416
531
7,286
6,853
13,951
0
W
6,388
1,386
7,779
3,681
8,753
4,666
572
5,148
3,509
12,313
0
L
8,194
805
1,753
2,442
15,264
17,899
0
9,155
5,741
324
13,187
W
Ah Muzen Cab
RTV Crow
Ah Muzen Cab
15,665
7,091
2,250
1,637
9,535
4,626
2,800
5,565
3,811
0
35,462
L
4,749
238
1,271
1,683
10,572
4,608
0
6,968
3,512
8,072
0
L
13,626
1,674
754
1,786
11,770
5,667
0
7,316
4,361
26,195
0
W
Xing Tian
yhacker486
Xing Tian
8,375
764
1,231
3,635
12,790
8,684
424
5,174
7,405
12,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,973
Gold Earned
47,116
113
Minions Killed
137
0
Camps Cleared
0
901,386
Distance Traveled
1,131,236
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,297
663
6
1
0
150,322
0
L
Hachiman
7,529
684
33
3
0
157,497
0
W
Zeus
9,757
887
43
4
0
231,103
0
W
Ao Kuang
9,447
859
17
2
0
211,623
0
W
Sylvanus
8,465
770
20
2
0
221,553
0
L
Bellona
7,476
680
37
3
0
213,703
3
W
Ah Muzen Cab
10,337
940
44
4
0
238,850
0
L
He Bo
7,397
672
10
1
0
187,620
0
L
Raijin
8,274
752
27
2
0
192,244
0
W
Xing Tian
9,110
828
13
1
0
228,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role