Player Matchup

Ao Kuang
Ao Kuang
Hiröshima
Ao Kuang
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 28L
1,613 Elo+
Party 1
Shiva
Shiva
INT3US
Shiva
Level 28
God Stats
2W - 3L
1,557 SR
Queue Stats
52W - 56L
1,559 Elo+
Party 1
Hun Batz
Hun Batz
JNava8
Hun Batz
Level 128
God Stats
1W - 0L
1,261 SR
Queue Stats
135W - 142L
1,560 Elo+
Party 1
Sol
Sol
Nágasaki
Sol
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 50L
1,581 Elo+
Party 1
Vulcan
Vulcan
Yasútarø
Vulcan
Level 24
God Stats
2W - 0L
1,744 SR
Queue Stats
41W - 38L
1,604 Elo+
Party 1
Team Averages
Level 50
1,512 SR
1,584 Elo+

VS

Team Averages
Level 128
1,649 SR
1,534 Elo+
Hachiman
Hachiman
Nestie
Hachiman
Level 156
God Stats
3W - 4L
1,718 SR
Queue Stats
52W - 44L
1,593 Elo+
Party 2
Fenrir
Fenrir
Slizzzz
Fenrir
Level 128
God Stats
0W - 2L
1,778 SR
Queue Stats
73W - 75L
1,594 Elo+
Party 2
Pele
Pele
Ungodlii
Pele
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 42L
1,399 Elo+
Party 2
Scylla
Scylla
raaize
Scylla
Level 55
God Stats
2W - 3L
1,749 SR
Queue Stats
81W - 95L
1,468 Elo+
Party 2
Cabrakan
Cabrakan
Älex
Cabrakan
Level 181
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 119L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Hiröshima
Ao Kuang
16
6 / 1 / 1
10,526
658
12,761
19,722
12,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
INT3US
Shiva
13
2 / 4 / 4
8,748
547
6,419
12,916
8,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hun Batz
JNava8
Hun Batz
16
7 / 1 / 2
9,913
620
8,555
12,566
5,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
0 / 1 / 2
9,190
574
6,027
10,377
3,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
Yasútarø
Vulcan
14
0 / 2 / 2
8,725
545
8,684
6,705
2,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Nestie
Hachiman
14
2 / 2 / 2
8,272
517
6,944
8,544
3,172
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Slizzzz
Fenrir
14
6 / 3 / 3
8,987
562
8,386
15,219
6,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Pele
13
0 / 7 / 0
7,386
462
6,591
15,414
9,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Scylla
raaize
Scylla
13
0 / 3 / 4
7,573
473
2,537
6,408
2,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Älex
Cabrakan
12
1 / 0 / 6
7,436
465
3,453
11,782
12,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
24
15
Kills
9
9
Deaths
15
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Hiröshima
Ao Kuang
6
1
1
6.5
W
Shiva
INT3US
Shiva
2
4
4
1
W
Hun Batz
JNava8
Hun Batz
7
1
2
8
L
Hachiman
Nestie
Hachiman
2
2
2
1.5
W
0
1
2
1
L
Fenrir
Slizzzz
Fenrir
6
3
3
2.5
L
Pele
0
7
0
0
W
Vulcan
Yasútarø
Vulcan
0
2
2
0.5
L
Scylla
raaize
Scylla
0
3
4
0.67
L
Cabrakan
Älex
Cabrakan
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,446
Damage
27,911
62,286
Taken
57,367
32,670
Mitigated
34,129
25,434
Healing
12,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Hiröshima
Ao Kuang
12,761
3,138
0
12,901
19,722
12,242
600
1,258
18,464
84,610
387
W
Shiva
INT3US
Shiva
6,419
664
1,752
2,604
12,916
8,867
0
2,069
10,847
316
19,457
W
Hun Batz
JNava8
Hun Batz
8,555
3,990
0
1,946
12,566
5,306
0
680
11,886
29
92,554
L
Hachiman
Nestie
Hachiman
6,944
3,567
0
2,993
8,544
3,172
0
3,416
5,128
0
65,644
W
6,027
1,864
0
5,816
10,377
3,542
1,124
286
10,091
87,002
0
L
Fenrir
Slizzzz
Fenrir
8,386
4,190
0
4,019
15,219
6,769
0
5,340
9,879
0
55,407
L
Pele
6,591
1,148
0
731
15,414
9,563
0
9,717
5,697
0
56,685
W
Vulcan
Yasútarø
Vulcan
8,684
2,233
0
415
6,705
2,713
153
1,697
5,008
80,417
0
L
Scylla
raaize
Scylla
2,537
356
0
750
6,408
2,365
0
2,514
3,894
55,419
0
L
Cabrakan
Älex
Cabrakan
3,453
627
0
3,582
11,782
12,260
0
6,443
5,339
12,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,102
Gold Earned
39,654
554
Minions Killed
461
0
Camps Cleared
0
1,647,644
Distance Traveled
1,605,658
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,526
658
147
9
0
285,161
3
W
Shiva
8,748
547
21
1
0
329,631
5
W
Hun Batz
9,913
620
122
8
0
367,937
3
L
Hachiman
8,272
517
127
8
0
304,978
5
W
Sol
9,190
574
139
9
0
318,677
7
L
Fenrir
8,987
562
90
6
0
399,155
0
L
Pele
7,386
462
97
6
0
328,061
0
W
Vulcan
8,725
545
125
8
0
346,238
2
L
Scylla
7,573
473
125
8
0
254,073
0
L
Cabrakan
7,436
465
22
1
0
319,391
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role