Player Matchup

Mulan
Mulan
A-_-Rell
Mulan
Level 153
God Stats
4W - 10L
1,308 SR
Queue Stats
309W - 287L
1,492 Elo+
Party 3
Ao Kuang
Ao Kuang
Aye-_-J-Huss
Ao Kuang
Level 107
God Stats
39W - 26L
1,571 SR
Queue Stats
174W - 172L
1,456 Elo+
Party 3
Ganesha
Ganesha
Bidalap
Ganesha
Level 98
God Stats
22W - 15L
1,602 SR
Queue Stats
318W - 320L
1,487 Elo+
Solo
Artemis
Artemis
Detinute
Artemis
Level 34
God Stats
1W - 1L
1,711 SR
Queue Stats
32W - 33L
1,475 Elo+
Party 1
Merlin
Merlin
Vexion
Merlin
Level 89
God Stats
2W - 9L
1,073 SR
Queue Stats
21W - 21L
1,444 Elo+
Party 1
Team Averages
Level 96
1,453 SR
1,471 Elo+

VS

Team Averages
Level 67
1,545 SR
1,488 Elo+
Anubis
Anubis
 
Anubis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
 
Artemis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
Alph8deadman
Thor
Level 66
God Stats
1W - 1L
1,292 SR
Queue Stats
53W - 48L
1,418 Elo+
Solo
Zhong Kui
Zhong Kui
KimboKenny
Zhong Kui
Level 47
God Stats
83W - 51L
1,562 SR
Queue Stats
194W - 181L
1,501 Elo+
Solo
Charon
Charon
UncleStinky
Charon
Level 28
God Stats
10W - 3L
1,870 SR
Queue Stats
38W - 28L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
A-_-Rell
Mulan
14
4 / 8 / 5
9,766
1,221
8,509
16,009
9,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
Aye-_-J-Huss
Ao Kuang
14
1 / 8 / 5
8,358
1,045
7,502
11,958
5,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
Bidalap
Ganesha
15
0 / 6 / 6
8,656
1,082
4,880
18,772
20,160
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artemis
Detinute
Artemis
14
1 / 5 / 6
8,682
1,085
4,838
10,200
3,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Vexion
Merlin
14
3 / 3 / 4
9,460
1,183
11,130
7,371
2,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

117

VS

Team 2 Tickets

304

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
8 / 3 / 10
10,863
1,358
14,330
9,308
5,291
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
 
Artemis
16
2 / 3 / 18
10,211
1,276
9,721
7,421
2,908
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
8 / 0 / 11
10,632
1,329
8,317
6,227
2,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
KimboKenny
Zhong Kui
17
11 / 1 / 15
12,023
1,503
19,587
9,779
8,227
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charon
16
1 / 2 / 17
10,640
1,330
6,270
9,554
10,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
101
9
Kills
30
30
Deaths
9
26
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
8
3
10
4.33
W
Artemis
 
Artemis
2
3
18
3.67
L
Mulan
A-_-Rell
Mulan
4
8
5
0.81
W
8
0
11
13.5
L
Ao Kuang
Aye-_-J-Huss
Ao Kuang
1
8
5
0.44
L
Ganesha
Bidalap
Ganesha
0
6
6
0.5
L
Artemis
Detinute
Artemis
1
5
6
0.8
W
Zhong Kui
KimboKenny
Zhong Kui
11
1
15
18.5
W
Charon
1
2
17
4.75
L
Merlin
Vexion
Merlin
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,859
Damage
58,225
64,310
Taken
42,289
40,688
Mitigated
29,615
5,164
Healing
8,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
14,330
499
0
2,037
9,308
5,291
0
3,903
5,055
30,463
0
W
Artemis
 
Artemis
9,721
5,955
0
0
7,421
2,908
0
5,304
1,944
0
28,032
L
Mulan
A-_-Rell
Mulan
8,509
1,172
0
1,436
16,009
9,528
0
12,009
3,850
346
15,832
W
8,317
1,378
0
822
6,227
2,723
0
2,843
3,203
0
18,195
L
Ao Kuang
Aye-_-J-Huss
Ao Kuang
7,502
2,115
0
523
11,958
5,108
0
8,323
3,635
11,495
0
L
Ganesha
Bidalap
Ganesha
4,880
244
0
1,730
18,772
20,160
0
8,127
10,367
17,728
0
L
Artemis
Detinute
Artemis
4,838
1,978
0
865
10,200
3,495
0
7,320
2,880
0
19,861
W
Zhong Kui
KimboKenny
Zhong Kui
19,587
2,396
0
3,951
9,779
8,227
0
5,805
3,317
29,970
0
W
Charon
6,270
921
0
1,867
9,554
10,466
0
5,899
3,344
17,392
533
L
Merlin
Vexion
Merlin
11,130
879
0
610
7,371
2,397
0
3,875
3,496
30,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,922
Gold Earned
54,369
137
Minions Killed
185
5
Camps Cleared
7
654,504
Distance Traveled
788,247
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,863
1,358
42
5
2
149,076
0
W
Artemis
10,211
1,276
43
5
2
139,322
0
L
Mulan
9,766
1,221
27
3
1
138,925
0
W
Thor
10,632
1,329
38
5
1
173,525
0
L
Ao Kuang
8,358
1,045
11
1
1
103,321
0
L
Ganesha
8,656
1,082
2
0
0
153,821
0
L
Artemis
8,682
1,085
32
4
2
114,596
0
W
Zhong Kui
12,023
1,503
23
3
1
173,142
0
W
Charon
10,640
1,330
39
5
1
153,182
0
L
Merlin
9,460
1,183
65
8
1
143,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role