Player Matchup

Charon
Charon
EL Bunker6262
Charon
Level 147
God Stats
8W - 6L
1,821 SR
Queue Stats
193W - 199L
1,439 Elo+
Solo
Scylla
Scylla
LifeinShambles-
Scylla
Level 107
God Stats
16W - 8L
1,754 SR
Queue Stats
194W - 183L
1,467 Elo+
Party 2
King Arthur
King Arthur
SACK ATTACK 101
King Arthur
Level 139
God Stats
1W - 4L
1,293 SR
Queue Stats
95W - 90L
1,531 Elo+
Solo
Heimdallr
Heimdallr
TeaSqwiggles
Heimdallr
Level 128
God Stats
9W - 8L
1,443 SR
Queue Stats
109W - 100L
1,582 Elo+
Solo
Awilix
Awilix
TheyHate_Jay_
Awilix
Level 137
God Stats
4W - 4L
1,687 SR
Queue Stats
212W - 201L
1,482 Elo+
Party 2
Team Averages
Level 132
1,600 SR
1,500 Elo+

VS

Team Averages
Level 103
1,618 SR
1,456 Elo+
Osiris
Osiris
Defenderdre2
Osiris
Level 66
God Stats
5W - 2L
1,476 SR
Queue Stats
440W - 434L
1,479 Elo+
Solo
Ne Zha
Ne Zha
GaeIGoku
Ne Zha
Level 109
God Stats
2W - 1L
1,935 SR
Queue Stats
87W - 74L
1,504 Elo+
Solo
Heimdallr
Heimdallr
LS-Deadshot
Heimdallr
Level 105
God Stats
2W - 0L
1,652 SR
Queue Stats
222W - 237L
1,397 Elo+
Party 1
Vulcan
Vulcan
SiickWiitEt
Vulcan
Level 109
God Stats
5W - 8L
1,474 SR
Queue Stats
391W - 373L
1,460 Elo+
Solo
Terra
Terra
feral_ghoul_4E
Terra
Level 125
God Stats
3W - 1L
1,556 SR
Queue Stats
349W - 384L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 2
7,015
438
11,807
14,037
10,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 3 / 2
8,340
521
3,510
9,538
2,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
SACK ATTACK 101
King Arthur
14
1 / 4 / 0
8,218
514
6,087
15,128
11,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heimdallr
TeaSqwiggles
Heimdallr
13
2 / 1 / 3
7,568
473
6,710
9,441
3,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 2 / 1
9,107
569
4,516
12,041
4,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
2 / 1 / 2
8,345
522
9,336
13,326
12,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
GaeIGoku
Ne Zha
15
2 / 0 / 3
8,732
546
5,910
12,482
5,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
LS-Deadshot
Heimdallr
12
0 / 2 / 3
6,977
436
10,468
14,681
6,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vulcan
18
7 / 1 / 0
10,581
661
11,923
4,037
1,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
0 / 3 / 3
6,905
432
3,486
13,507
9,704
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
7
Kills
11
12
Deaths
7
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Osiris
2
1
2
3
L
1
2
2
1
W
Ne Zha
GaeIGoku
Ne Zha
2
0
3
3.5
W
Heimdallr
LS-Deadshot
Heimdallr
0
2
3
0.75
L
1
3
2
0.67
L
King Arthur
SACK ATTACK 101
King Arthur
1
4
0
0.25
W
Vulcan
7
1
0
7
L
Heimdallr
TeaSqwiggles
Heimdallr
2
1
3
3.5
L
2
2
1
1.25
W
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,630
Damage
41,123
60,185
Taken
58,033
33,153
Mitigated
34,904
12,129
Healing
19,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
9,336
3,365
0
4,195
13,326
12,122
0
0
13,326
0
56,641
L
11,807
2,338
0
1,914
14,037
10,006
339
4,374
9,663
41,299
0
W
Ne Zha
GaeIGoku
Ne Zha
5,910
1,414
0
6,668
12,482
5,181
0
1,548
10,810
0
73,817
W
Heimdallr
LS-Deadshot
Heimdallr
10,468
2,365
0
1,480
14,681
6,387
0
6,278
7,799
0
54,943
L
3,510
125
0
1,250
9,538
2,778
0
4,617
4,921
62,742
0
L
King Arthur
SACK ATTACK 101
King Arthur
6,087
266
0
2,523
15,128
11,754
0
869
14,259
0
57,945
W
Vulcan
11,923
2,765
0
929
4,037
1,510
280
1,305
2,732
95,533
0
L
Heimdallr
TeaSqwiggles
Heimdallr
6,710
3,132
0
500
9,441
3,967
0
2,437
7,004
0
61,014
L
4,516
1,049
0
5,942
12,041
4,648
0
3,112
8,929
0
92,462
W
3,486
193
2,277
3,530
13,507
9,704
0
4,830
8,049
21,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,248
Gold Earned
41,540
498
Minions Killed
458
0
Camps Cleared
0
1,618,195
Distance Traveled
1,684,557
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,345
522
78
5
0
341,511
0
L
Charon
7,015
438
57
4
0
319,238
0
W
Ne Zha
8,732
546
116
7
0
386,425
4
W
Heimdallr
6,977
436
81
5
0
276,226
1
L
Scylla
8,340
521
140
9
0
291,755
2
L
King Arthur
8,218
514
75
5
0
298,612
0
W
Vulcan
10,581
661
156
10
0
367,375
2
L
Heimdallr
7,568
473
80
5
0
291,078
2
L
Awilix
9,107
569
146
9
0
417,512
0
W
Terra
6,905
432
27
2
0
313,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role