Player Matchup

Thanatos
Thanatos
NBK_Chaseypoo-
Thanatos
Level 118
God Stats
15W - 21L
1,329 SR
Queue Stats
68W - 64L
1,472 Elo+
Party 2
Hercules
Hercules
NBK_Gorilla44-
Hercules
Level 103
God Stats
0W - 3L
1,500 SR
Queue Stats
151W - 164L
1,532 Elo+
Party 2
King Arthur
King Arthur
NBK_Jhess6i9-
King Arthur
Level 108
God Stats
52W - 46L
1,576 SR
Queue Stats
57W - 52L
1,530 Elo+
Party 2
Agni
Agni
NBK_Mikey-
Agni
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 19L
1,381 Elo+
Party 2
Hades
Hades
NBK_Romango11-
Hades
Level 113
God Stats
53W - 46L
1,652 SR
Queue Stats
74W - 64L
1,575 Elo+
Party 2
Team Averages
Level 106
1,512 SR
1,498 Elo+

VS

Team Averages
Level 133
1,605 SR
1,519 Elo+
Ishtar
Ishtar
Cheesehead1999
Ishtar
Level 122
God Stats
3W - 2L
1,434 SR
Queue Stats
116W - 107L
1,515 Elo+
Solo
Awilix
Awilix
Heathcliff1678
Awilix
Level 104
God Stats
7W - 3L
1,644 SR
Queue Stats
130W - 121L
1,543 Elo+
Party 1
Ares
Ares
OMEGAJUNKVS
Ares
Level 154
God Stats
5W - 2L
1,821 SR
Queue Stats
173W - 157L
1,521 Elo+
Party 1
Scylla
Scylla
SDragonblack
Scylla
Level 137
God Stats
42W - 33L
1,564 SR
Queue Stats
183W - 162L
1,558 Elo+
Party 1
Vamana
Vamana
jucs02
Vamana
Level 148
God Stats
3W - 0L
1,562 SR
Queue Stats
110W - 112L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
3 / 3 / 2
7,428
571
3,822
12,401
5,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
11
1 / 2 / 2
6,371
490
4,377
11,168
7,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
NBK_Jhess6i9-
King Arthur
13
3 / 0 / 0
7,735
595
10,073
12,155
10,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 5 / 2
6,451
496
4,070
8,550
3,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 3 / 0
6,529
502
7,690
10,784
4,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,648
511
6,152
11,456
4,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 1 / 4
8,112
624
6,138
9,341
4,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
6 / 0 / 3
8,272
636
10,000
10,703
9,645
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Scylla
12
2 / 4 / 5
7,300
562
5,561
6,276
1,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
jucs02
Vamana
12
0 / 2 / 0
7,226
556
5,369
12,131
11,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
8
Kills
13
13
Deaths
8
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
W
4
1
4
6
L
Thanatos
3
3
2
1.33
L
Hercules
1
2
2
1
L
King Arthur
NBK_Jhess6i9-
King Arthur
3
0
0
3
L
1
5
2
0.4
L
0
3
0
0
W
6
0
3
7.5
W
Scylla
2
4
5
1.13
W
Vamana
jucs02
Vamana
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,032
Damage
33,220
55,058
Taken
49,907
31,341
Mitigated
31,468
25,648
Healing
14,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,152
4,002
0
5,601
11,456
4,313
0
5,659
5,797
0
53,913
W
6,138
2,827
0
4,461
9,341
4,028
10
688
8,653
0
57,237
L
Thanatos
3,822
1,504
0
8,748
12,401
5,148
0
2,044
10,283
0
67,759
L
Hercules
4,377
1,126
154
4,773
11,168
7,143
0
6,477
4,557
0
24,541
L
King Arthur
NBK_Jhess6i9-
King Arthur
10,073
1,560
0
4,321
12,155
10,799
0
362
10,984
161
57,610
L
4,070
40
0
840
8,550
3,260
0
4,581
3,791
42,540
0
L
7,690
1,517
604
6,208
10,784
4,991
0
1,711
9,073
60,238
0
W
10,000
489
0
1,999
10,703
9,645
0
3,755
6,948
21,848
0
W
Scylla
5,561
584
0
450
6,276
1,694
0
1,658
4,618
40,929
0
W
Vamana
jucs02
Vamana
5,369
2,513
0
2,052
12,131
11,788
548
161
11,970
0
56,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,514
Gold Earned
37,558
417
Minions Killed
371
0
Camps Cleared
0
1,280,482
Distance Traveled
1,306,770
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,648
511
88
7
0
219,650
0
W
Awilix
8,112
624
91
7
0
332,311
0
L
Thanatos
7,428
571
101
8
0
284,044
0
L
Hercules
6,371
490
35
3
0
244,550
0
L
King Arthur
7,735
595
94
7
0
256,450
4
L
Agni
6,451
496
80
6
0
252,946
0
L
Hades
6,529
502
107
8
0
242,492
1
W
Ares
8,272
636
16
1
0
287,858
1
W
Scylla
7,300
562
85
7
0
215,451
5
W
Vamana
7,226
556
91
7
0
251,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role