Player Matchup

Susano
Susano
Carlosliendo
Susano
Level 197
God Stats
14W - 23L
1,505 SR
Queue Stats
279W - 282L
1,530 Elo+
Solo
Sol
Sol
DemonicGiant165
Sol
Level 141
God Stats
0W - 1L
1,527 SR
Queue Stats
18W - 29L
1,418 Elo+
Party 1
Merlin
Merlin
KaibaBoyy
Merlin
Level 141
God Stats
1W - 3L
1,404 SR
Queue Stats
110W - 108L
1,555 Elo+
Solo
Horus
Horus
Rigidy BADger
Horus
Level 119
God Stats
0W - 1L
1,579 SR
Queue Stats
19W - 27L
1,451 Elo+
Party 1
Charon
Charon
SrMex
Charon
Level 159
God Stats
1W - 1L
1,724 SR
Queue Stats
28W - 28L
1,416 Elo+
Solo
Team Averages
Level 151
1,548 SR
1,474 Elo+

VS

Team Averages
Level 126
1,632 SR
1,598 Elo+
Charon
Charon
EternalOmlette
Charon
Level 69
God Stats
6W - 1L
1,873 SR
Queue Stats
60W - 65L
1,464 Elo+
Party 2
Bastet
Bastet
GamingMuffin491
Bastet
Level 109
God Stats
2W - 0L
1,730 SR
Queue Stats
156W - 140L
1,527 Elo+
Solo
Charybdis
Charybdis
MurderedbySweets
Charybdis
Level 120
God Stats
17W - 13L
1,650 SR
Queue Stats
63W - 55L
1,564 Elo+
Party 2
Ix Chel
Ix Chel
VampireFascinant
Ix Chel
Level 187
God Stats
25W - 16L
1,601 SR
Queue Stats
564W - 597L
1,545 Elo+
Solo
Surtr
Surtr
YumaYunYun
Surtr
Level 144
God Stats
1W - 0L
1,305 SR
Queue Stats
13W - 4L
1,889 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
8
0 / 0 / 0
3,410
682
0
0
0
10
0 / 0 / 1
5,428
1,086
5,806
5,373
1,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
KaibaBoyy
Merlin
10
0 / 0 / 1
5,466
1,093
5,793
3,119
1,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 2 / 0
6,149
1,230
4,129
8,477
7,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charon
SrMex
Charon
10
0 / 2 / 1
5,878
1,176
4,245
7,264
5,036
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

382

VS

Team 2 Tickets

395

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 4
6,084
1,217
3,462
4,059
3,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 0 / 3
5,318
1,064
2,931
4,676
1,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
10
3 / 0 / 1
6,363
1,273
4,631
4,246
1,663
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 0 / 3
5,770
1,154
7,137
4,249
1,657
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
10
0 / 1 / 4
5,523
1,105
4,320
4,981
3,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
1
Kills
4
4
Deaths
1
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Susano
0
0
0
0
L
0
0
1
0.5
W
0
0
4
2
W
0
0
3
1.5
L
Merlin
KaibaBoyy
Merlin
0
0
1
0.5
W
Charybdis
3
0
1
3.5
L
1
2
0
0.5
L
Charon
SrMex
Charon
0
2
1
0.25
W
1
0
3
2.5
W
Surtr
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,973
Damage
22,481
24,233
Taken
22,211
15,541
Mitigated
12,566
5,620
Healing
2,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
0
0
0
0
0
0
0
0
0
0
0
L
5,806
1,277
0
1,316
5,373
1,905
0
3,302
1,771
17,068
1,290
W
3,462
398
0
573
4,059
3,570
0
2,956
1,103
7,760
0
W
2,931
423
0
120
4,676
1,818
0
3,059
1,467
0
5,293
L
Merlin
KaibaBoyy
Merlin
5,793
326
0
0
3,119
1,010
0
969
2,000
19,190
0
W
Charybdis
4,631
2,938
0
200
4,246
1,663
0
2,577
1,669
0
14,359
L
4,129
1,775
1,004
1,515
8,477
7,590
0
3,132
5,195
0
8,024
L
Charon
SrMex
Charon
4,245
490
751
1,034
7,264
5,036
0
3,046
4,068
9,272
0
W
7,137
1,109
1,162
456
4,249
1,657
0
3,299
800
17,627
0
W
Surtr
4,320
1,221
0
471
4,981
3,858
0
3,597
1,234
176
7,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,331
Gold Earned
29,058
113
Minions Killed
96
3
Camps Cleared
3
383,035
Distance Traveled
532,685
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
3,410
682
0
0
0
0
0
L
Sol
5,428
1,086
45
9
2
91,544
0
W
Charon
6,084
1,217
4
1
0
121,697
0
W
Bastet
5,318
1,064
12
2
1
113,989
0
L
Merlin
5,466
1,093
36
7
0
95,881
0
W
Charybdis
6,363
1,273
32
6
1
92,095
0
L
Horus
6,149
1,230
14
3
1
98,088
0
L
Charon
5,878
1,176
18
4
0
97,522
0
W
Ix Chel
5,770
1,154
34
7
0
106,670
0
W
Surtr
5,523
1,105
14
3
1
98,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role