Player Matchup

Sol
Sol
PolarPack
Sol
Level 64
God Stats
73W - 43L
1,663 SR
Queue Stats
391W - 357L
1,521 Elo+
Party 4
Cthulhu
Cthulhu
VividMafia
Cthulhu
Level 37
God Stats
7W - 4L
1,669 SR
Queue Stats
360W - 356L
1,474 Elo+
Party 4
Thanatos
Thanatos
Wheezingwheeze
Thanatos
Level 65
God Stats
8W - 3L
1,887 SR
Queue Stats
44W - 37L
1,518 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
ZeroCharismaa
Morgan Le Fay
Level 84
God Stats
4W - 4L
1,583 SR
Queue Stats
47W - 43L
1,545 Elo+
Solo
Bellona
Bellona
wytepwr
Bellona
Level 12
God Stats
4W - 4L
1,541 SR
Queue Stats
10W - 9L
1,445 Elo+
Party 3
Team Averages
Level 52
1,669 SR
1,501 Elo+

VS

Team Averages
Level 70
1,662 SR
1,562 Elo+
Kali
Kali
Ackrmin
Kali
Level 67
God Stats
3W - 3L
1,587 SR
Queue Stats
354W - 308L
1,530 Elo+
Party 1
Zhong Kui
Zhong Kui
Dancing2Moon
Zhong Kui
Level 63
God Stats
8W - 2L
1,575 SR
Queue Stats
24W - 15L
1,606 Elo+
Party 2
Anhur
Anhur
IcomeInsideYou69
Anhur
Level 112
God Stats
11W - 8L
1,627 SR
Queue Stats
176W - 145L
1,545 Elo+
Party 2
Jormungandr
Jormungandr
LazyMole69
Jormungandr
Level 69
God Stats
3W - 2L
1,664 SR
Queue Stats
164W - 150L
1,562 Elo+
Solo
Bacchus
Bacchus
N9Vanity
Bacchus
Level 40
God Stats
23W - 13L
1,857 SR
Queue Stats
209W - 183L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 6 / 2
8,828
589
16,030
15,652
5,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
VividMafia
Cthulhu
11
2 / 1 / 6
7,992
533
7,576
11,117
9,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
13
2 / 4 / 1
7,687
512
5,423
16,302
6,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
ZeroCharismaa
Morgan Le Fay
6
1 / 3 / 0
5,649
377
1,935
4,900
1,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
wytepwr
Bellona
10
0 / 4 / 0
6,318
421
4,297
12,153
9,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Ackrmin
Kali
16
8 / 1 / 2
9,977
665
8,320
15,651
7,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
Dancing2Moon
Zhong Kui
16
7 / 2 / 0
10,270
685
12,195
8,932
6,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 5 / 5
7,336
489
7,232
12,677
5,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
LazyMole69
Jormungandr
15
2 / 0 / 4
9,553
637
9,460
11,319
11,837
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Bacchus
N9Vanity
Bacchus
12
1 / 4 / 4
7,560
504
4,459
13,133
12,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
33
12
Kills
18
18
Deaths
12
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Kali
Ackrmin
Kali
8
1
2
9
W
Zhong Kui
Dancing2Moon
Zhong Kui
7
2
0
3.5
W
0
5
5
0.5
W
Jormungandr
LazyMole69
Jormungandr
2
0
4
4
W
Bacchus
N9Vanity
Bacchus
1
4
4
0.75
L
7
6
2
1.33
L
Cthulhu
VividMafia
Cthulhu
2
1
6
5
L
Thanatos
2
4
1
0.63
L
Morgan Le Fay
ZeroCharismaa
Morgan Le Fay
1
3
0
0.33
L
Bellona
wytepwr
Bellona
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,261
Damage
41,666
60,124
Taken
61,712
32,159
Mitigated
44,355
18,421
Healing
19,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
Ackrmin
Kali
8,320
4,538
0
3,896
15,651
7,505
0
4,417
11,234
0
89,089
W
Zhong Kui
Dancing2Moon
Zhong Kui
12,195
1,338
0
5,121
8,932
6,969
2,907
2,588
6,344
84,593
0
W
7,232
3,058
0
3,580
12,677
5,052
672
8,896
3,781
0
47,285
W
Jormungandr
LazyMole69
Jormungandr
9,460
2,828
0
3,674
11,319
11,837
442
323
10,996
78,313
269
W
Bacchus
N9Vanity
Bacchus
4,459
347
0
3,241
13,133
12,992
0
9,317
3,816
21,166
0
L
16,030
7,171
0
3,731
15,652
5,647
708
4,268
11,384
69,585
0
L
Cthulhu
VividMafia
Cthulhu
7,576
627
1,532
2,639
11,117
9,300
28
1,801
9,316
26,688
0
L
Thanatos
5,423
1,410
0
8,031
16,302
6,052
0
9,237
7,065
0
50,598
L
Morgan Le Fay
ZeroCharismaa
Morgan Le Fay
1,935
147
0
902
4,900
1,620
0
2,151
2,749
18,632
0
L
Bellona
wytepwr
Bellona
4,297
1,386
0
1,586
12,153
9,540
0
8,388
3,765
0
28,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,474
Gold Earned
44,696
291
Minions Killed
494
0
Camps Cleared
0
1,289,547
Distance Traveled
1,570,199
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,977
665
120
8
0
364,910
0
W
Zhong Kui
10,270
685
147
10
0
294,926
0
W
Anhur
7,336
489
65
4
0
291,818
1
W
Jormungandr
9,553
637
129
9
0
272,798
0
W
Bacchus
7,560
504
33
2
0
345,747
0
L
Sol
8,828
589
99
7
0
278,070
0
L
Cthulhu
7,992
533
37
2
0
311,074
0
L
Thanatos
7,687
512
84
6
0
384,130
0
L
Morgan Le Fay
5,649
377
32
2
0
98,948
0
L
Bellona
6,318
421
39
3
0
217,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role