Player Matchup

Jormungandr
Jormungandr
DeathB4nny
Jormungandr
Level 55
God Stats
10W - 15L
1,367 SR
Queue Stats
19W - 35L
1,255 Elo+
Party 1
Merlin
Merlin
DrunkenFishy
Merlin
Level 69
God Stats
3W - 0L
1,785 SR
Queue Stats
60W - 71L
1,334 Elo+
Party 1
Izanami
Izanami
HawkMeister1
Izanami
Level 36
God Stats
5W - 1L
1,557 SR
Queue Stats
12W - 17L
1,275 Elo+
Party 1
Ares
Ares
UncoNinja
Ares
Level 29
God Stats
8W - 12L
1,429 SR
Queue Stats
26W - 49L
1,282 Elo+
Party 1
Thanatos
Thanatos
garashy2
Thanatos
Level 122
God Stats
9W - 5L
1,730 SR
Queue Stats
397W - 363L
1,478 Elo+
Solo
Team Averages
Level 62
1,574 SR
1,325 Elo+

VS

Team Averages
Level 97
1,590 SR
1,472 Elo+
Ah Puch
Ah Puch
DaintyFawn52759
Ah Puch
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 47L
1,495 Elo+
Party 2
Arachne
Arachne
Mootone
Arachne
Level 109
God Stats
13W - 13L
1,550 SR
Queue Stats
66W - 71L
1,465 Elo+
Party 2
Danzaburou
Danzaburou
SlaterSal
Danzaburou
Level 78
God Stats
4W - 1L
1,900 SR
Queue Stats
47W - 52L
1,419 Elo+
Party 2
Tyr
Tyr
T66XandreiGap
Tyr
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
547W - 567L
1,513 Elo+
Solo
Bacchus
Bacchus
big_sack024
Bacchus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 19L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DeathB4nny
Jormungandr
15
3 / 1 / 1
9,202
575
12,532
10,444
9,841
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
15
0 / 0 / 5
8,809
551
7,322
7,936
3,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
HawkMeister1
Izanami
12
1 / 1 / 3
7,870
492
6,390
7,936
3,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
12
2 / 1 / 6
8,044
503
5,987
13,552
13,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
garashy2
Thanatos
15
7 / 1 / 0
9,269
579
7,944
14,893
6,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
7,331
458
6,769
10,945
4,144
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Mootone
Arachne
13
2 / 4 / 0
7,674
480
7,144
14,622
5,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
SlaterSal
Danzaburou
11
0 / 3 / 1
7,002
438
7,303
10,483
3,343
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 2 / 0
7,044
440
1,953
13,342
9,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
big_sack024
Bacchus
10
1 / 3 / 0
6,786
424
5,858
12,481
12,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
13
Kills
4
4
Deaths
13
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Jormungandr
DeathB4nny
Jormungandr
3
1
1
3.5
W
Merlin
0
0
5
2.5
W
Izanami
HawkMeister1
Izanami
1
1
3
2.5
L
Arachne
Mootone
Arachne
2
4
0
0.5
L
Danzaburou
SlaterSal
Danzaburou
0
3
1
0.17
L
1
2
0
0.5
W
Ares
2
1
6
5
L
Bacchus
big_sack024
Bacchus
1
3
0
0.33
W
Thanatos
garashy2
Thanatos
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,175
Damage
29,027
54,761
Taken
61,873
36,584
Mitigated
35,571
23,224
Healing
16,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,769
92
0
5,303
10,945
4,144
0
5,132
5,401
62,115
0
W
Jormungandr
DeathB4nny
Jormungandr
12,532
3,271
0
3,232
10,444
9,841
198
952
9,492
79,380
357
W
Merlin
7,322
0
0
2,392
7,936
3,740
0
5,703
2,233
68,281
0
W
Izanami
HawkMeister1
Izanami
6,390
3,713
0
3,319
7,936
3,146
1,546
1,614
6,322
0
53,983
L
Arachne
Mootone
Arachne
7,144
5,547
0
1,883
14,622
5,791
0
4,207
10,251
0
68,908
L
Danzaburou
SlaterSal
Danzaburou
7,303
3,012
86
3,081
10,483
3,343
175
2,192
8,291
0
51,948
L
1,953
433
0
1,156
13,342
9,458
0
9,332
3,916
58
33,863
W
Ares
5,987
527
0
3,121
13,552
13,645
177
3,343
10,209
18,996
0
L
Bacchus
big_sack024
Bacchus
5,858
1,453
0
4,587
12,481
12,835
0
3,912
8,530
24,833
0
W
Thanatos
garashy2
Thanatos
7,944
2,590
0
11,160
14,893
6,212
0
1,073
13,820
0
84,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,194
Gold Earned
35,837
507
Minions Killed
378
0
Camps Cleared
0
1,587,064
Distance Traveled
1,568,135
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,331
458
103
6
0
288,365
1
W
Jormungandr
9,202
575
131
8
0
301,581
0
W
Merlin
8,809
551
136
9
0
300,539
2
W
Izanami
7,870
492
94
6
0
294,100
4
L
Arachne
7,674
480
104
7
0
351,787
0
L
Danzaburou
7,002
438
72
5
0
286,112
0
L
Tyr
7,044
440
66
4
0
315,971
0
W
Ares
8,044
503
24
2
0
324,771
5
L
Bacchus
6,786
424
33
2
0
325,900
0
W
Thanatos
9,269
579
122
8
0
366,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role