Player Matchup

Anhur
Anhur
AlphaAndOmega243
Anhur
Level 114
God Stats
1W - 0L
1,465 SR
Queue Stats
5W - 2L
1,660 Elo+
Solo
Pele
Pele
Dallon__
Pele
Level 137
God Stats
2W - 0L
1,717 SR
Queue Stats
45W - 41L
1,530 Elo+
Party 2
Sobek
Sobek
KongZilla1234
Sobek
Level 101
God Stats
2W - 2L
1,500 SR
Queue Stats
156W - 153L
1,496 Elo+
Solo
Merlin
Merlin
Mikoto_Suoh116
Merlin
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 11L
1,014 Elo+
Party 2
Baron Samedi
Baron Samedi
SirMattchu
Baron Samedi
Level 110
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 33L
1,493 Elo+
Party 2
Team Averages
Level 114
1,537 SR
1,439 Elo+

VS

Team Averages
Level 126
1,600 SR
1,464 Elo+
Charon
Charon
Armangedon
Charon
Level 180
God Stats
11W - 14L
1,581 SR
Queue Stats
343W - 304L
1,436 Elo+
Party 1
Lancelot
Lancelot
BlackAngel1927
Lancelot
Level 51
God Stats
4W - 5L
1,744 SR
Queue Stats
42W - 56L
1,356 Elo+
Solo
Hachiman
Hachiman
Cal Yentay
Hachiman
Level 172
God Stats
6W - 11L
1,336 SR
Queue Stats
295W - 269L
1,504 Elo+
Party 1
Sol
Sol
TheInsaneSoldier
Sol
Level 128
God Stats
47W - 31L
1,544 SR
Queue Stats
74W - 63L
1,534 Elo+
Party 3
Chaac
Chaac
zerite
Chaac
Level 98
God Stats
8W - 5L
1,792 SR
Queue Stats
90W - 88L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
6,583
549
4,330
9,178
3,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
12
6 / 1 / 2
7,253
604
8,247
10,202
3,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

10
1 / 0 / 2
6,266
522
3,085
10,904
10,035
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
0 / 2 / 0
5,920
493
4,685
4,458
1,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
SirMattchu
Baron Samedi
12
2 / 0 / 3
7,146
596
4,061
5,882
2,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Armangedon
Charon
12
1 / 3 / 0
6,404
534
5,879
8,840
4,286
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Lancelot
9
0 / 4 / 0
5,459
455
2,920
10,263
3,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hachiman
Cal Yentay
Hachiman
11
0 / 1 / 1
6,370
531
4,803
7,569
2,477
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 2 / 0
7,121
593
7,541
6,856
2,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chaac
zerite
Chaac
9
0 / 1 / 2
5,474
456
4,555
5,888
3,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
11
Kills
4
5
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
2
1
1.25
L
Charon
Armangedon
Charon
1
3
0
0.33
L
Lancelot
0
4
0
0
L
Hachiman
Cal Yentay
Hachiman
0
1
1
0.5
W
Pele
6
1
2
7
W
1
0
2
2
W
0
2
0
0
W
Baron Samedi
SirMattchu
Baron Samedi
2
0
3
3.5
L
3
2
0
1.5
L
Chaac
zerite
Chaac
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,408
Damage
25,698
40,624
Taken
39,416
21,133
Mitigated
15,875
14,869
Healing
10,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,330
2,640
138
4,687
9,178
3,228
332
2,959
6,036
0
48,774
L
Charon
Armangedon
Charon
5,879
1,210
0
1,926
8,840
4,286
34
3,473
5,071
50,972
0
L
Lancelot
2,920
862
0
1,465
10,263
3,169
0
872
9,279
0
35,964
L
Hachiman
Cal Yentay
Hachiman
4,803
2,679
0
2,554
7,569
2,477
0
3,687
3,882
0
48,165
W
Pele
8,247
2,627
0
3,080
10,202
3,757
0
2,540
7,621
0
50,354
W
3,085
297
0
4,032
10,904
10,035
57
3,036
7,654
17,739
0
W
4,685
593
0
475
4,458
1,396
0
625
3,750
42,412
0
W
Baron Samedi
SirMattchu
Baron Samedi
4,061
305
183
2,274
5,882
2,717
0
3,700
2,182
44,588
0
L
7,541
3,745
0
3,462
6,856
2,653
1,187
578
6,278
56,048
7,649
L
Chaac
zerite
Chaac
4,555
559
0
1,350
5,888
3,290
0
2,813
3,075
0
20,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,168
Gold Earned
30,828
344
Minions Killed
367
0
Camps Cleared
0
1,240,050
Distance Traveled
1,218,889
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,583
549
74
6
0
230,927
1
L
Charon
6,404
534
77
6
0
230,292
4
L
Lancelot
5,459
455
50
4
0
274,248
0
L
Hachiman
6,370
531
92
8
0
226,892
2
W
Pele
7,253
604
65
5
0
277,987
0
W
Sobek
6,266
522
25
2
0
276,077
1
W
Merlin
5,920
493
73
6
0
226,952
0
W
Baron Samedi
7,146
596
107
9
0
228,107
0
L
Sol
7,121
593
112
9
0
221,837
4
L
Chaac
5,474
456
36
3
0
265,620
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role