Player Matchup

Sol
Sol
Asuna_141_
Sol
Level 61
God Stats
94W - 85L
1,593 SR
Queue Stats
233W - 236L
1,431 Elo+
Solo
Hou Yi
Hou Yi
KWP_Claudius
Hou Yi
Level 84
God Stats
1W - 2L
1,510 SR
Queue Stats
27W - 42L
1,378 Elo+
Party 1
Janus
Janus
KWP_Sherazade
Janus
Level 86
God Stats
0W - 4L
1,395 SR
Queue Stats
10W - 11L
1,482 Elo+
Party 1
Pele
Pele
KWP_TryHards
Pele
Level 82
God Stats
0W - 2L
1,679 SR
Queue Stats
1W - 3L
1,237 Elo+
Party 1
Athena
Athena
KWP_abusso89
Athena
Level 93
God Stats
1W - 2L
1,679 SR
Queue Stats
8W - 8L
1,511 Elo+
Party 1
Team Averages
Level 81
1,571 SR
1,408 Elo+

VS

Team Averages
Level 95
1,420 SR
1,440 Elo+
Scylla
Scylla
EggFruitSoup
Scylla
Level 144
God Stats
4W - 3L
1,452 SR
Queue Stats
280W - 259L
1,490 Elo+
Party 2
Danzaburou
Danzaburou
HorridFuture38
Danzaburou
Level 101
God Stats
2W - 1L
1,696 SR
Queue Stats
99W - 90L
1,521 Elo+
Party 2
King Arthur
King Arthur
RedditMoment
King Arthur
Level 88
God Stats
2W - 6L
1,174 SR
Queue Stats
285W - 230L
1,608 Elo+
Solo
Izanami
Izanami
TBAFC Titan
Izanami
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 10L
1,153 Elo+
Party 2
Fafnir
Fafnir
Viiejoon
Fafnir
Level 96
God Stats
10W - 8L
1,279 SR
Queue Stats
435W - 423L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,843
484
4,070
5,364
1,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
9
2 / 4 / 1
5,074
507
3,923
8,636
2,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 2 / 0
5,266
527
1,639
6,874
2,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 0
5,301
530
1,694
7,620
2,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Athena
9
1 / 0 / 1
5,486
549
2,600
6,833
4,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
2 / 0 / 1
6,275
628
4,775
1,678
558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
HorridFuture38
Danzaburou
11
3 / 0 / 3
6,376
638
5,062
5,377
2,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
RedditMoment
King Arthur
12
4 / 0 / 1
6,555
656
4,923
9,360
5,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
TBAFC Titan
Izanami
8
1 / 3 / 2
5,197
520
4,656
6,508
2,172
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fafnir
Viiejoon
Fafnir
9
1 / 0 / 2
6,018
602
1,454
5,318
5,261
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
11
11
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Scylla
2
0
1
2.5
W
Danzaburou
HorridFuture38
Danzaburou
3
0
3
4.5
L
Hou Yi
2
4
1
0.63
L
0
2
0
0
L
0
2
0
0
L
Athena
1
0
1
1.5
W
King Arthur
RedditMoment
King Arthur
4
0
1
4.5
W
Izanami
TBAFC Titan
Izanami
1
3
2
0.67
W
Fafnir
Viiejoon
Fafnir
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,926
Damage
20,870
35,327
Taken
28,241
14,520
Mitigated
15,950
10,028
Healing
8,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,070
2,282
0
1,956
5,364
1,843
0
0
5,364
23,519
5,040
W
Scylla
4,775
142
0
232
1,678
558
0
886
710
45,337
0
W
Danzaburou
HorridFuture38
Danzaburou
5,062
2,109
0
1,960
5,377
2,038
0
501
4,876
0
46,486
L
Hou Yi
3,923
1,795
291
1,778
8,636
2,706
0
1,568
7,048
0
30,825
L
1,639
0
0
2,090
6,874
2,360
0
3,868
2,760
35,274
0
L
1,694
385
0
2,189
7,620
2,647
0
94
7,506
0
32,551
L
Athena
2,600
996
154
1,570
6,833
4,964
0
413
6,420
21,463
0
W
King Arthur
RedditMoment
King Arthur
4,923
732
0
2,000
9,360
5,921
0
3,201
6,159
0
44,591
W
Izanami
TBAFC Titan
Izanami
4,656
3,529
0
1,858
6,508
2,172
0
1,372
5,136
0
33,805
W
Fafnir
Viiejoon
Fafnir
1,454
355
0
2,295
5,318
5,261
0
1,653
3,581
10,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,970
Gold Earned
30,421
241
Minions Killed
305
0
Camps Cleared
0
1,022,179
Distance Traveled
1,087,677
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,843
484
39
4
0
107,722
0
W
Scylla
6,275
628
100
10
0
215,541
3
W
Danzaburou
6,376
638
71
7
0
240,759
0
L
Hou Yi
5,074
507
43
4
0
205,306
2
L
Janus
5,266
527
76
8
0
210,287
2
L
Pele
5,301
530
59
6
0
253,450
0
L
Athena
5,486
549
24
2
0
245,414
0
W
King Arthur
6,555
656
68
7
0
234,835
1
W
Izanami
5,197
520
54
5
0
169,290
0
W
Fafnir
6,018
602
12
1
0
227,252
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role