Player Matchup

Odin
Odin
 
Odin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
Discordia9028
Xbalanque
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 16L
1,393 Elo+
Party 2
Olorun
Olorun
Im white4343
Olorun
Level 28
God Stats
2W - 1L
1,305 SR
Queue Stats
117W - 132L
1,457 Elo+
Solo
Fenrir
Fenrir
Noble Brando
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,294 Elo+
Party 2
Bacchus
Bacchus
Pelvic impaler
Bacchus
Level 159
God Stats
3W - 0L
1,500 SR
Queue Stats
36W - 40L
1,381 Elo+
Party 2
Team Averages
Level 90
1,461 SR
1,405 Elo+

VS

Team Averages
Level 81
1,425 SR
1,428 Elo+
Chaac
Chaac
CinnamonMurican
Chaac
Level 126
God Stats
11W - 18L
1,181 SR
Queue Stats
485W - 496L
1,393 Elo+
Party 1
Artio
Artio
Dondondsd1
Artio
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 48L
1,428 Elo+
Solo
Yu Huang
Yu Huang
DrJohnHamond
Yu Huang
Level 102
God Stats
2W - 1L
1,677 SR
Queue Stats
209W - 224L
1,408 Elo+
Solo
Thor
Thor
Jmoney24372
Thor
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,538 Elo+
Solo
Freya
Freya
MyLittleJetpack
Freya
Level 122
God Stats
15W - 20L
1,268 SR
Queue Stats
687W - 719L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
1 / 1 / 18
8,356
836
6,928
9,067
9,405
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xbalanque
Discordia9028
Xbalanque
15
8 / 4 / 7
9,241
924
9,912
9,905
3,905
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
16
6 / 3 / 14
9,136
914
12,608
12,453
5,207
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
12
0 / 4 / 12
7,352
735
5,015
9,581
4,316
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
6 / 1 / 13
9,364
936
10,835
10,696
12,431
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 9
8,539
854
9,029
14,146
14,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artio
8
0 / 3 / 4
6,105
611
1,428
6,250
5,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
DrJohnHamond
Yu Huang
14
2 / 3 / 9
7,860
786
11,192
7,608
3,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 5 / 8
8,076
808
11,582
12,187
5,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 5 / 5
6,979
698
9,548
10,136
4,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
48
21
Kills
13
13
Deaths
21
64
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
1
18
10
L
4
5
9
1.7
W
Xbalanque
Discordia9028
Xbalanque
8
4
7
2.88
L
Artio
0
3
4
0.67
L
Yu Huang
DrJohnHamond
Yu Huang
2
3
9
2.17
W
Olorun
6
3
14
4.33
L
5
5
8
1.8
L
2
5
5
0.9
W
Fenrir
0
4
12
1.5
W
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,298
Damage
42,779
51,702
Taken
50,327
35,264
Mitigated
32,894
20,667
Healing
12,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
6,928
904
2,337
2,587
9,067
9,405
491
4,162
4,905
1,891
12,588
L
9,029
1,570
196
4,374
14,146
14,168
0
5,694
8,452
0
21,463
W
Xbalanque
Discordia9028
Xbalanque
9,912
3,440
1,526
1,947
9,905
3,905
133
3,990
5,915
0
19,786
L
Artio
1,428
292
723
955
6,250
5,078
0
3,181
3,069
3,058
0
L
Yu Huang
DrJohnHamond
Yu Huang
11,192
744
132
253
7,608
3,555
0
4,435
3,173
20,064
0
W
Olorun
12,608
7,592
2,801
4,915
12,453
5,207
2,638
4,525
7,928
27,482
0
L
11,582
1,365
489
2,253
12,187
5,561
0
6,661
5,526
0
17,815
L
9,548
2,400
1,095
2,362
10,136
4,532
0
4,658
5,478
16,653
0
W
Fenrir
5,015
854
553
524
9,581
4,316
0
4,532
5,049
0
7,218
W
10,835
695
617
2,860
10,696
12,431
674
4,959
5,737
19,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,449
Gold Earned
37,559
97
Minions Killed
83
0
Camps Cleared
0
955,121
Distance Traveled
771,883
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,356
836
16
2
0
209,178
0
L
Chaac
8,539
854
36
4
0
189,164
0
W
Xbalanque
9,241
924
29
3
0
161,333
0
L
Artio
6,105
611
4
0
0
92,240
0
L
Yu Huang
7,860
786
17
2
0
169,913
0
W
Olorun
9,136
914
29
3
0
170,617
0
L
Thor
8,076
808
14
1
0
164,061
0
L
Freya
6,979
698
12
1
0
156,505
0
W
Fenrir
7,352
735
3
0
0
202,772
0
W
Bacchus
9,364
936
20
2
0
211,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role