Player Matchup

He Bo
He Bo
BountyHunter-XV
He Bo
Level 110
God Stats
0W - 1L
1,024 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
JuliTheGod
Cabrakan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Shiva
Shiva
Kingsman_3207
Shiva
Level 124
God Stats
2W - 4L
1,410 SR
Queue Stats
10W - 19L
1,427 Elo+
Solo
Tsukuyomi
Tsukuyomi
SigmAnomaly
Tsukuyomi
Level 16
God Stats
0W - 1L
1,684 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Artemis
Artemis
Takeeto
Artemis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 55
1,424 SR
1,485 Elo+

VS

Team Averages
Level 107
1,651 SR
1,508 Elo+
Jing Wei
Jing Wei
B0MB3R89
Jing Wei
Level 154
God Stats
23W - 32L
1,723 SR
Queue Stats
666W - 821L
1,540 Elo+
Solo
Hercules
Hercules
Elevator Guy140
Hercules
Level 124
God Stats
1W - 0L
1,858 SR
Queue Stats
5W - 3L
1,516 Elo+
Solo
Bastet
Bastet
ThomiPlayer16
Bastet
Level 77
God Stats
4W - 1L
1,526 SR
Queue Stats
54W - 52L
1,463 Elo+
Solo
Discordia
Discordia
er1ckluna
Discordia
Level 102
God Stats
6W - 5L
1,571 SR
Queue Stats
138W - 112L
1,523 Elo+
Solo
Hel
Hel
kimiskis23
Hel
Level 80
God Stats
3W - 1L
1,578 SR
Queue Stats
49W - 37L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 0
6,201
365
993
4,199
1,103
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
JuliTheGod
Cabrakan
11
1 / 5 / 1
7,229
425
3,905
14,880
16,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
0 / 4 / 0
7,466
439
10,010
16,382
14,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
SigmAnomaly
Tsukuyomi
11
1 / 6 / 1
6,891
405
5,967
13,751
5,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artemis
Takeeto
Artemis
11
0 / 4 / 2
6,215
366
6,518
10,095
4,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
B0MB3R89
Jing Wei
15
3 / 1 / 5
9,270
545
8,029
9,978
3,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
14
2 / 0 / 3
9,220
542
5,836
12,831
16,987
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
8 / 1 / 5
10,175
599
8,164
14,951
5,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
er1ckluna
Discordia
16
1 / 2 / 5
10,010
589
8,840
9,463
4,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
6 / 0 / 8
10,142
597
10,152
8,774
4,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
4
Kills
20
21
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
B0MB3R89
Jing Wei
3
1
5
5.5
L
2
2
0
1
W
Hercules
2
0
3
3.5
L
Cabrakan
JuliTheGod
Cabrakan
1
5
1
0.3
L
0
4
0
0
L
Tsukuyomi
SigmAnomaly
Tsukuyomi
1
6
1
0.25
L
Artemis
Takeeto
Artemis
0
4
2
0.25
W
8
1
5
10.5
W
Discordia
er1ckluna
Discordia
1
2
5
1.75
W
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,393
Damage
41,021
59,307
Taken
55,997
41,255
Mitigated
35,600
5,831
Healing
30,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
B0MB3R89
Jing Wei
8,029
5,970
0
2,670
9,978
3,943
5,477
1,071
8,907
0
66,436
L
993
143
0
1,107
4,199
1,103
0
1,248
2,951
15,522
0
W
Hercules
5,836
3,540
0
5,629
12,831
16,987
626
951
11,880
0
47,232
L
Cabrakan
JuliTheGod
Cabrakan
3,905
780
0
1,062
14,880
16,437
0
4,758
10,122
22,670
0
L
10,010
1,427
0
402
16,382
14,274
0
6,037
10,345
2,375
51,482
L
Tsukuyomi
SigmAnomaly
Tsukuyomi
5,967
1,760
0
2,199
13,751
5,395
0
3,531
10,220
0
35,795
L
Artemis
Takeeto
Artemis
6,518
3,165
297
764
10,095
4,046
0
3,418
6,677
0
30,791
W
8,164
3,078
0
5,716
14,951
5,861
1,459
568
14,383
0
80,136
W
Discordia
er1ckluna
Discordia
8,840
985
0
2,180
9,463
4,075
2,781
1,662
7,801
83,004
0
W
10,152
1,078
7,123
7,140
8,774
4,734
1,701
1,703
7,071
44,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,002
Gold Earned
48,817
270
Minions Killed
500
0
Camps Cleared
0
1,321,663
Distance Traveled
1,493,835
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,270
545
98
6
0
303,043
2
L
He Bo
6,201
365
32
2
0
112,082
0
W
Hercules
9,220
542
86
5
0
238,216
0
L
Cabrakan
7,229
425
22
1
0
297,629
0
L
Shiva
7,466
439
95
6
0
311,536
1
L
Tsukuyomi
6,891
405
60
4
0
332,428
0
L
Artemis
6,215
366
61
4
0
267,988
1
W
Bastet
10,175
599
110
6
0
309,804
4
W
Discordia
10,010
589
139
8
0
322,118
1
W
Hel
10,142
597
67
4
0
320,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role