Player Matchup

Jormungandr
Jormungandr
ItZCoMp74
Jormungandr
Level 121
God Stats
2W - 1L
1,708 SR
Queue Stats
285W - 280L
1,439 Elo+
Party 2
Set
Set
NoahBelleBoa
Set
Level 75
God Stats
0W - 3L
1,304 SR
Queue Stats
94W - 101L
1,404 Elo+
Party 2
Danzaburou
Danzaburou
OPJayzerzz
Danzaburou
Level 20
God Stats
8W - 3L
1,742 SR
Queue Stats
13W - 10L
1,439 Elo+
Party 2
Team Averages
Level 72
1,584 SR
1,428 Elo+

VS

Team Averages
Level 76
1,582 SR
1,430 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
WhitendChocolate
Hel
Level 59
God Stats
66W - 76L
1,480 SR
Queue Stats
221W - 280L
1,391 Elo+
Party 1
Nike
Nike
YourjustGold2me
Nike
Level 101
God Stats
2W - 0L
1,767 SR
Queue Stats
298W - 335L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ItZCoMp74
Jormungandr
11
0 / 2 / 0
8,005
667
10,780
12,536
10,691
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
0 / 4 / 0
7,765
647
5,751
8,636
4,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
OPJayzerzz
Danzaburou
9
0 / 5 / 0
7,633
636
5,130
8,752
2,973
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
3 / 0 / 6
9,491
791
7,338
9,720
6,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 0 / 7
9,187
766
6,295
8,873
4,282
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
5 / 0 / 6
9,739
812
9,412
12,021
11,279
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
11
11
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
0
6
6
L
Jormungandr
ItZCoMp74
Jormungandr
0
2
0
0
L
0
4
0
0
L
Danzaburou
OPJayzerzz
Danzaburou
0
5
0
0
W
3
0
7
6.5
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,661
Damage
23,045
29,924
Taken
30,614
18,149
Mitigated
22,530
3,021
Healing
13,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,338
2,362
0
1,110
9,720
6,969
0
3,071
6,649
0
37,893
L
Jormungandr
ItZCoMp74
Jormungandr
10,780
2,889
0
1,960
12,536
10,691
0
3,177
9,359
43,273
523
L
5,751
3,006
0
601
8,636
4,485
0
1,631
7,005
0
20,560
L
Danzaburou
OPJayzerzz
Danzaburou
5,130
1,924
0
460
8,752
2,973
76
1,826
6,926
0
14,129
W
6,295
427
5,536
5,468
8,873
4,282
0
4,359
4,514
28,892
0
W
9,412
604
0
1,788
12,021
11,279
0
3,453
8,568
0
36,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,403
Gold Earned
28,417
94
Minions Killed
141
0
Camps Cleared
0
605,002
Distance Traveled
688,683
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,491
791
61
5
0
220,642
1
L
Jormungandr
8,005
667
51
4
0
201,476
0
L
Set
7,765
647
27
2
0
223,588
2
L
Danzaburou
7,633
636
16
1
0
179,938
0
W
Hel
9,187
766
29
2
0
241,269
3
W
Nike
9,739
812
51
4
0
226,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role