Player Matchup

Fenrir
Fenrir
DuncanBill
Fenrir
Level 104
God Stats
0W - 1L
1,410 SR
Queue Stats
11W - 19L
1,426 Elo+
Party 1
Neith
Neith
Sloconnor
Neith
Level 102
God Stats
0W - 2L
1,253 SR
Queue Stats
11W - 19L
1,426 Elo+
Party 1
Anubis
Anubis
Tantolini
Anubis
Level 32
God Stats
0W - 2L
1,739 SR
Queue Stats
11W - 19L
1,426 Elo+
Party 1
Charon
Charon
Xenomorph108
Charon
Level 68
God Stats
0W - 1L
1,309 SR
Queue Stats
11W - 21L
1,426 Elo+
Party 1
Chaac
Chaac
YoungSenshi
Chaac
Level 81
God Stats
2W - 2L
1,557 SR
Queue Stats
6W - 10L
1,431 Elo+
Party 1
Team Averages
Level 77
1,454 SR
1,427 Elo+

VS

Team Averages
Level 144
1,482 SR
1,520 Elo+
Set
Set
 
Set
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
OMEGAJUNKVS
Cerberus
Level 154
God Stats
23W - 19L
1,665 SR
Queue Stats
173W - 157L
1,543 Elo+
Party 2
Sun Wukong
Sun Wukong
SDragonblack
Sun Wukong
Level 137
God Stats
2W - 0L
1,245 SR
Queue Stats
183W - 162L
1,585 Elo+
Party 2
Hera
Hera
jucs02
Hera
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 112L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DuncanBill
Fenrir
11
2 / 1 / 1
6,251
481
6,381
12,355
4,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Sloconnor
Neith
9
0 / 4 / 0
4,961
382
3,477
9,876
3,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
Tantolini
Anubis
11
2 / 2 / 1
6,701
515
3,389
9,261
3,594
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon
9
0 / 2 / 0
5,857
451
2,663
11,417
6,568
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 2 / 3
6,093
469
7,022
14,274
14,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
3 / 1 / 3
7,287
561
5,918
11,315
5,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
 
Neith
12
3 / 0 / 3
6,838
526
8,457
4,393
1,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cerberus
OMEGAJUNKVS
Cerberus
11
1 / 0 / 5
7,071
544
6,631
10,036
8,703
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
SDragonblack
Sun Wukong
12
0 / 1 / 2
7,205
554
7,431
11,104
10,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
jucs02
Hera
13
3 / 2 / 1
7,704
593
9,478
5,760
1,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
4
Kills
10
11
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
3
1
3
4.5
W
Neith
 
Neith
3
0
3
4.5
L
Fenrir
DuncanBill
Fenrir
2
1
1
2.5
W
Cerberus
OMEGAJUNKVS
Cerberus
1
0
5
3.5
W
Sun Wukong
SDragonblack
Sun Wukong
0
1
2
1
L
Neith
Sloconnor
Neith
0
4
0
0
L
Anubis
Tantolini
Anubis
2
2
1
1.25
L
Charon
0
2
0
0
L
0
2
3
0.75
W
Hera
jucs02
Hera
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,932
Damage
37,915
57,183
Taken
42,608
32,778
Mitigated
27,474
21,121
Healing
7,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
5,918
3,040
0
1,256
11,315
5,700
68
1,669
9,646
0
58,346
W
Neith
 
Neith
8,457
1,799
186
1,321
4,393
1,469
478
781
3,612
0
61,155
L
Fenrir
DuncanBill
Fenrir
6,381
2,373
0
3,610
12,355
4,807
0
3,739
8,616
0
39,553
W
Cerberus
OMEGAJUNKVS
Cerberus
6,631
274
0
3,124
10,036
8,703
51
1,969
8,067
21,662
0
W
Sun Wukong
SDragonblack
Sun Wukong
7,431
2,361
0
1,487
11,104
10,018
0
0
11,104
0
50,633
L
Neith
Sloconnor
Neith
3,477
1,092
0
2,432
9,876
3,125
0
2,752
7,124
0
33,347
L
Anubis
Tantolini
Anubis
3,389
99
0
3,197
9,261
3,594
0
5,317
3,944
44,786
0
L
Charon
2,663
683
1,149
3,369
11,417
6,568
0
3,192
8,225
22,444
0
L
7,022
2,033
41
7,323
14,274
14,684
0
1,109
13,165
0
37,097
W
Hera
jucs02
Hera
9,478
2,504
0
541
5,760
1,584
863
1,633
4,127
61,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,863
Gold Earned
36,105
238
Minions Killed
418
0
Camps Cleared
0
1,243,557
Distance Traveled
1,283,334
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,287
561
94
7
0
266,948
2
W
Neith
6,838
526
97
7
0
250,830
0
L
Fenrir
6,251
481
55
4
0
271,514
0
W
Cerberus
7,071
544
47
4
0
274,858
3
W
Sun Wukong
7,205
554
76
6
0
243,799
5
L
Neith
4,961
382
40
3
0
238,426
0
L
Anubis
6,701
515
72
6
0
257,909
0
L
Charon
5,857
451
22
2
0
245,447
2
L
Chaac
6,093
469
49
4
0
230,261
4
W
Hera
7,704
593
104
8
0
246,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role