Player Matchup

Anhur
Anhur
GKDrole
Anhur
Level 88
God Stats
0W - 2L
1,217 SR
Queue Stats
107W - 101L
1,587 Elo+
Solo
Bakasura
Bakasura
Kinglysquire
Bakasura
Level 52
God Stats
1W - 2L
1,715 SR
Queue Stats
328W - 312L
1,519 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Martlu5
Ah Muzen Cab
Level 105
God Stats
5W - 7L
1,602 SR
Queue Stats
362W - 339L
1,508 Elo+
Party 2
Aphrodite
Aphrodite
MichineGun_M
Aphrodite
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 38L
1,463 Elo+
Solo
Ah Puch
Ah Puch
SensualManatee5
Ah Puch
Level 62
God Stats
0W - 2L
1,285 SR
Queue Stats
30W - 32L
1,594 Elo+
Party 2
Team Averages
Level 83
1,464 SR
1,534 Elo+

VS

Team Averages
Level 55
1,511 SR
1,497 Elo+
Merlin
Merlin
EscoD216
Merlin
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 29L
1,446 Elo+
Solo
Thoth
Thoth
IlFranklI
Thoth
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 42L
1,499 Elo+
Solo
Yemoja
Yemoja
Juul242
Yemoja
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 93L
1,375 Elo+
Solo
Rama
Rama
KansukeMT
Rama
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 17L
1,655 Elo+
Party 1
Neith
Neith
seldon456
Neith
Level 67
God Stats
1W - 0L
1,555 SR
Queue Stats
14W - 17L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
GKDrole
Anhur
15
5 / 3 / 5
9,420
725
10,190
12,086
5,416
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Kinglysquire
Bakasura
13
2 / 3 / 8
8,300
638
4,403
11,857
11,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
Martlu5
Ah Muzen Cab
15
3 / 4 / 8
9,409
724
17,432
13,767
5,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
MichineGun_M
Aphrodite
19
0 / 3 / 11
9,999
769
8,234
16,126
9,670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
4 / 3 / 5
9,793
753
13,801
10,846
4,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
EscoD216
Merlin
17
2 / 3 / 8
9,904
762
12,312
11,472
4,413
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
IlFranklI
Thoth
17
2 / 2 / 9
9,953
766
13,702
8,645
3,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Juul242
Yemoja
18
6 / 1 / 6
11,421
879
5,168
12,471
12,395
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Rama
14
0 / 4 / 7
9,049
696
7,674
13,283
5,174
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Neith
seldon456
Neith
16
6 / 4 / 8
10,293
792
15,647
18,350
7,957
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
54
14
Kills
16
16
Deaths
14
37
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Merlin
EscoD216
Merlin
2
3
8
2
L
Anhur
GKDrole
Anhur
5
3
5
2.5
W
Thoth
IlFranklI
Thoth
2
2
9
3.25
W
Yemoja
Juul242
Yemoja
6
1
6
9
W
Rama
0
4
7
0.88
L
Bakasura
Kinglysquire
Bakasura
2
3
8
2
L
Ah Muzen Cab
Martlu5
Ah Muzen Cab
3
4
8
1.75
L
Aphrodite
MichineGun_M
Aphrodite
0
3
11
1.83
L
4
3
5
2.17
W
Neith
seldon456
Neith
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,060
Damage
54,503
64,682
Taken
64,221
37,381
Mitigated
33,526
28,637
Healing
31,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
EscoD216
Merlin
12,312
484
2,718
1,943
11,472
4,413
0
3,522
6,711
28,314
0
L
Anhur
GKDrole
Anhur
10,190
3,851
2,156
3,533
12,086
5,416
784
4,877
7,113
0
18,130
W
Thoth
IlFranklI
Thoth
13,702
618
1,365
1,357
8,645
3,587
2,565
2,659
5,906
34,933
0
W
Yemoja
Juul242
Yemoja
5,168
757
7,576
3,405
12,471
12,395
203
4,079
7,969
10,476
0
W
Rama
7,674
6,238
1,194
2,845
13,283
5,174
2,085
5,791
7,406
0
19,047
L
Bakasura
Kinglysquire
Bakasura
4,403
2,386
624
2,464
11,857
11,824
230
4,903
6,795
0
3,618
L
Ah Muzen Cab
Martlu5
Ah Muzen Cab
17,432
4,658
602
1,792
13,767
5,922
473
8,467
5,180
0
31,248
L
Aphrodite
MichineGun_M
Aphrodite
8,234
588
6,980
9,097
16,126
9,670
802
6,545
9,423
29,978
0
L
13,801
0
305
1,084
10,846
4,549
622
5,785
4,989
25,969
0
W
Neith
seldon456
Neith
15,647
8,218
1,125
7,750
18,350
7,957
3,265
5,984
11,655
0
29,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,921
Gold Earned
50,620
138
Minions Killed
176
0
Camps Cleared
0
1,210,802
Distance Traveled
1,177,971
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,904
762
43
3
0
238,067
0
L
Anhur
9,420
725
18
1
0
279,958
0
W
Thoth
9,953
766
48
4
0
243,063
0
W
Yemoja
11,421
879
12
1
0
244,301
0
W
Rama
9,049
696
32
2
0
228,898
0
L
Bakasura
8,300
638
8
1
0
239,748
0
L
Ah Muzen Cab
9,409
724
26
2
0
201,879
0
L
Aphrodite
9,999
769
56
4
0
249,998
0
L
Ah Puch
9,793
753
30
2
0
239,219
0
W
Neith
10,293
792
41
3
0
223,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role