Player Matchup

Bastet
Bastet
GalacticEjac
Bastet
Level 68
God Stats
7W - 11L
1,280 SR
Queue Stats
76W - 85L
1,469 Elo+
Party 1
Sol
Sol
LadyZaid
Sol
Level 29
God Stats
1W - 6L
1,358 SR
Queue Stats
1W - 7L
1,070 Elo+
Party 1
Ra
Ra
Mallypo
Ra
Level 162
God Stats
2W - 2L
1,431 SR
Queue Stats
272W - 270L
1,440 Elo+
Party 1
Bacchus
Bacchus
Surfer5252
Bacchus
Level 127
God Stats
6W - 5L
1,623 SR
Queue Stats
17W - 24L
1,418 Elo+
Party 1
Surtr
Surtr
raykay09
Surtr
Level 159
God Stats
47W - 64L
1,420 SR
Queue Stats
336W - 339L
1,447 Elo+
Party 1
Team Averages
Level 109
1,422 SR
1,369 Elo+

VS

Team Averages
Level 64
1,528 SR
1,495 Elo+
Thanatos
Thanatos
I Hate Guard
Thanatos
Level 106
God Stats
7W - 9L
1,499 SR
Queue Stats
301W - 279L
1,529 Elo+
Party 2
Scylla
Scylla
Perez Snags
Scylla
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Veoqe
Kumbhakarna
Level 69
God Stats
2W - 1L
1,771 SR
Queue Stats
78W - 64L
1,519 Elo+
Party 2
Hachiman
Hachiman
hax blows
Hachiman
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
pachecO_O123010
Ix Chel
Level 139
God Stats
10W - 22L
1,370 SR
Queue Stats
132W - 128L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
4 / 2 / 2
6,960
535
3,268
8,906
2,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
1 / 1 / 4
6,342
488
5,466
3,935
1,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 0 / 1
8,273
636
4,223
5,323
1,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Surfer5252
Bacchus
10
2 / 2 / 2
6,624
510
7,049
12,042
9,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Surtr
raykay09
Surtr
14
8 / 2 / 2
8,727
671
7,312
10,113
5,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
I Hate Guard
Thanatos
12
4 / 3 / 1
7,321
563
6,189
14,613
5,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
9
2 / 9 / 0
6,159
474
3,445
9,404
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
Veoqe
Kumbhakarna
10
0 / 0 / 2
6,295
484
4,230
8,978
7,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
hax blows
Hachiman
10
0 / 5 / 1
5,399
415
5,315
7,867
3,549
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
1 / 0 / 0
6,960
535
3,350
3,957
1,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
17
Kills
7
7
Deaths
17
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bastet
4
2
2
2.5
L
Thanatos
I Hate Guard
Thanatos
4
3
1
1.5
W
1
1
4
3
W
2
0
1
2.5
L
Scylla
2
9
0
0.22
W
Bacchus
Surfer5252
Bacchus
2
2
2
1.5
L
Kumbhakarna
Veoqe
Kumbhakarna
0
0
2
1
L
Hachiman
hax blows
Hachiman
0
5
1
0.1
L
1
0
0
1
W
Surtr
raykay09
Surtr
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,318
Damage
22,529
40,319
Taken
44,819
21,224
Mitigated
20,658
14,473
Healing
16,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
3,268
867
0
1,698
8,906
2,785
133
641
8,243
0
42,473
L
Thanatos
I Hate Guard
Thanatos
6,189
1,350
0
8,885
14,613
5,754
0
3,081
11,410
0
66,240
W
5,466
1,672
0
1,311
3,935
1,150
0
779
3,156
39,851
0
W
4,223
617
96
3,001
5,323
1,996
0
2,589
2,500
72,066
0
L
Scylla
3,445
464
0
0
9,404
2,714
0
135
8,686
23,638
0
W
Bacchus
Surfer5252
Bacchus
7,049
810
109
4,761
12,042
9,803
0
3,279
8,727
21,994
0
L
Kumbhakarna
Veoqe
Kumbhakarna
4,230
409
366
3,057
8,978
7,080
0
5,851
3,127
22,238
0
L
Hachiman
hax blows
Hachiman
5,315
3,842
0
1,548
7,867
3,549
0
6,331
1,536
0
28,967
L
3,350
111
166
2,059
3,957
1,561
0
1,536
2,421
51,402
0
W
Surtr
raykay09
Surtr
7,312
2,839
0
3,497
10,113
5,490
1,468
3,445
6,668
775
57,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,926
Gold Earned
32,134
381
Minions Killed
307
0
Camps Cleared
0
1,354,849
Distance Traveled
1,253,353
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,960
535
65
5
0
273,431
0
L
Thanatos
7,321
563
100
8
0
269,701
0
W
Sol
6,342
488
69
5
0
239,860
0
W
Ra
8,273
636
127
10
0
301,343
0
L
Scylla
6,159
474
29
2
0
243,773
0
W
Bacchus
6,624
510
20
2
0
269,897
2
L
Kumbhakarna
6,295
484
32
2
0
274,335
0
L
Hachiman
5,399
415
41
3
0
225,062
0
L
Ix Chel
6,960
535
105
8
0
240,482
0
W
Surtr
8,727
671
100
8
0
270,318
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role