Player Matchup

Ix Chel
Ix Chel
Platinum IV
QuitJoust
Ix Chel
Platinum IV
Level 63
God Stats
11W - 10L
1,610 SR
Queue Stats
171W - 157L
1,643 MMR
Party 1
Discordia
Discordia
Gold I
QuitNappiiin
Discordia
Gold I
Level 116
God Stats
88W - 105L
1,568 SR
Queue Stats
386W - 353L
1,662 MMR
Party 1
Horus
Horus
Platinum III
QuitRunniin
Horus
Platinum III
Level 158
God Stats
24W - 22L
1,572 SR
Queue Stats
389W - 290L
1,834 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 112
1,584 SR
1,713 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 88
1,707 SR
1,712 MMR
Sobek
Sobek
Bronze III
Jùngle
Sobek
Bronze III
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,460 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Platinum I
Sphintus
Morgan Le Fay
Platinum I
Level 128
God Stats
4W - 0L
2,032 SR
Queue Stats
35W - 16L
1,778 MMR
Party 2
Danzaburou
Danzaburou
Platinum I
Wampominater
Danzaburou
Platinum I
Level 89
God Stats
60W - 45L
1,589 SR
Queue Stats
136W - 102L
1,898 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
QuitJoust
Ix Chel
14
1 / 6 / 2
11,655
648
8,944
14,156
6,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
QuitNappiiin
Discordia
15
3 / 3 / 3
12,479
693
16,118
15,931
6,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 4 / 2
11,596
644
10,495
23,545
32,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
PersephoneAtlasCharonAh Muzen CabThoth

VS

Bans
MartichorasKuzenboChironBacchusHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Jùngle
Sobek
14
1 / 2 / 9
12,386
688
6,797
25,193
27,183
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
Sphintus
Morgan Le Fay
17
8 / 2 / 3
14,157
787
24,009
11,535
5,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Danzaburou
Wampominater
Danzaburou
18
4 / 2 / 7
14,300
794
19,046
11,628
5,580
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
6
Kills
13
13
Deaths
6
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sobek
Jùngle
Sobek
1
2
9
2.75
L
Ix Chel
QuitJoust
Ix Chel
1
6
2
0.33
L
Discordia
QuitNappiiin
Discordia
3
3
3
1.5
L
2
4
2
0.75
W
Morgan Le Fay
Sphintus
Morgan Le Fay
8
2
3
4.75
W
Danzaburou
Wampominater
Danzaburou
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,557
Damage
49,852
53,632
Taken
48,356
44,543
Mitigated
38,117
10,926
Healing
18,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Jùngle
Sobek
6,797
578
0
9,591
25,193
27,183
0
13,703
10,623
23,599
0
L
Ix Chel
QuitJoust
Ix Chel
8,944
1,145
396
2,038
14,156
6,121
0
8,581
5,575
44,809
0
L
Discordia
QuitNappiiin
Discordia
16,118
825
0
1,996
15,931
6,240
0
10,058
5,873
70,553
0
L
10,495
2,118
1,215
5,281
23,545
32,182
0
12,322
11,223
3,252
18,873
W
Morgan Le Fay
Sphintus
Morgan Le Fay
24,009
3,004
0
3,290
11,535
5,354
521
6,374
4,840
94,237
0
W
Danzaburou
Wampominater
Danzaburou
19,046
9,584
0
5,389
11,628
5,580
2,456
7,076
4,369
0
83,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,730
Gold Earned
40,843
187
Minions Killed
228
0
Camps Cleared
0
947,987
Distance Traveled
998,004
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,386
688
26
1
0
335,361
0
L
Ix Chel
11,655
648
71
4
0
283,670
0
L
Discordia
12,479
693
106
6
0
306,531
1
L
Horus
11,596
644
10
1
0
357,786
0
W
Morgan Le Fay
14,157
787
104
6
0
340,896
0
W
Danzaburou
14,300
794
98
5
0
321,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role