Player Matchup

Bellona
Bellona
 
Bellona
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Ferrinha06
Yu Huang
Level 122
God Stats
7W - 6L
1,626 SR
Queue Stats
208W - 273L
1,435 Elo+
Party 1
Ymir
Ymir
I-Chaos1-l
Ymir
Level 126
God Stats
12W - 20L
1,432 SR
Queue Stats
1,098W - 1,046L
1,489 Elo+
Solo
Heimdallr
Heimdallr
TerminalDaMorte
Heimdallr
Level 147
God Stats
4W - 6L
1,537 SR
Queue Stats
437W - 515L
1,434 Elo+
Party 1
Team Averages
Level 117
1,519 SR
1,472 Elo+

VS

Team Averages
Level 134
1,442 SR
1,464 Elo+
Chronos
Chronos
 
Chronos
Level 220
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Bolso1899
Bellona
Level 119
God Stats
3W - 4L
1,279 SR
Queue Stats
36W - 46L
1,385 Elo+
Party 2
Chaac
Chaac
Santodfe
Chaac
Level 133
God Stats
11W - 10L
1,666 SR
Queue Stats
79W - 83L
1,549 Elo+
Solo
Bacchus
Bacchus
thundamunka
Bacchus
Level 29
God Stats
7W - 8L
1,265 SR
Queue Stats
36W - 46L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
1 / 1 / 0
5,395
540
4,002
8,379
4,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
 
Kuzenbo
8
0 / 2 / 0
5,121
512
3,156
6,937
6,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yu Huang
Ferrinha06
Yu Huang
11
1 / 2 / 0
6,059
606
2,172
4,583
1,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 0
6,027
603
4,452
6,946
6,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Heimdallr
TerminalDaMorte
Heimdallr
8
0 / 5 / 0
4,856
486
5,399
8,189
3,567
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
1 / 0 / 1
6,349
635
2,966
4,546
1,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lancelot
 
Lancelot
10
2 / 2 / 1
5,726
573
3,951
8,502
3,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
Bolso1899
Bellona
10
4 / 0 / 3
6,075
608
6,048
9,841
6,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
Santodfe
Chaac
11
0 / 0 / 1
5,288
529
4,869
9,252
7,347
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
thundamunka
Bacchus
9
3 / 0 / 4
6,275
628
4,235
6,426
4,971
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
2
Kills
10
11
Deaths
2
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
1
0
1
L
Kuzenbo
 
Kuzenbo
0
2
0
0
W
Chronos
 
Chronos
1
0
1
1.5
W
Lancelot
 
Lancelot
2
2
1
1.25
W
Bellona
Bolso1899
Bellona
4
0
3
5.5
L
Yu Huang
Ferrinha06
Yu Huang
1
2
0
0.5
L
0
1
0
0
W
Chaac
Santodfe
Chaac
0
0
1
0.5
L
Heimdallr
TerminalDaMorte
Heimdallr
0
5
0
0
W
Bacchus
thundamunka
Bacchus
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,181
Damage
22,069
35,034
Taken
38,567
22,840
Mitigated
24,473
7,001
Healing
13,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,002
1,425
0
1,836
8,379
4,360
0
1,147
7,232
0
37,040
L
Kuzenbo
 
Kuzenbo
3,156
1,684
0
1,594
6,937
6,452
0
1,513
5,424
12,387
0
W
Chronos
 
Chronos
2,966
673
0
730
4,546
1,664
516
1,814
2,732
45,649
0
W
Lancelot
 
Lancelot
3,951
965
0
3,176
8,502
3,521
0
460
8,042
0
33,930
W
Bellona
Bolso1899
Bellona
6,048
1,913
0
3,343
9,841
6,970
0
1,583
8,258
0
42,630
L
Yu Huang
Ferrinha06
Yu Huang
2,172
199
0
848
4,583
1,761
0
2,013
2,570
39,230
0
L
4,452
1,223
0
1,059
6,946
6,700
0
0
6,946
37,919
0
W
Chaac
Santodfe
Chaac
4,869
729
0
3,327
9,252
7,347
0
3,980
4,902
0
33,552
L
Heimdallr
TerminalDaMorte
Heimdallr
5,399
2,710
0
1,664
8,189
3,567
0
2,528
5,661
0
37,395
W
Bacchus
thundamunka
Bacchus
4,235
779
1,418
1,909
6,426
4,971
0
1,573
4,853
14,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,458
Gold Earned
29,713
297
Minions Killed
287
0
Camps Cleared
0
970,773
Distance Traveled
1,123,689
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,395
540
54
5
0
179,387
0
L
Kuzenbo
5,121
512
10
1
0
211,781
4
W
Chronos
6,349
635
92
9
0
188,664
0
W
Lancelot
5,726
573
58
6
0
260,257
0
W
Bellona
6,075
608
82
8
0
273,270
0
L
Yu Huang
6,059
606
89
9
0
202,742
2
L
Ymir
6,027
603
68
7
0
191,967
0
W
Chaac
5,288
529
40
4
0
190,983
4
L
Heimdallr
4,856
486
76
8
0
184,896
0
W
Bacchus
6,275
628
15
2
0
210,515
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role