Player Matchup

Hel
Hel
AidsHasHead
Hel
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 110L
1,513 Elo+
Party 2
Da Ji
Da Ji
BraverStraw
Da Ji
Level 121
God Stats
0W - 3L
1,202 SR
Queue Stats
320W - 308L
1,581 Elo+
Party 2
Kukulkan
Kukulkan
Lanz22
Kukulkan
Level 67
God Stats
1W - 3L
1,909 SR
Queue Stats
112W - 75L
1,662 Elo+
Party 1
Fenrir
Fenrir
ScyllaIsDTF
Fenrir
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 32L
1,679 Elo+
Party 1
Hades
Hades
xGirthyGarthx
Hades
Level 143
God Stats
0W - 2L
1,270 SR
Queue Stats
72W - 63L
1,629 Elo+
Party 1
Team Averages
Level 87
1,476 SR
1,613 Elo+

VS

Team Averages
Level 146
1,559 SR
1,509 Elo+
Charon
Charon
Saddleface17
Charon
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 107L
1,545 Elo+
Solo
Surtr
Surtr
WiebeSenpai
Surtr
Level 157
God Stats
2W - 3L
1,286 SR
Queue Stats
475W - 484L
1,548 Elo+
Solo
Tyr
Tyr
daemonLupusRex
Tyr
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 180L
1,423 Elo+
Party 3
Janus
Janus
inolitan
Janus
Level 156
God Stats
9W - 3L
1,688 SR
Queue Stats
325W - 204L
1,608 Elo+
Solo
Hel
Hel
zurcoooo
Hel
Level 127
God Stats
6W - 1L
1,819 SR
Queue Stats
177W - 181L
1,423 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 4
6,717
672
2,426
8,071
3,135
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
1 / 8 / 1
6,677
668
6,241
11,425
6,308
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Lanz22
Kukulkan
17
4 / 1 / 4
9,012
901
21,782
5,487
2,485
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
13
1 / 4 / 6
7,246
725
7,213
12,404
12,874
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 1 / 7
7,698
770
9,634
8,027
5,010
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
14
2 / 2 / 16
7,901
790
7,052
13,468
16,015
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 2 / 13
8,928
893
8,370
17,596
20,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 3 / 12
7,745
775
4,807
11,730
11,024
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
inolitan
Janus
16
6 / 0 / 12
8,934
893
15,170
7,549
5,222
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

14
3 / 1 / 13
8,063
806
7,366
9,859
5,774
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
85
8
Kills
19
19
Deaths
8
22
Assists
66
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
L
1
8
1
0.19
L
Kukulkan
Lanz22
Kukulkan
4
1
4
6
W
Charon
2
2
16
5
L
Fenrir
1
4
6
1
W
4
2
13
5.25
W
4
3
12
3.33
W
Janus
inolitan
Janus
6
0
12
12
L
1
1
7
4.5
W
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,296
Damage
42,765
45,414
Taken
60,202
29,812
Mitigated
58,843
14,856
Healing
35,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,426
200
2,789
1,380
8,071
3,135
100
5,325
2,746
5,834
0
L
6,241
1,483
298
851
11,425
6,308
0
7,563
3,862
0
7,190
L
Kukulkan
Lanz22
Kukulkan
21,782
1,341
0
432
5,487
2,485
0
3,963
1,524
51,941
0
W
Charon
7,052
773
1,175
1,260
13,468
16,015
260
8,047
5,421
15,131
0
L
Fenrir
7,213
954
238
2,805
12,404
12,874
0
7,468
4,936
1,483
11,311
W
8,370
2,008
506
4,042
17,596
20,808
223
10,075
7,521
736
19,953
W
4,807
103
1,407
1,727
11,730
11,024
147
5,511
6,219
0
7,080
W
Janus
inolitan
Janus
15,170
1,242
311
667
7,549
5,222
513
4,100
3,449
24,835
0
L
9,634
775
1,615
4,448
8,027
5,010
0
5,702
2,325
17,369
0
W
7,366
400
17,197
6,769
9,859
5,774
458
6,737
3,122
19,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,350
Gold Earned
41,571
129
Minions Killed
99
0
Camps Cleared
0
959,748
Distance Traveled
995,724
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,717
672
10
1
0
181,497
0
L
Da Ji
6,677
668
4
0
0
154,565
0
L
Kukulkan
9,012
901
82
8
0
225,093
0
W
Charon
7,901
790
19
2
0
170,159
0
L
Fenrir
7,246
725
10
1
0
210,014
0
W
Surtr
8,928
893
19
2
0
194,485
0
W
Tyr
7,745
775
6
1
0
193,476
0
W
Janus
8,934
893
36
4
0
235,682
0
L
Hades
7,698
770
23
2
0
188,579
0
W
Hel
8,063
806
19
2
0
201,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role