Player Matchup

Horus
Horus
 
Horus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Aphrodite
Aphrodite
Smedderz-
Aphrodite
Level 156
God Stats
16W - 10L
1,177 SR
Queue Stats
192W - 191L
1,508 Elo+
Party 1
Charon
Charon
cryn_MOCKIT_
Charon
Level 157
God Stats
1W - 5L
1,203 SR
Queue Stats
127W - 119L
1,528 Elo+
Party 1
Serqet
Serqet
lvFlaty
Serqet
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,038 Elo+
Party 3
Team Averages
Level 90
1,376 SR
1,415 Elo+

VS

Team Averages
Level 134
1,531 SR
1,419 Elo+
Medusa
Medusa
Emera1
Medusa
Level 119
God Stats
127W - 117L
1,477 SR
Queue Stats
164W - 151L
1,451 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Jamaica_Power_
Morgan Le Fay
Level 141
God Stats
1W - 1L
1,247 SR
Queue Stats
3W - 6L
1,307 Elo+
Party 2
Bacchus
Bacchus
flame_artist
Bacchus
Level 129
God Stats
6W - 1L
1,639 SR
Queue Stats
310W - 372L
1,408 Elo+
Party 2
Olorun
Olorun
guiriiii
Olorun
Level 128
God Stats
3W - 5L
1,747 SR
Queue Stats
315W - 359L
1,506 Elo+
Party 2
Sun Wukong
Sun Wukong
theyesu
Sun Wukong
Level 155
God Stats
13W - 12L
1,546 SR
Queue Stats
298W - 323L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
0 / 1 / 0
4,943
494
1,809
6,875
5,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
 
Izanami
7
0 / 4 / 0
4,366
437
3,656
7,137
2,283
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Aphrodite
Smedderz-
Aphrodite
11
0 / 0 / 0
5,725
573
3,752
7,439
3,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
11
2 / 2 / 0
6,510
651
5,467
8,216
4,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
lvFlaty
Serqet
8
0 / 2 / 0
4,745
475
1,797
8,698
3,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Emera1
Medusa
9
4 / 0 / 1
5,724
572
8,392
8,019
2,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
Jamaica_Power_
Morgan Le Fay
11
3 / 0 / 2
6,352
635
3,809
5,112
1,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
flame_artist
Bacchus
9
0 / 0 / 3
5,703
570
2,247
5,901
4,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
guiriiii
Olorun
12
1 / 0 / 1
6,591
659
5,367
3,521
1,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
theyesu
Sun Wukong
11
1 / 2 / 2
6,443
644
5,968
9,592
5,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
2
Kills
9
9
Deaths
2
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
0
0
L
Izanami
 
Izanami
0
4
0
0
W
Medusa
Emera1
Medusa
4
0
1
4.5
W
Morgan Le Fay
Jamaica_Power_
Morgan Le Fay
3
0
2
4
L
Aphrodite
Smedderz-
Aphrodite
0
0
0
0
L
Charon
2
2
0
1
W
Bacchus
flame_artist
Bacchus
0
0
3
1.5
W
Olorun
guiriiii
Olorun
1
0
1
1.5
L
Serqet
lvFlaty
Serqet
0
2
0
0
W
Sun Wukong
theyesu
Sun Wukong
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,481
Damage
25,783
38,365
Taken
32,145
18,045
Mitigated
16,292
13,504
Healing
14,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
1,809
993
584
2,881
6,875
5,333
0
2,368
4,507
0
12,874
L
Izanami
 
Izanami
3,656
2,789
0
702
7,137
2,283
0
1,122
6,015
0
21,385
W
Medusa
Emera1
Medusa
8,392
4,794
0
3,187
8,019
2,681
466
1,291
6,728
0
35,673
W
Morgan Le Fay
Jamaica_Power_
Morgan Le Fay
3,809
372
0
2,756
5,112
1,847
74
193
4,897
48,720
0
L
Aphrodite
Smedderz-
Aphrodite
3,752
364
597
5,883
7,439
3,130
0
4,670
2,769
47,471
0
L
Charon
5,467
1,261
0
2,345
8,216
4,130
0
842
7,374
38,045
0
W
Bacchus
flame_artist
Bacchus
2,247
344
1,287
2,825
5,901
4,581
475
853
5,048
14,652
0
W
Olorun
guiriiii
Olorun
5,367
1,825
30
1,295
3,521
1,494
872
1,608
1,913
51,710
0
L
Serqet
lvFlaty
Serqet
1,797
295
0
512
8,698
3,169
0
2,421
6,277
0
26,347
W
Sun Wukong
theyesu
Sun Wukong
5,968
1,046
0
3,370
9,592
5,689
0
4,706
4,340
0
44,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,289
Gold Earned
30,813
269
Minions Killed
300
0
Camps Cleared
0
1,032,325
Distance Traveled
1,040,873
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,943
494
13
1
0
230,526
0
L
Izanami
4,366
437
30
3
0
191,442
0
W
Medusa
5,724
572
45
5
0
203,065
0
W
Morgan Le Fay
6,352
635
74
7
0
228,322
0
L
Aphrodite
5,725
573
94
9
0
207,193
1
L
Charon
6,510
651
84
8
0
181,513
0
W
Bacchus
5,703
570
27
3
0
217,930
4
W
Olorun
6,591
659
88
9
0
199,894
0
L
Serqet
4,745
475
48
5
0
221,651
0
W
Sun Wukong
6,443
644
66
7
0
191,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role