Player Matchup

Mercury
Mercury
Hash-browns_
Mercury
Level 126
God Stats
0W - 1L
1,722 SR
Queue Stats
55W - 63L
1,441 Elo+
Party 2
Maui
Maui
Ignite30
Maui
Level 109
God Stats
13W - 20L
1,387 SR
Queue Stats
101W - 103L
1,452 Elo+
Solo
Izanami
Izanami
XO_HUNTER_XO_21
Izanami
Level 30
God Stats
3W - 2L
1,293 SR
Queue Stats
121W - 151L
1,082 Elo+
Party 2
He Bo
He Bo
copenhagenchamp1
He Bo
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 121L
1,483 Elo+
Party 2
Guan Yu
Guan Yu
deli969
Guan Yu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,205 Elo+
Party 2
Team Averages
Level 86
1,480 SR
1,332 Elo+

VS

Team Averages
Level 95
1,563 SR
1,485 Elo+
Artemis
Artemis
Enomina
Artemis
Level 129
God Stats
7W - 4L
1,437 SR
Queue Stats
223W - 209L
1,530 Elo+
Solo
Ares
Ares
Rellik5010
Ares
Level 26
God Stats
14W - 15L
1,631 SR
Queue Stats
93W - 131L
1,440 Elo+
Party 1
Chang'e
Chang'e
Typhlosionfan_01
Chang'e
Level 103
God Stats
6W - 3L
1,671 SR
Queue Stats
187W - 237L
1,519 Elo+
Party 1
Sylvanus
Sylvanus
Wise Ginger1999
Sylvanus
Level 88
God Stats
141W - 161L
1,481 SR
Queue Stats
154W - 178L
1,413 Elo+
Solo
Mercury
Mercury
deadlycam67
Mercury
Level 127
God Stats
7W - 7L
1,596 SR
Queue Stats
278W - 343L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Hash-browns_
Mercury
12
1 / 5 / 1
6,887
492
5,726
14,168
5,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Maui
9
1 / 3 / 1
6,481
463
3,179
13,617
10,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 6 / 1
6,897
493
4,661
12,205
3,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 4 / 2
6,904
493
8,415
9,721
3,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Guan Yu
deli969
Guan Yu
11
1 / 2 / 0
6,735
481
4,268
11,566
9,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Enomina
Artemis
13
6 / 2 / 5
8,545
610
10,763
6,524
2,521
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
3 / 2 / 7
7,368
526
6,101
13,513
12,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
6 / 2 / 1
7,635
545
7,913
8,653
3,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
13
2 / 0 / 5
7,988
571
7,689
10,418
8,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
deadlycam67
Mercury
15
3 / 1 / 4
8,636
617
7,503
10,847
4,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
4
Kills
20
20
Deaths
7
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Artemis
Enomina
Artemis
6
2
5
4.25
L
Mercury
Hash-browns_
Mercury
1
5
1
0.3
L
Maui
1
3
1
0.5
W
3
2
7
3.25
W
6
2
1
3.25
W
Sylvanus
2
0
5
4.5
L
1
6
1
0.25
L
0
4
2
0.25
W
Mercury
deadlycam67
Mercury
3
1
4
5
L
Guan Yu
deli969
Guan Yu
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,249
Damage
39,969
61,277
Taken
49,955
33,590
Mitigated
30,936
10,181
Healing
15,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Enomina
Artemis
10,763
4,528
0
1,655
6,524
2,521
0
1,012
5,512
0
54,968
L
Mercury
Hash-browns_
Mercury
5,726
3,077
0
5,075
14,168
5,616
0
3,048
11,120
0
51,389
L
Maui
3,179
879
0
1,937
13,617
10,488
0
5,383
8,234
21,943
0
W
6,101
688
0
660
13,513
12,490
187
3,225
10,288
20,524
0
W
7,913
327
1,640
3,098
8,653
3,389
1,121
3,428
5,225
45,559
0
W
Sylvanus
7,689
1,691
2,126
5,094
10,418
8,217
1,392
2,703
7,203
45,288
11,087
L
4,661
3,539
0
1,584
12,205
3,983
812
1,016
11,189
0
47,800
L
8,415
269
0
682
9,721
3,832
0
6,630
3,091
44,744
0
W
Mercury
deadlycam67
Mercury
7,503
4,312
0
1,516
10,847
4,319
0
1,226
9,536
0
93,824
L
Guan Yu
deli969
Guan Yu
4,268
1,076
60
843
11,566
9,671
0
5,371
6,195
0
29,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,904
Gold Earned
40,172
346
Minions Killed
413
0
Camps Cleared
0
1,301,390
Distance Traveled
1,378,607
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,545
610
75
5
0
248,538
0
L
Mercury
6,887
492
90
6
0
286,859
0
L
Maui
6,481
463
38
3
0
245,374
3
W
Ares
7,368
526
34
2
0
293,503
0
W
Chang'e
7,635
545
75
5
0
277,438
0
W
Sylvanus
7,988
571
96
7
0
216,252
0
L
Izanami
6,897
493
86
6
0
248,130
0
L
He Bo
6,904
493
90
6
0
262,749
0
W
Mercury
8,636
617
133
10
0
342,876
0
L
Guan Yu
6,735
481
42
3
0
258,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role