Player Matchup

Tyr
Tyr
Barbenheimer313
Tyr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,564 Elo+
Solo
Zhong Kui
Zhong Kui
Frozone63
Zhong Kui
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Steve__Reaper
Anubis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,139 Elo+
Solo
Atlas
Atlas
gamztoplay
Atlas
Level 23
God Stats
1W - 1L
1,299 SR
Queue Stats
41W - 44L
1,293 Elo+
Solo
Aphrodite
Aphrodite
iRuna
Aphrodite
Level 81
God Stats
1W - 0L
1,289 SR
Queue Stats
14W - 14L
1,415 Elo+
Solo
Team Averages
Level 34
1,418 SR
1,382 Elo+

VS

Team Averages
Level 23
1,436 SR
1,363 Elo+
Bacchus
Bacchus
NICE-CHAN69
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,390 Elo+
Solo
Hel
Hel
Temporarycb65
Hel
Level 16
God Stats
0W - 2L
1,269 SR
Queue Stats
18W - 25L
1,389 Elo+
Solo
Hades
Hades
Valdesau
Hades
Level 17
God Stats
0W - 2L
1,322 SR
Queue Stats
45W - 54L
1,529 Elo+
Solo
Achilles
Achilles
billyandmandy
Achilles
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,345 Elo+
Solo
Sobek
Sobek
goatczy
Sobek
Level 28
God Stats
0W - 1L
1,588 SR
Queue Stats
4W - 9L
1,163 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 1 / 17
10,281
935
14,141
13,734
16,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
Frozone63
Zhong Kui
15
6 / 5 / 19
9,583
871
15,757
12,252
11,260
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

19
8 / 2 / 16
10,856
987
21,344
7,380
5,519
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
16
3 / 3 / 21
9,669
879
9,199
15,683
18,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
iRuna
Aphrodite
7
0 / 1 / 7
6,587
599
1,351
2,332
1,508
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
NICE-CHAN69
Bacchus
13
0 / 6 / 6
7,767
706
5,165
13,423
10,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
2 / 1 / 7
8,332
757
5,873
7,295
3,983
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hades
Valdesau
Hades
17
4 / 7 / 6
10,140
922
14,711
16,060
9,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
billyandmandy
Achilles
15
3 / 7 / 5
8,351
759
7,195
15,089
13,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sobek
goatczy
Sobek
15
3 / 6 / 5
8,924
811
3,107
17,623
14,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
41
27
Kills
12
12
Deaths
27
80
Assists
29
Player
Kills
Deaths
Assists
KDA
W
10
1
17
18.5
W
Zhong Kui
Frozone63
Zhong Kui
6
5
19
3.1
L
Bacchus
NICE-CHAN69
Bacchus
0
6
6
0.5
W
8
2
16
8
L
2
1
7
5.5
L
Hades
Valdesau
Hades
4
7
6
1
L
Achilles
billyandmandy
Achilles
3
7
5
0.79
W
Atlas
3
3
21
4.5
L
Sobek
goatczy
Sobek
3
6
5
0.92
W
Aphrodite
iRuna
Aphrodite
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,792
Damage
36,051
51,381
Taken
69,490
53,331
Mitigated
52,274
21,271
Healing
16,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,141
1,126
3,318
7,062
13,734
16,296
228
4,783
8,505
0
22,494
W
Zhong Kui
Frozone63
Zhong Kui
15,757
2,050
283
2,208
12,252
11,260
941
9,167
2,968
26,552
0
L
Bacchus
NICE-CHAN69
Bacchus
5,165
372
0
1,056
13,423
10,353
0
10,193
3,230
15,385
0
W
21,344
1,927
820
2,717
7,380
5,519
177
5,317
2,025
46,319
0
L
5,873
610
4,519
4,950
7,295
3,983
0
4,165
3,130
12,299
0
L
Hades
Valdesau
Hades
14,711
312
736
3,195
16,060
9,566
0
11,049
5,011
29,045
0
L
Achilles
billyandmandy
Achilles
7,195
888
0
427
15,089
13,573
0
9,909
5,180
0
11,821
W
Atlas
9,199
3,121
0
2,519
15,683
18,748
148
8,235
7,317
16,737
0
L
Sobek
goatczy
Sobek
3,107
168
210
1,896
17,623
14,799
0
12,335
5,288
9,721
0
W
Aphrodite
iRuna
Aphrodite
1,351
114
1,531
813
2,332
1,508
252
1,354
978
1,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,976
Gold Earned
43,514
124
Minions Killed
96
0
Camps Cleared
0
881,110
Distance Traveled
941,277
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,281
935
9
1
0
245,561
0
W
Zhong Kui
9,583
871
28
3
0
185,830
0
L
Bacchus
7,767
706
17
2
0
204,356
0
W
Anubis
10,856
987
64
6
0
199,366
0
L
Hel
8,332
757
17
2
0
237,794
0
L
Hades
10,140
922
47
4
0
164,483
0
L
Achilles
8,351
759
8
1
0
153,370
0
W
Atlas
9,669
879
19
2
0
204,438
0
L
Sobek
8,924
811
7
1
0
181,274
0
W
Aphrodite
6,587
599
4
0
0
45,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role