Player Matchup

Chiron
Chiron
Draggmizzle
Chiron
Level 7
God Stats
4W - 2L
1,765 SR
Queue Stats
8W - 4L
1,500 Elo+
Party 1
Izanami
Izanami
PxshSZN
Izanami
Level 87
God Stats
2W - 0L
1,754 SR
Queue Stats
24W - 18L
1,543 Elo+
Party 1
Bellona
Bellona
Shan SZN
Bellona
Level 33
God Stats
4W - 1L
1,698 SR
Queue Stats
36W - 31L
1,530 Elo+
Party 1
Charon
Charon
StallingQc
Charon
Level 41
God Stats
1W - 3L
1,187 SR
Queue Stats
94W - 87L
1,476 Elo+
Solo
Lancelot
Lancelot
ronmurder
Lancelot
Level 13
God Stats
4W - 0L
1,835 SR
Queue Stats
7W - 4L
1,676 Elo+
Party 1
Team Averages
Level 36
1,648 SR
1,545 Elo+

VS

Team Averages
Level 69
1,533 SR
1,486 Elo+
Merlin
Merlin
Ben18
Merlin
Level 47
God Stats
3W - 3L
1,487 SR
Queue Stats
93W - 83L
1,467 Elo+
Solo
Bacchus
Bacchus
Jhakim
Bacchus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,449 Elo+
Solo
Pele
Pele
NotSean420
Pele
Level 126
God Stats
18W - 11L
1,604 SR
Queue Stats
273W - 318L
1,485 Elo+
Party 2
Izanami
Izanami
Re3per380
Izanami
Level 92
God Stats
9W - 10L
1,573 SR
Queue Stats
161W - 204L
1,527 Elo+
Party 2
Achilles
Achilles
thepapertowel
Achilles
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
11
5 / 2 / 3
6,586
659
7,960
8,747
2,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Izanami
PxshSZN
Izanami
9
0 / 1 / 3
5,439
544
3,992
6,932
2,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Shan SZN
Bellona
8
0 / 0 / 1
5,208
521
2,291
6,382
4,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charon
StallingQc
Charon
9
0 / 0 / 4
5,571
557
2,556
5,454
3,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
ronmurder
Lancelot
13
6 / 1 / 2
7,384
738
7,422
7,169
2,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ben18
Merlin
10
1 / 2 / 1
5,561
556
2,962
4,808
1,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Jhakim
Bacchus
9
2 / 2 / 2
5,973
597
4,734
8,054
7,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 5 / 1
5,834
583
5,655
11,644
4,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
Re3per380
Izanami
9
0 / 1 / 0
4,950
495
2,937
5,594
1,972
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
thepapertowel
Achilles
10
0 / 1 / 0
5,390
539
2,396
6,633
5,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
11
Kills
4
4
Deaths
11
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
Ben18
Merlin
1
2
1
0.75
W
Chiron
5
2
3
3.25
L
Bacchus
Jhakim
Bacchus
2
2
2
1.5
L
1
5
1
0.3
W
Izanami
PxshSZN
Izanami
0
1
3
1.5
L
Izanami
Re3per380
Izanami
0
1
0
0
W
Bellona
Shan SZN
Bellona
0
0
1
0.5
W
Charon
StallingQc
Charon
0
0
4
2
W
Lancelot
ronmurder
Lancelot
6
1
2
7
L
Achilles
thepapertowel
Achilles
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,221
Damage
18,684
34,684
Taken
36,733
16,064
Mitigated
19,884
8,154
Healing
7,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Ben18
Merlin
2,962
269
0
1,280
4,808
1,452
0
32
4,744
35,409
0
W
Chiron
7,960
4,620
123
2,888
8,747
2,963
0
2,854
5,893
0
41,216
L
Bacchus
Jhakim
Bacchus
4,734
780
177
1,405
8,054
7,103
0
1,036
7,005
16,227
0
L
5,655
1,564
0
1,174
11,644
4,248
0
620
11,024
0
40,819
W
Izanami
PxshSZN
Izanami
3,992
3,247
0
1,415
6,932
2,435
794
2,138
4,794
0
46,624
L
Izanami
Re3per380
Izanami
2,937
2,229
0
1,879
5,594
1,972
0
868
4,726
0
43,954
W
Bellona
Shan SZN
Bellona
2,291
627
0
770
6,382
4,747
0
0
6,382
0
16,100
W
Charon
StallingQc
Charon
2,556
508
955
1,536
5,454
3,090
46
1,466
3,988
13,483
0
W
Lancelot
ronmurder
Lancelot
7,422
1,971
0
467
7,169
2,829
0
1,238
5,931
0
58,282
L
Achilles
thepapertowel
Achilles
2,396
388
0
1,806
6,633
5,109
0
0
6,169
0
25,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,188
Gold Earned
27,708
284
Minions Killed
260
0
Camps Cleared
0
1,066,108
Distance Traveled
1,014,822
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,561
556
77
8
0
174,546
0
W
Chiron
6,586
659
64
6
0
196,506
0
L
Bacchus
5,973
597
19
2
0
218,849
5
L
Pele
5,834
583
59
6
0
218,795
1
W
Izanami
5,439
544
78
8
0
182,467
0
L
Izanami
4,950
495
72
7
0
193,285
0
W
Bellona
5,208
521
33
3
0
206,386
0
W
Charon
5,571
557
24
2
0
222,676
0
W
Lancelot
7,384
738
85
9
0
258,073
0
L
Achilles
5,390
539
33
3
0
209,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role