Player Matchup

Da Ji
Da Ji
SkimpEee
Da Ji
Level 98
God Stats
3W - 0L
1,811 SR
Queue Stats
108W - 112L
1,461 Elo+
Solo
Baron Samedi
Baron Samedi
Viziex
Baron Samedi
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 39L
1,435 Elo+
Solo
Zhong Kui
Zhong Kui
cathat16
Zhong Kui
Level 104
God Stats
6W - 2L
1,626 SR
Queue Stats
166W - 197L
1,445 Elo+
Party 2
Cerberus
Cerberus
mhaar640
Cerberus
Level 119
God Stats
3W - 3L
1,474 SR
Queue Stats
148W - 182L
1,449 Elo+
Party 2
Thoth
Thoth
mnmboys
Thoth
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 13L
1,480 Elo+
Solo
Team Averages
Level 104
1,582 SR
1,454 Elo+

VS

Team Averages
Level 83
1,538 SR
1,471 Elo+
Raijin
Raijin
 
Raijin
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Goldenmonkey21
Atlas
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,447 Elo+
Party 1
Artemis
Artemis
MalarMirror7925
Artemis
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 54L
1,473 Elo+
Party 1
Cthulhu
Cthulhu
SmoothBrain419
Cthulhu
Level 77
God Stats
4W - 5L
1,472 SR
Queue Stats
183W - 180L
1,484 Elo+
Solo
Artio
Artio
TamMoe999
Artio
Level 46
God Stats
1W - 1L
1,720 SR
Queue Stats
57W - 67L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
SkimpEee
Da Ji
15
6 / 1 / 19
9,231
923
12,923
10,035
5,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
Viziex
Baron Samedi
16
8 / 1 / 14
9,400
940
11,450
7,367
4,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
cathat16
Zhong Kui
16
5 / 2 / 19
9,588
959
14,792
12,119
11,620
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
mhaar640
Cerberus
15
9 / 2 / 15
9,219
922
7,872
13,355
16,052
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thoth
mnmboys
Thoth
16
4 / 1 / 23
9,892
989
10,811
7,022
3,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
5 / 7 / 1
8,449
845
13,907
11,237
4,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 8 / 5
6,794
679
5,602
15,738
13,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
0 / 6 / 4
6,988
699
8,556
10,941
4,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 6 / 4
7,110
711
9,883
14,023
11,473
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artio
TamMoe999
Artio
13
2 / 5 / 3
7,286
729
2,773
12,802
11,643
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
24
32
Kills
7
7
Deaths
32
90
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
5
7
1
0.79
L
0
8
5
0.31
L
0
6
4
0.33
W
Da Ji
SkimpEee
Da Ji
6
1
19
15.5
L
0
6
4
0.33
L
Artio
TamMoe999
Artio
2
5
3
0.7
W
Baron Samedi
Viziex
Baron Samedi
8
1
14
15
W
Zhong Kui
cathat16
Zhong Kui
5
2
19
7.25
W
Cerberus
mhaar640
Cerberus
9
2
15
8.25
W
Thoth
mnmboys
Thoth
4
1
23
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,848
Damage
40,721
49,898
Taken
64,741
40,948
Mitigated
45,728
28,164
Healing
6,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
13,907
1,222
764
899
11,237
4,390
0
8,716
2,521
22,772
0
L
5,602
2,130
328
637
15,738
13,783
0
9,638
6,100
10,567
0
L
8,556
2,308
257
928
10,941
4,439
0
7,436
3,505
0
17,666
W
Da Ji
SkimpEee
Da Ji
12,923
2,364
1,555
2,326
10,035
5,426
888
4,945
4,990
0
18,228
L
9,883
497
761
915
14,023
11,473
0
9,380
4,643
19,024
0
L
Artio
TamMoe999
Artio
2,773
786
104
726
12,802
11,643
0
9,755
3,047
5,531
0
W
Baron Samedi
Viziex
Baron Samedi
11,450
1,034
6,437
3,257
7,367
4,313
273
6,221
1,060
26,402
0
W
Zhong Kui
cathat16
Zhong Kui
14,792
2,939
963
4,863
12,119
11,620
1,103
8,325
3,573
24,577
0
W
Cerberus
mhaar640
Cerberus
7,872
337
945
3,667
13,355
16,052
132
7,317
5,596
14,658
0
W
Thoth
mnmboys
Thoth
10,811
1,577
1,877
2,274
7,022
3,537
1,111
4,404
2,514
20,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,330
Gold Earned
36,627
115
Minions Killed
75
0
Camps Cleared
0
918,973
Distance Traveled
803,594
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,449
845
19
2
0
143,107
0
L
Atlas
6,794
679
8
1
0
157,064
0
L
Artemis
6,988
699
19
2
0
174,062
0
W
Da Ji
9,231
923
13
1
0
196,369
0
L
Cthulhu
7,110
711
18
2
0
175,749
0
L
Artio
7,286
729
11
1
0
153,612
0
W
Baron Samedi
9,400
940
30
3
0
175,915
0
W
Zhong Kui
9,588
959
37
4
0
155,571
0
W
Cerberus
9,219
922
21
2
0
196,104
0
W
Thoth
9,892
989
14
1
0
195,014
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role