Player Matchup

Sylvanus
Sylvanus
Bloodussii
Sylvanus
Level 156
God Stats
1W - 1L
1,412 SR
Queue Stats
69W - 76L
1,456 Elo+
Solo
Agni
Agni
Elmo666
Agni
Level 136
God Stats
12W - 16L
1,557 SR
Queue Stats
940W - 933L
1,600 Elo+
Solo
Ravana
Ravana
LordPils
Ravana
Level 84
God Stats
2W - 0L
1,746 SR
Queue Stats
44W - 46L
1,487 Elo+
Solo
Hou Yi
Hou Yi
MajestcTesties8
Hou Yi
Level 143
God Stats
13W - 14L
1,407 SR
Queue Stats
151W - 166L
1,448 Elo+
Solo
Merlin
Merlin
ScreaminFeedus
Merlin
Level 89
God Stats
20W - 15L
1,666 SR
Queue Stats
74W - 57L
1,593 Elo+
Solo
Team Averages
Level 122
1,558 SR
1,517 Elo+

VS

Team Averages
Level 100
1,547 SR
1,504 Elo+
Sobek
Sobek
 
Sobek
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
 
Yu Huang
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AHydroHomie
Danzaburou
Level 147
God Stats
1W - 1L
1,486 SR
Queue Stats
17W - 27L
1,428 Elo+
Party 1
Scylla
Scylla
Supern00dles
Scylla
Level 16
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 5L
1,672 Elo+
Party 1
Guan Yu
Guan Yu
ocdigfdgwg
Guan Yu
Level 106
God Stats
0W - 2L
1,747 SR
Queue Stats
2W - 5L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bloodussii
Sylvanus
11
0 / 3 / 4
5,977
1,195
5,234
7,053
3,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
Elmo666
Agni
12
2 / 0 / 6
6,871
1,374
3,292
1,665
501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
LordPils
Ravana
12
3 / 0 / 6
6,939
1,388
3,435
1,782
1,358
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 0 / 6
6,537
1,307
3,173
2,849
1,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
4 / 2 / 5
7,399
1,480
7,188
4,414
1,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

369

VS

Team 2 Tickets

323

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
1 / 1 / 4
6,474
1,295
4,157
7,479
7,426
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Yu Huang
 
Yu Huang
10
0 / 1 / 0
5,335
1,067
0
816
206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
AHydroHomie
Danzaburou
11
1 / 1 / 3
6,415
1,283
3,496
4,241
1,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
11
0 / 2 / 4
6,134
1,227
4,303
3,783
1,152
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
ocdigfdgwg
Guan Yu
11
3 / 5 / 0
6,640
1,328
4,455
9,780
7,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
10
Kills
5
5
Deaths
10
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
1
4
3
L
Yu Huang
 
Yu Huang
0
1
0
0
L
Danzaburou
AHydroHomie
Danzaburou
1
1
3
2.5
W
Sylvanus
Bloodussii
Sylvanus
0
3
4
0.67
W
Agni
Elmo666
Agni
2
0
6
5
W
Ravana
LordPils
Ravana
3
0
6
6
W
1
0
6
4
W
4
2
5
3.25
L
Scylla
0
2
4
1
L
Guan Yu
ocdigfdgwg
Guan Yu
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,322
Damage
16,411
17,763
Taken
26,099
7,956
Mitigated
18,172
2,201
Healing
3,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,157
259
0
1,495
7,479
7,426
0
3,228
3,763
10,974
0
L
Yu Huang
 
Yu Huang
0
0
0
0
816
206
0
416
400
86
0
L
Danzaburou
AHydroHomie
Danzaburou
3,496
1,230
0
588
4,241
1,586
0
2,707
1,272
0
20,713
W
Sylvanus
Bloodussii
Sylvanus
5,234
155
597
558
7,053
3,414
0
4,205
2,848
12,041
0
W
Agni
Elmo666
Agni
3,292
308
0
0
1,665
501
0
471
1,194
11,639
0
W
Ravana
LordPils
Ravana
3,435
1,147
0
772
1,782
1,358
0
862
920
0
8,491
W
3,173
1,604
0
274
2,849
1,009
0
1,430
1,419
0
11,426
W
7,188
266
0
0
4,414
1,674
0
1,492
2,922
16,564
0
L
Scylla
4,303
1,548
0
0
3,783
1,152
0
2,735
790
10,309
0
L
Guan Yu
ocdigfdgwg
Guan Yu
4,455
676
449
747
9,780
7,802
0
5,246
4,010
0
15,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,723
Gold Earned
30,998
122
Minions Killed
106
5
Camps Cleared
3
559,274
Distance Traveled
449,435
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,474
1,295
24
5
1
110,805
0
L
Yu Huang
5,335
1,067
1
0
1
7,656
0
L
Danzaburou
6,415
1,283
44
9
0
112,385
0
W
Sylvanus
5,977
1,195
22
4
0
100,318
0
W
Agni
6,871
1,374
32
6
0
120,562
0
W
Ravana
6,939
1,388
13
3
0
127,901
0
W
Hou Yi
6,537
1,307
22
4
4
105,215
0
W
Merlin
7,399
1,480
33
7
1
105,278
0
L
Scylla
6,134
1,227
20
4
0
97,995
0
L
Guan Yu
6,640
1,328
17
3
1
120,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role