Player Matchup

Horus
Horus
CarnoTiger
Horus
Level 37
God Stats
40W - 19L
1,612 SR
Queue Stats
207W - 215L
1,408 Elo+
Party 1
Jing Wei
Jing Wei
GingerFrost
Jing Wei
Level 89
God Stats
4W - 0L
1,690 SR
Queue Stats
194W - 174L
1,412 Elo+
Party 1
Discordia
Discordia
nighthaft
Discordia
Level 33
God Stats
109W - 81L
1,589 SR
Queue Stats
204W - 211L
1,402 Elo+
Party 1
Team Averages
Level 53
1,630 SR
1,407 Elo+

VS

Team Averages
Level 60
1,504 SR
1,338 Elo+
Ix Chel
Ix Chel
BentMustyCarrot
Ix Chel
Level 42
God Stats
0W - 2L
1,494 SR
Queue Stats
43W - 47L
1,224 Elo+
Solo
Mercury
Mercury
OgBIxntz
Mercury
Level 77
God Stats
44W - 41L
1,480 SR
Queue Stats
607W - 595L
1,416 Elo+
Solo
Chaac
Chaac
xXHadesxX1
Chaac
Level 61
God Stats
1W - 2L
1,538 SR
Queue Stats
138W - 162L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
4 / 2 / 8
11,339
810
3,508
9,473
7,218
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
GingerFrost
Jing Wei
17
11 / 2 / 8
13,923
995
25,751
11,236
5,029
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
nighthaft
Discordia
14
4 / 10 / 13
11,733
838
11,008
12,105
4,801
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 10 / 4
11,080
791
7,854
14,485
5,595
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
OgBIxntz
Mercury
13
5 / 4 / 5
10,821
773
7,228
12,895
9,538
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
13
3 / 5 / 9
10,764
769
11,378
20,148
26,901
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
32
19
Kills
14
14
Deaths
19
29
Assists
18
Player
Kills
Deaths
Assists
KDA
L
6
10
4
0.8
W
Horus
4
2
8
4
W
Jing Wei
GingerFrost
Jing Wei
11
2
8
7.5
L
Mercury
OgBIxntz
Mercury
5
4
5
1.88
W
Discordia
nighthaft
Discordia
4
10
13
1.05
L
Chaac
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,267
Damage
26,460
32,814
Taken
47,528
17,048
Mitigated
42,034
3,044
Healing
8,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,854
1,252
1,109
789
14,485
5,595
0
5,014
9,471
39,022
0
W
Horus
3,508
1,630
500
1,103
9,473
7,218
714
2,729
6,744
0
9,493
W
Jing Wei
GingerFrost
Jing Wei
25,751
23,504
0
1,301
11,236
5,029
1,969
3,307
7,929
0
86,886
L
Mercury
OgBIxntz
Mercury
7,228
2,620
0
981
12,895
9,538
0
2,067
10,828
1,860
29,814
W
Discordia
nighthaft
Discordia
11,008
838
0
140
12,105
4,801
0
2,743
9,362
29,437
0
L
Chaac
11,378
1,380
0
5,263
20,148
26,901
0
4,507
15,641
0
40,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,995
Gold Earned
32,665
153
Minions Killed
118
0
Camps Cleared
0
663,321
Distance Traveled
774,098
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
11,080
791
51
4
0
218,044
0
W
Horus
11,339
810
7
1
0
222,535
0
W
Jing Wei
13,923
995
123
9
0
258,257
0
L
Mercury
10,821
773
22
2
0
299,461
0
W
Discordia
11,733
838
23
2
0
182,529
0
L
Chaac
10,764
769
45
3
0
256,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role