Player Matchup

Chaac
Chaac
Newt0n1
Chaac
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 49L
1,469 Elo+
Party 1
Medusa
Medusa
Origon54
Medusa
Level 87
God Stats
1W - 1L
1,717 SR
Queue Stats
29W - 28L
1,487 Elo+
Party 1
Ymir
Ymir
Shadow_Frost1234
Ymir
Level 102
God Stats
3W - 2L
1,500 SR
Queue Stats
132W - 123L
1,477 Elo+
Party 1
He Bo
He Bo
llBlOoDyDrEaMll
He Bo
Level 121
God Stats
3W - 2L
1,495 SR
Queue Stats
447W - 526L
1,448 Elo+
Solo
Lancelot
Lancelot
shadowarcher666
Lancelot
Level 60
God Stats
12W - 10L
1,475 SR
Queue Stats
123W - 128L
1,374 Elo+
Party 1
Team Averages
Level 99
1,537 SR
1,451 Elo+

VS

Team Averages
Level 101
1,522 SR
1,465 Elo+
Arachne
Arachne
 
Arachne
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
 
Cliodhna
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Befff333
Sol
Level 66
God Stats
43W - 35L
1,431 SR
Queue Stats
441W - 440L
1,411 Elo+
Solo
Ix Chel
Ix Chel
IizWARRIOR
Ix Chel
Level 122
God Stats
19W - 19L
1,597 SR
Queue Stats
640W - 613L
1,474 Elo+
Solo
Da Ji
Da Ji
TommyCookies
Da Ji
Level 109
God Stats
4W - 3L
1,580 SR
Queue Stats
34W - 30L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Newt0n1
Chaac
11
3 / 2 / 1
6,913
628
7,424
9,909
6,293
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Medusa
Origon54
Medusa
9
5 / 1 / 1
6,516
592
6,855
7,791
2,649
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8
1 / 0 / 5
6,187
562
1,490
8,349
4,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 1 / 0
6,023
548
2,427
6,048
2,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
10
2 / 0 / 2
6,044
549
4,481
8,990
3,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
1 / 1 / 0
5,926
539
3,603
7,649
3,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cliodhna
 
Cliodhna
10
2 / 5 / 1
5,792
527
2,718
10,194
3,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

7
0 / 4 / 1
4,743
431
3,151
6,411
1,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ix Chel
IizWARRIOR
Ix Chel
10
0 / 1 / 0
5,984
544
6,197
4,668
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
1 / 2 / 0
5,424
493
4,685
7,075
2,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
13
Kills
4
4
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
1
0
1
L
Cliodhna
 
Cliodhna
2
5
1
0.5
L
0
4
1
0.13
L
Ix Chel
IizWARRIOR
Ix Chel
0
1
0
0
W
Chaac
Newt0n1
Chaac
3
2
1
1.75
W
Medusa
Origon54
Medusa
5
1
1
5.5
W
1
0
5
3.5
L
1
2
0
0.5
W
2
1
0
2
W
Lancelot
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,677
Damage
20,354
41,087
Taken
35,997
19,100
Mitigated
12,586
10,020
Healing
5,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,603
2,997
0
1,577
7,649
3,022
63
246
7,379
0
40,206
L
Cliodhna
 
Cliodhna
2,718
616
0
491
10,194
3,623
0
297
9,897
0
28,104
L
3,151
1,045
0
1,691
6,411
1,822
0
874
5,515
26,597
0
L
Ix Chel
IizWARRIOR
Ix Chel
6,197
726
50
1,904
4,668
1,613
374
1,801
2,707
44,516
0
W
Chaac
Newt0n1
Chaac
7,424
1,886
0
1,751
9,909
6,293
425
1,081
8,828
0
42,258
W
Medusa
Origon54
Medusa
6,855
4,091
0
3,363
7,791
2,649
1,282
2,088
5,703
0
40,840
W
1,490
289
0
1,757
8,349
4,793
100
3,026
5,323
12,951
0
L
4,685
1,644
0
282
7,075
2,506
0
493
6,582
0
28,138
W
2,427
0
0
970
6,048
2,049
0
2,902
3,146
32,870
0
W
Lancelot
4,481
953
266
1,913
8,990
3,316
0
1,424
7,566
0
33,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,683
Gold Earned
27,869
243
Minions Killed
283
0
Camps Cleared
0
1,086,522
Distance Traveled
1,094,170
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,926
539
68
6
0
242,788
0
L
Cliodhna
5,792
527
46
4
0
222,723
0
L
Sol
4,743
431
37
3
0
198,444
0
L
Ix Chel
5,984
544
75
7
0
196,210
2
W
Chaac
6,913
628
78
7
0
209,672
0
W
Medusa
6,516
592
43
4
0
207,527
0
W
Ymir
6,187
562
14
1
0
183,318
0
L
Da Ji
5,424
493
57
5
0
234,005
0
W
He Bo
6,023
548
65
6
0
221,863
0
W
Lancelot
6,044
549
43
4
0
264,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role