Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DatOGMutley
Arachne
Level 61
God Stats
14W - 9L
1,745 SR
Queue Stats
209W - 213L
1,451 Elo+
Party 3
Danzaburou
Danzaburou
ItsLupiz
Danzaburou
Level 125
God Stats
13W - 6L
1,586 SR
Queue Stats
298W - 289L
1,471 Elo+
Party 3
Poseidon
Poseidon
Ozzybrg
Poseidon
Level 41
God Stats
1W - 0L
1,344 SR
Queue Stats
23W - 23L
1,499 Elo+
Solo
Jormungandr
Jormungandr
engine_chest
Jormungandr
Level 116
God Stats
31W - 24L
1,657 SR
Queue Stats
217W - 197L
1,436 Elo+
Party 3
Team Averages
Level 98
1,567 SR
1,471 Elo+

VS

Team Averages
Level 105
1,543 SR
1,454 Elo+
Hercules
Hercules
GreatRune
Hercules
Level 186
God Stats
3W - 4L
1,481 SR
Queue Stats
243W - 260L
1,490 Elo+
Party 1
Poseidon
Poseidon
King04_oficial
Poseidon
Level 8
God Stats
2W - 3L
1,413 SR
Queue Stats
11W - 11L
1,342 Elo+
Party 2
Thor
Thor
Nihilli
Thor
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 195L
1,531 Elo+
Party 1
Sol
Sol
SxdnessMTX
Sol
Level 68
God Stats
5W - 3L
1,785 SR
Queue Stats
119W - 98L
1,449 Elo+
Party 2
Ganesha
Ganesha
dawesomef
Ganesha
Level 127
God Stats
73W - 57L
1,537 SR
Queue Stats
125W - 132L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
4 / 2 / 11
8,487
566
5,069
9,116
7,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
DatOGMutley
Arachne
13
7 / 2 / 4
8,395
560
9,467
11,677
5,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
ItsLupiz
Danzaburou
14
5 / 2 / 2
9,372
625
7,949
8,059
3,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
Ozzybrg
Poseidon
14
5 / 2 / 5
8,692
579
7,527
6,668
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
engine_chest
Jormungandr
15
0 / 0 / 3
8,666
578
7,266
8,260
6,376
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GreatRune
Hercules
13
1 / 3 / 1
7,721
515
5,317
12,403
11,091
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
12
3 / 6 / 2
7,663
511
4,376
8,437
3,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
Nihilli
Thor
13
2 / 3 / 4
8,132
542
5,114
13,216
5,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 5 / 1
6,838
456
6,841
10,835
3,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
dawesomef
Ganesha
11
2 / 5 / 3
7,460
497
1,769
13,818
11,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
21
Kills
8
8
Deaths
22
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
4
2
11
4.75
W
Arachne
DatOGMutley
Arachne
7
2
4
4.5
L
Hercules
GreatRune
Hercules
1
3
1
0.5
W
Danzaburou
ItsLupiz
Danzaburou
5
2
2
3
L
Poseidon
3
6
2
0.67
L
Thor
Nihilli
Thor
2
3
4
1.33
W
Poseidon
Ozzybrg
Poseidon
5
2
5
3.75
L
0
5
1
0.1
L
Ganesha
dawesomef
Ganesha
2
5
3
0.7
W
Jormungandr
engine_chest
Jormungandr
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,278
Damage
23,417
43,780
Taken
58,709
26,048
Mitigated
35,141
14,394
Healing
10,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,069
528
1,294
1,259
9,116
7,899
0
4,478
4,638
16,571
0
W
Arachne
DatOGMutley
Arachne
9,467
5,822
0
4,794
11,677
5,528
0
3,796
7,881
0
53,529
L
Hercules
GreatRune
Hercules
5,317
745
0
5,349
12,403
11,091
0
7,175
5,228
0
48,253
W
Danzaburou
ItsLupiz
Danzaburou
7,949
3,594
0
3,429
8,059
3,752
1,053
2,933
5,126
0
73,474
L
Poseidon
4,376
481
0
0
8,437
3,018
0
6,678
1,749
39,348
0
L
Thor
Nihilli
Thor
5,114
831
0
1,190
13,216
5,616
0
1,974
11,239
0
64,814
W
Poseidon
Ozzybrg
Poseidon
7,527
1,417
0
750
6,668
2,493
1
3,195
3,473
61,261
0
L
6,841
1,304
0
1,548
10,835
3,439
501
2,324
8,494
62,526
0
L
Ganesha
dawesomef
Ganesha
1,769
184
102
2,283
13,818
11,977
152
2,846
10,963
15,682
0
W
Jormungandr
engine_chest
Jormungandr
7,266
1,749
0
2,868
8,260
6,376
461
487
7,773
62,936
77

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,612
Gold Earned
37,814
398
Minions Killed
385
0
Camps Cleared
0
1,525,427
Distance Traveled
1,401,056
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,487
566
8
1
0
281,116
8
W
Arachne
8,395
560
66
4
0
359,340
1
L
Hercules
7,721
515
85
6
0
261,530
0
W
Danzaburou
9,372
625
113
8
0
278,226
6
L
Poseidon
7,663
511
75
5
0
281,516
0
L
Thor
8,132
542
113
8
0
314,809
0
W
Poseidon
8,692
579
100
7
0
303,077
0
L
Sol
6,838
456
106
7
0
266,773
2
L
Ganesha
7,460
497
6
0
0
276,428
5
W
Jormungandr
8,666
578
111
7
0
303,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role