Player Matchup

Atlas
Atlas
CodeSourpatch
Atlas
Level 119
God Stats
52W - 41L
1,598 SR
Queue Stats
212W - 239L
1,542 Elo+
Party 1
Baron Samedi
Baron Samedi
GAALNUR
Baron Samedi
Level 128
God Stats
0W - 1L
1,354 SR
Queue Stats
14W - 17L
1,503 Elo+
Party 1
Pele
Pele
MegaPoopMan1
Pele
Level 28
God Stats
2W - 2L
1,671 SR
Queue Stats
42W - 50L
1,490 Elo+
Party 1
Surtr
Surtr
MoistMedussy
Surtr
Level 105
God Stats
14W - 16L
1,560 SR
Queue Stats
300W - 265L
1,553 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
OGwasd
Ah Muzen Cab
Level 116
God Stats
0W - 2L
1,738 SR
Queue Stats
137W - 132L
1,576 Elo+
Solo
Team Averages
Level 99
1,584 SR
1,533 Elo+

VS

Team Averages
Level 145
1,507 SR
1,537 Elo+
Nemesis
Nemesis
Aalom
Nemesis
Level 141
God Stats
16W - 10L
1,600 SR
Queue Stats
301W - 286L
1,548 Elo+
Solo
Sun Wukong
Sun Wukong
RezinHit
Sun Wukong
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 62L
1,496 Elo+
Solo
Heimdallr
Heimdallr
SackSmacker
Heimdallr
Level 146
God Stats
2W - 1L
1,823 SR
Queue Stats
58W - 52L
1,597 Elo+
Solo
Hades
Hades
XxD3athSeeK3rxX
Hades
Level 144
God Stats
26W - 20L
1,543 SR
Queue Stats
177W - 165L
1,548 Elo+
Solo
Kuzenbo
Kuzenbo
blockhead1382
Kuzenbo
Level 149
God Stats
3W - 5L
1,067 SR
Queue Stats
275W - 253L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
5,495
550
3,860
8,358
6,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
GAALNUR
Baron Samedi
9
2 / 3 / 0
5,249
525
4,075
6,688
2,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 0
5,073
507
2,450
8,013
2,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 1 / 0
5,452
545
2,031
4,902
2,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Muzen Cab
OGwasd
Ah Muzen Cab
9
0 / 1 / 0
4,996
500
4,429
5,219
1,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aalom
Nemesis
12
3 / 1 / 1
6,489
649
3,155
7,320
2,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
RezinHit
Sun Wukong
9
0 / 0 / 1
5,353
535
2,934
6,780
4,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
SackSmacker
Heimdallr
11
1 / 0 / 0
5,977
598
6,357
6,651
2,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 2 / 3
6,569
657
6,618
6,282
2,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
11
1 / 1 / 1
6,327
633
2,208
6,589
5,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
4
Kills
8
8
Deaths
4
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Aalom
Nemesis
3
1
1
3.5
L
1
1
1
1.5
L
Baron Samedi
GAALNUR
Baron Samedi
2
3
0
0.67
L
0
2
0
0
L
1
1
0
1
L
Ah Muzen Cab
OGwasd
Ah Muzen Cab
0
1
0
0
W
Sun Wukong
RezinHit
Sun Wukong
0
0
1
0.5
W
Heimdallr
SackSmacker
Heimdallr
1
0
0
1
W
3
2
3
2.25
W
Kuzenbo
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,845
Damage
21,272
33,180
Taken
33,622
15,254
Mitigated
18,333
8,816
Healing
12,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Aalom
Nemesis
3,155
1,526
0
1,273
7,320
2,991
0
1,419
5,901
0
56,013
L
3,860
1,521
220
1,923
8,358
6,048
0
1,511
6,847
17,900
0
L
Baron Samedi
GAALNUR
Baron Samedi
4,075
451
464
1,698
6,688
2,516
0
4,443
2,245
31,307
0
L
2,450
852
0
2,602
8,013
2,607
0
415
7,598
0
40,921
L
2,031
744
0
1,273
4,902
2,374
1
2,435
2,467
410
34,438
L
Ah Muzen Cab
OGwasd
Ah Muzen Cab
4,429
1,505
0
636
5,219
1,709
0
0
5,219
0
36,458
W
Sun Wukong
RezinHit
Sun Wukong
2,934
518
59
2,449
6,780
4,398
37
952
5,828
0
18,095
W
Heimdallr
SackSmacker
Heimdallr
6,357
4,455
0
2,801
6,651
2,812
0
1,275
5,376
0
47,888
W
6,618
642
305
3,227
6,282
2,615
263
4,289
1,993
45,306
0
W
Kuzenbo
2,208
805
0
2,275
6,589
5,517
0
39
6,550
39,863
22

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,265
Gold Earned
30,715
283
Minions Killed
363
0
Camps Cleared
0
972,726
Distance Traveled
1,033,218
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,489
649
85
9
0
249,521
3
L
Atlas
5,495
550
23
2
0
225,983
0
L
Baron Samedi
5,249
525
62
6
0
188,567
0
L
Pele
5,073
507
62
6
0
212,353
0
L
Surtr
5,452
545
72
7
0
132,706
0
L
Ah Muzen Cab
4,996
500
64
6
0
213,117
0
W
Sun Wukong
5,353
535
19
2
0
220,347
0
W
Heimdallr
5,977
598
97
10
0
191,874
2
W
Hades
6,569
657
90
9
0
187,691
0
W
Kuzenbo
6,327
633
72
7
0
183,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role